Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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The Soviet Black Sea fleet decides to stay at sea. This move forces the German and Turkish fleet to stay at sea too. A US cruisers squadron and the CW fleet in the Red Sea stays at sea too. Listen to: Blues In The Night - Dinah Shore https://www.youtube.com/watch?v=Yu6IBXvh2KA Germany produces 49 build points of which 5 are send to Italy. It saves 11 oil and uses 4 oil for reorganisation. .. oil remain for future use. It builds 3 forts, 2 NAV4, 2 FTR2, 2 pilots, ART, 2 MIL, GAR, ARM, 2 INF. Italy produces 15 build points and receives 5 from Germany. It saves 2 oil and uses 1 oil for reorganisation. .. oil remain for future use. It repairs the Vittorio Veneto, builds a NAV3, 2 FTR2, 3 pilots, CAV and MIL. Japan produces 21 build points. Due to the losses of the convoys in the South China Sea, 5 factories are idle. It saves 5 oil and uses 5 oil for reorganisation. .. oil remain for future use. 1 cruiser stays disorganised. It finishes the Shoho and starts a CV. Builds are 4 CP, TER, INF, 2 CVP1, 3 pilots France produces nothing and receives 2 build points from the US. It did save a build point last turn. No oil is saved and 0 oil is used for reorganisation. 4 oil remains for future use. It builds a pilot and again saves a build point. The US produces 66 build points and sends 2 to France. It saves 5 oil and uses 5 oil for reorganisation. .. oil remain for future use. The US repairs a CW submarine, the CW cruiser Suffolk, the Spanish cruiser Canarias and the cruiser Raleigh. It starts 1 BB, 2 CV and 3 CVL, 2 ATR, 2 FTR2, 2 LND4, 4 pilots, 2 ARM, PARA, MAR, MTN, CAV. The CW produces 30 build points and sends 1 to the USSR. It saves 5 oil and uses 3 oil for reorganisation. .. oil remains for future use. It finishes the Victorious, a TRS and an AMPH. Builds are 3 CP, 2 NAV3, 2 pilots, HQ INF and a GAR. The USSR produces 16 build points. It saves no oil and uses 2 oil for reorganisation. .. oil remain for future use. It builds 2 GAR, 2 MIL, 2 INF, FTR2 Notice that the Allies produce 112 build points and the Axis 85 build points... East Timor was conquered by Japan. Eritrea was conquered by the CW. Eritrea and East Timor didn't have a national anthem during the war. Upper Volta was liberated by the CW and returned to France. Anglo-Egyptian Sudan was liberated by the CW. Now, I run into a nasty bug. The Italian BB's in Sudan are not forced to rebased... I'm going to recreate this, by making the Allies all pass and have the Italians take a naval action in the first impulse. They make only one move in this impulse, subject to interception. After this, for all remaining impulses in J/A I will reduce the die roll for the turn ending by two. Interception succeeds (die roll 3). The Italians have to fight through in the zero box and roll a 10. The Allies go for a naval air combat:
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Peter
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