Oberst_Klink
Posts: 4778
Joined: 2/10/2008 From: Germany Status: offline
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quote:
ORIGINAL: speef quote:
ORIGINAL: ogar I, too, am not familiar with AT, but the APs seem very familiar to me. In TOAW, Movement Points serve several functions - movement, of course, but they also work akin to APs. If a unit has 20 MP at the start of a turn and moves, using 6 MPs, then it has used up three-tenths (6/20) of "its" turn. That is, if that unit attacks, it already starts "its turn" at 30% used; if the combat takes two rounds, (20% of theoretical), then after that combat, the amount available has dropped the MP total down to 10. (20 --> 14; combat -->(20% of 20 rounded to 4) = 10). What's worse, the game currently* looks for the minimum ratio of MP remaining/MP starting after all combat. Let's say, the example 10/20 is the minimum. That rounds to 50% MP remaining. FOR EVERY UNIT IN THE GAME, even the ones that did not move. You have to look at how much each unit has moved or fought, each time you plan a combat. This is why Lobster has been emphasizing "look at gold and silver squares" in the Attack Planner or look at the Circle of Stars (under the buttons panel) to show the effect of combat with this unit. It is subtle and easy to miss, but if you make a habit of it, it becomes, well, er, um, habitual. Sounds like your experience with APs will serve you well -- you just need to get in the habit of looking in the right place for forecasted** effect of combat. * currently, because there is an adjustment with TOAW IV that is supposed to be fine-tune this down to Formation level vs Force level. ** forecasted, because the Stars/Squares are just that -- an estimate. A good estimate 80+% of the time, but supporting effects do interfere with the forecast occassionally. Thanks for the tips. I guess I'll have to use the planner and pay closer attention. A lot of the time I haven't been using it. I just attack. It's all coming down to patience and attention--two deficits for me :) There's a few things about this game that require lots of mental adjusting. But for some strange reason I like it and keep coming back to it. It's still fun to lose. (Good thing I'm not an actual general). I also noticed that the circle of stars doesn't show on my laptop. I loaded the game on my PC, and now I can see how much of the turn is used. That's a handy tool. I wish I knew how to get it on the smaller screen. For a sandbox scenario that explains the basics, plus some slides, I got my old Tutorial '41 still handy: https://dl.dropboxusercontent.com/u/56215959/TOAW%20Tutorial.zip https://dl.dropboxusercontent.com/u/56215959/Tutorial%20%2741.zip Klink, Oberst
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