paulderynck
Posts: 8201
Joined: 3/24/2007 From: Canada Status: offline
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Makes for a better game. You only do reasonable things and take reasonable risks. I suppose you could set up some kind of die roll system to generate a less able opponent. But there are so many die rolls in the game for weather, initiative and turn length, you are unlikely to ever play the same solitaire game twice in a row. And you can experiment with Japan being aggressive in China, and/or the Pacific. Or maybe try attacking Russia. Or even just a passive strat bomb China campaign, hoping that US Entry will make only torpid progress. Likewise Russia can defend forward and risk a bad break on the garrison ratio and getting slaughtered, or defend back in the hinterlands, knowing Barb will come earlier in all likelihood. Or maybe try attacking Japan. For Germany/Italy the main strategies are: Barb 41, Barb 42, Close the Med, or try a Sitzkrieg. Or how about attack Spain and drive for Gibraltar as the weather towards the end of 1940 becomes your main enemy? For France, how long can you get them to hold out before the inevitable surrender or Vichyfication? And then will Free France be able to get some units built and contribute to the cause, or will it end up completely conquered? For CW and the USA, of course it's the old question they faced in real life - Germany or Japan first?
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Paul
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