Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

3D graphics Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Mods and Scenarios >> 3D graphics Mod Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
3D graphics Mod - 12/6/2015 4:16:18 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
So much more work to do on this. But I wanted to just get this out for testing and playing.
I still need to construct the ruins hex terrain - that's going to take thought to be convincing.
Also more work on hillsides is needed for both desert and Mediterranean terrain -and I've done nothing yet on the night terrain.
I'll name the zip files with a date <daymonthyear> as I post updates. For now I'm dropping it on:



unzip it into your mod folder \Matrix Games\Campaign Series Middle East\mods
then enable the mod called 'CSME 120515 3D MausMan Graphics'
I assume the game is being run at true color.

Bill

here's another screenshot example.






Attachment (1)

< Message edited by MausMan2 -- 3/14/2018 1:36:53 AM >
Post #: 1
RE: 3D graphics Mod - 12/6/2015 4:59:12 AM   
Plodder


Posts: 1001
Joined: 7/28/2003
From: New Zealand
Status: offline
Thats Gorgeous! Great work!

(BTW, if you want your screenshot to show in your post, click on the tick box next to "Embed picture in post")


_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to MausMan2)
Post #: 2
RE: 3D graphics Mod - 12/6/2015 5:01:27 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
thanks, right, I just noticed I sent it without the Embed option..

(in reply to Plodder)
Post #: 3
RE: 3D graphics Mod - 12/6/2015 5:05:14 AM   
Plodder


Posts: 1001
Joined: 7/28/2003
From: New Zealand
Status: offline
You can actually edit your original post, and there's a dropdown in the attachment area that will embed it for you as well.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to MausMan2)
Post #: 4
RE: 3D graphics Mod - 12/6/2015 9:46:08 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Thank you Maus Man for sharing your great work with us !!!

I will have a look at this later today, gotta run some errands first. Looks to be a good gaming day, today

_____________________________


(in reply to Plodder)
Post #: 5
RE: 3D graphics Mod - 12/6/2015 1:31:25 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Hi Bill, just checked it out, nice work. Just an FYI, Des-Green Trees3, 4, 5d.bmp's, will need to have trees placed in the blank spots, to show forest where there are blank spots on the map now. Open a map in 2d, notice where forest are, switch to 3d and you will see it. I put trees in these three files for the official patch after we noticed this problem!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Crossroads)
Post #: 6
RE: 3D graphics Mod - 12/6/2015 2:35:03 PM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
got it. there will be quite a few of these, but will help me prioritize the clean-up.

(in reply to Warhorse)
Post #: 7
RE: 3D graphics Mod - 12/6/2015 3:35:47 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Not a problem, believe me, I'm VERY familiar with modding and the stuff that gets missed!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to MausMan2)
Post #: 8
RE: 3D graphics Mod - 12/6/2015 7:40:04 PM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
this upload includes a few of the missing road path and other files.



< Message edited by MausMan2 -- 3/14/2018 1:37:25 AM >

(in reply to Warhorse)
Post #: 9
RE: 3D graphics Mod - 12/6/2015 9:16:36 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Thank you, this is great!!

Jason Petho

_____________________________


(in reply to MausMan2)
Post #: 10
RE: 3D graphics Mod - 12/7/2015 5:27:07 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Maus Man

this upload includes a few of the missing road path and other files.

https://drive.google.com/folderview?id=0B9SygDRn1ppwfkMzOFYybVZWay1LT00tWlRHUk1mcWVHeHlhQlNPT0I3VFc0WFU5UXNrTTg&usp=sharing



Thank You Maus Man !!!

IDF closes in on Jenin (no unit bases)




Attachment (1)

_____________________________


(in reply to MausMan2)
Post #: 11
RE: 3D graphics Mod - 12/7/2015 5:28:04 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
quote:

ORIGINAL: Crossroads

Thank You Maus Man !!!

IDF closes in on Jenin (no unit bases)


... and with alternate unit bases on:




Attachment (1)

< Message edited by Crossroads -- 12/7/2015 6:28:20 AM >


_____________________________


(in reply to Crossroads)
Post #: 12
RE: 3D graphics Mod - 12/8/2015 3:07:52 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
Very nice Crossroads. good to see it all in action. I still need to get to all the bridges and touchup railroad. You know I never noticed until last weekend that there's no way to include industrial hexes in the desert terrain. I was looking forward to adding POL tank farms at some desert ports.

Welcome Jason, contribution to the cause, right?

(in reply to Crossroads)
Post #: 13
RE: 3D graphics Mod - 12/8/2015 3:27:01 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
quote:

ORIGINAL: Maus Man

Very nice Crossroads. good to see it all in action. I still need to get to all the bridges and touchup railroad. You know I never noticed until last weekend that there's no way to include industrial hexes in the desert terrain. I was looking forward to adding POL tank farms at some desert ports.



Did you know you can add some destoyable POL tanks in the org and scenario editors?


quote:

ORIGINAL: Maus Man
Welcome Jason, contribution to the cause, right?


Heck yes! So exciting!!
Jason Petho

< Message edited by Jason Petho -- 12/8/2015 4:27:12 AM >


_____________________________


(in reply to MausMan2)
Post #: 14
RE: 3D graphics Mod - 12/8/2015 6:11:04 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Maus Man

Very nice Crossroads. good to see it all in action. I still need to get to all the bridges and touchup railroad.


Ha, the work never stops does it

What a neat idea to put smoke in place after artillery shelling, instead of craters! From Into Africa:




Attachment (1)

_____________________________


(in reply to MausMan2)
Post #: 15
RE: 3D graphics Mod - 12/9/2015 11:00:46 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Haven't picked up CSME yet. But I just wanted to pop in and say that this is absolutely beautiful pixel art, Maus!

Superb job.

I think the game just went up a few notches on my Wishlist.

_____________________________


(in reply to Crossroads)
Post #: 16
RE: 3D graphics Mod - 12/10/2015 12:34:41 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: NefariousKoel

Haven't picked up CSME yet. But I just wanted to pop in and say that this is absolutely beautiful pixel art, Maus!

Superb job.

I think the game just went up a few notches on my Wishlist.


+1!!

_____________________________


(in reply to NefariousKoel)
Post #: 17
RE: 3D graphics Mod - 12/12/2015 3:40:21 PM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
Thanks. right, the target graphic was replaced with a smoke, but craters should still be there. It's a little out of sequence to call artillery, have smoke from the strikes appear, then the actual fire, then it instantly all goes away. But I do like the feel of seeing more dust and smoke in the game. I did a similar thing for the assault target.

On the side, I've also played with the sound files to give the feel of distance (sadly lots of examples of this online with Syria and Ukraine) I was trying to get a delay of sound relative to the graphic artillery strikes..I know details.

I did just notice the other day that there are units for POL tanks, very cool to treat it like a unit.

I'm going to try to get my graphics for 3d East Front together in the next couple days.

(in reply to Jason Petho)
Post #: 18
RE: 3D graphics Mod - 12/13/2015 10:01:55 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Desert and Med terrain looks really nice now. Do you happen to have the Medium and Light Bridge graphics available too? Everything else in scale the stock ones do stand out a bit...

Looking forward to EF terrain! And Snow!

_____________________________


(in reply to MausMan2)
Post #: 19
RE: 3D graphics Mod - 12/19/2015 11:29:47 PM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
Another weekend and time to make a little more progress. Built the bridges earlier in the week but have not posted yet. I'll see if I can get hillsides with roads/rail crossing and rubble together for another update.

(in reply to Crossroads)
Post #: 20
RE: 3D graphics Mod - 12/20/2015 9:34:47 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Will be appreciated! Take your time, I just saturated the existing Med and Lt Bridges to blend in nicer. For a 2D boardgame geek I am enjoying the 3D now as well more than I dare to confess. All your fault!



_____________________________


(in reply to MausMan2)
Post #: 21
RE: 3D graphics Mod - 12/28/2015 5:06:42 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
I just uploaded an update. lots of small adjustments including work on roads crossing hills, fords (bridges), some work on railroads. also started working on the desert mud terrain. little late for Christmas but thought I'd send a replacement. So, deactivate the 120615 version and trash it, then download the CSME 122715 file and unzip into the mod folder and activate it.

(in reply to Crossroads)
Post #: 22
RE: 3D graphics Mod - 12/28/2015 3:08:54 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Thank you!

_____________________________


(in reply to MausMan2)
Post #: 23
RE: 3D graphics Mod - 1/19/2016 2:28:05 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
another update is there for 011716

(in reply to Crossroads)
Post #: 24
RE: 3D graphics Mod - 1/19/2016 7:38:42 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Marvellous stuff, thank you!

_____________________________


(in reply to MausMan2)
Post #: 25
RE: 3D graphics Mod - 2/8/2016 12:56:06 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
One more update was posted 020716. This one includes the night terrain versions.

So that should cover most of it for this 3D mod -at least for most scenarios...

(in reply to Crossroads)
Post #: 26
RE: 3D graphics Mod - 2/8/2016 3:30:07 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Thank you!

_____________________________


(in reply to MausMan2)
Post #: 27
RE: 3D graphics Mod - 3/26/2016 9:36:04 PM   
kipanderson

 

Posts: 394
Joined: 8/27/2001
From: U.K.
Status: offline
Maus Man, hi,

hugely impressive..

The Claudia Schiffer of 3D/John Tiller type graphic .

Normally am not keen on 3D in these type of games, stick to 2D. But these are superb.

All the best,
Kip.


(in reply to Crossroads)
Post #: 28
RE: 3D graphics Mod - 4/10/2016 1:46:21 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
Wow kipanderson,
I like that comparison! I've been away on other interests for the last few weeks here, but will try to keep that vision in mind as I get back on it.

(in reply to kipanderson)
Post #: 29
RE: 3D graphics Mod - 6/9/2016 3:36:47 AM   
MausMan2


Posts: 65
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
ok, new graphics posted for the update. Includes the crests and ant-tank ditches for desert and med terrain.
CSME 060816 3D MausMan Graphics.zip




< Message edited by MausMan2 -- 3/14/2018 1:39:37 AM >

(in reply to MausMan2)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> Mods and Scenarios >> 3D graphics Mod Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.125