Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

SSG to split

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> SSG to split Page: [1]
Login
Message << Older Topic   Newer Topic >>
SSG to split - 3/11/2003 8:27:36 AM   
gus

 

Posts: 237
Joined: 3/16/2002
From: Corvallis, OR
Status: offline
Saw this posted on the SSG web site ([url]www.ssg.com.au[/url]) over the weekend and was wondering if anyone had any insight into the impact this will have (or not) on KP?

Also, does anyone have any idea when KP is scheduled for release? are we looking at April or May now?

Thanks

Gus
Post #: 1
- 3/11/2003 8:37:36 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
It might be that the wargamers have split from the fantasy gamers

The SSG website continues to say that game will be released in the second half of 2002

(in reply to gus)
Post #: 2
- 3/11/2003 10:03:33 PM   
Spaceman

 

Posts: 42
Joined: 2/20/2003
From: Stockholm, Sweden
Status: offline
SOunds a reasonable split. Infinite take the Warlords series (so that the graphics don't plug up the TAO2 directory ? ;) , and SSG concentrate on good historical strategy.

Just hope they can concentrate and get KP done, without Warlords IV in the way!

He'res hoping it comes before second half 2003 :eek:

Space§man

(in reply to gus)
Post #: 3
- 3/21/2003 11:50:36 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
I have a free hand from SSG and Roger Keating to represent them in public and to talk about their projects. I can tell you that the split of SSG will have no impact on release of KP. If KP will be success with wargamers further projects are planned down the road :)

Peter

PS: I just got a new build of KP yesterday, Roger is currently focusing on AI module.

(in reply to gus)
Post #: 4
- 3/21/2003 11:57:48 PM   
gus

 

Posts: 237
Joined: 3/16/2002
From: Corvallis, OR
Status: offline
[QUOTE]Originally posted by Peter Fisla
[B]... I can tell you that the split of SSG will have no impact on release of KP. If KP will be success with wargamers further projects are planned down the road :)

Peter

PS: I just got a new build of KP yesterday, Roger is currently focusing on AI module. [/B][/QUOTE]

Great news Peter! I was getting a bit anxious due to the SSG split news and the relative inactivity of this forum. Good to know that things are moving along.

BTW, any word on a release date?

Cheers

Gus

(in reply to gus)
Post #: 5
- 3/22/2003 12:41:58 AM   
Wallenstein

 

Posts: 93
Joined: 1/19/2003
From: Austria
Status: offline
Ah, a sign of life of KP again;)
Speaking of the release date...I´d like to get the game as a birthday gift for myself...that would be in October...can I write it on my wishlist?

(in reply to gus)
Post #: 6
- 3/25/2003 1:11:15 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
[QUOTE]Originally posted by Wallenstein
[B]...can I write it on my wishlist? [/B][/QUOTE]

I believe YES :)

(in reply to gus)
Post #: 7
- 3/25/2003 10:38:09 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Does this mean we have to wait till October 2003?

The Matrix - SSG announcement was made in Oct 2001 and I understand SSG was working on KP for 6 months or more before that.

(in reply to gus)
Post #: 8
- 3/25/2003 9:59:21 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
[QUOTE]Originally posted by Joe 98
[B]Does this mean we have to wait till October 2003?
[/B][/QUOTE]

No, I believe more likely late spring or early summer.

[QUOTE]Originally posted by Joe 98
[B]The Matrix - SSG announcement was made in Oct 2001 and I understand SSG was working on KP for 6 months or more before that.
[/B][/QUOTE]

The old KP was more similar to original TAO, one scenario (Korsun Pocket) no editor , AI similar to TAO, I have the code. The new KP that you will get is a complete rewrite, new advanced engine, including advanced AI, powerful scenario editor and more.

Peter

(in reply to gus)
Post #: 9
- 3/26/2003 2:27:24 AM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
Status: offline
[QUOTE]Originally posted by Peter Fisla
[B]No, I believe more likely late spring or early summer.



The old KP was more similar to original TAO, one scenario (Korsun Pocket) no editor , AI similar to TAO, I have the code. The new KP that you will get is a complete rewrite, new advanced engine, including advanced AI, powerful scenario editor and more.

Peter [/B][/QUOTE]

Peter

Are you willing to answer a question about the editor?

If so will the editor allow me to create battles for the east AND west front? Desert hexes too?

Cheers
Dan

_____________________________


(in reply to gus)
Post #: 10
- 3/26/2003 3:46:38 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
[QUOTE]Originally posted by U2
[B]Peter

Are you willing to answer a question about the editor?

If so will the editor allow me to create battles for the east AND west front? Desert hexes too?

Cheers
Dan [/B][/QUOTE]

I didn't have much time yet to fully explore the editor but the build of KP that I have has two scenarios: The Ardennes Offensive and Korsun Pocket so you can do East and West scenarios. I have noticed that each scenario has it's own graphics tile set which you can make yourself as this is BMP file format, so making desert tiles set for your scenario is possible. You can make your own maps. You can also modify the crt tables as well as terrain data cost for supply trucks, leg, horse, wheel and tank. You also define AI groups, AI regions - don't know yet what exactly that means.

Peter

(in reply to gus)
Post #: 11
- 3/27/2003 6:32:24 PM   
doublemandala

 

Posts: 5
Joined: 4/2/2002
From: Terra
Status: offline
[QUOTE]I have noticed that each scenario has it's own graphics tile set which you can make yourself as this is BMP file format, so making desert tiles set for your scenario is possible. You can make your own maps. You can also modify the crt tables as well as terrain data cost for supply trucks, leg, horse, wheel and tank. [/QUOTE]

I will definitley be buying KP now!
It sounds great!

(in reply to gus)
Post #: 12
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> SSG to split Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.266