Stimpak
Posts: 632
Joined: 8/23/2015 From: BC, Canada Status: offline
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a) Campaigns tie together a series of scenarios with a "Core Campaign Force", which is one that remains consistent across all scenarios. If you have a battalion and lose a company in the first scenario, then the next scenario that company you lost will not spawn, unless you used time or VPs to repair/replace your force. I am not aware of any branching. Campaign sides are set, but you can use the campaign editor to switch sides - this may however cause issues. The American Campaign Hell on Wheels has you use 3rd Brigade, 2nd Armor Division to fight a retreat against the northern elements of the Soviet 3rd Combined Arms Army. You're horrifically outnumbered in each scenario and will need to use tactics to inflict as much damage as you can against the Soviet juggernaut. 5 Scenarios. The Soviet Campaign Red Hammer has you advance towards the Rhine river against scattered NATO remains in hilly terrain. 5 Scenarios. The first West German Campaign School Teacher has you fight a variety of scenarios against Soviets. 7 Scenarios. The second West German Campaign Wolves has you engage in combat against Soviet forces behind-enemy-lines. 7 Scenarios. b) The Average map is 20 kilometres (46 hexes) east-west and 15 kilometres (30 hexes) north-south, for a total of 300 square kilometres. The Biggest official map, Eiterfeld, was added in the new Germany Reforged Expansion. It is roughly 46 kilometres (93 hexes) east-west and 30 kilometres (60 hexes) north-south, for a total of ~1400 square kilometres. The baseline units are platoons for NATO and Companies for Warsaw Pact. Specialized units may be smaller or larger in size. Most games are scaled from Battalion to Brigade, but can go as high as Division. c) The OOB you are provided with depends on which scenario you are playing. If you want your own custom OOB, then you can edit or make a new scenario with that OOB in place. d) Nuke strikes are within the 10-15 kiloton range and cost you 5000 victory points per use. They deal damage up to 2.5km (5 hexes in every direction), dealing more as you get closer to ground zero (Nothing survives at ground zero). They also leave permanent radiation markers in a 1.5km (3 hex) radius that units will automatically avoid, but otherwise become "Contaminated" and begin suffering losses until they exit the marker and resupply. Nuclear escalation is only a thing to worry about if both sides are provided with them, and you are in a PBEM or H2H game against another human. The AI will never use WMDs.
< Message edited by Stimpak -- 12/10/2015 12:23:32 AM >
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