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RE: Global War: Japanese Aggression

 
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RE: Global War: Japanese Aggression - 12/9/2015 10:43:27 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Weather. Actions.

A short turn with the axis once again winning the initiative and electing to go first. This turn, however, they moved both first and last. Though short, a few things of consequence did happened.




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RE: Global War: Japanese Aggression - 12/9/2015 10:51:00 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Battle of the Atlantic.

Germany did use the first impulse to take a naval and get their 11 u-boat units out to sea. 3 of the 11, which started in Keil could only make to the Faeores gap and were non-issue this turn. However, the other 8 did make it into the allied convoy lines and were distributed with 3 in Cape St. Vincent (joining 3 Italian subs there), 4 into the North Atlantic where they met up with 2 KM surface raiders and 2 in the Central Atlantic.

The Germans and Italians did manage to sink 6 allied convoys and force another 4 to abort. The last battle of the turn occurred in the North Atlantic, saw 2 CW CPs sunk and another 2 aborted and happened on the last impulse of the turn which meant that the allies had no chance to replace these losses before the turn ended.




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Ronnie

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RE: Global War: Japanese Aggression - 12/9/2015 10:55:55 PM   
rkr1958


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Turn 26. Nov/Dec 1943. CW & USA End of Turn Convoy Route Adjustments.

Through rerouting and (CW) using 2 saved oil points, the CW and USA were able to maintain full production. But barely ...




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Ronnie

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RE: Global War: Japanese Aggression - 12/9/2015 11:00:36 PM   
rkr1958


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Turn 26. Nov/Dec 1943. CP Losses.

1943, which just end this turn, has seen the highest convoy losses of the war for the Allies. This year alone, 30 CW and USA convoys were sunk and another 12 were aborted. For all years of the war, a total of 87 CW and USA convoys have been sunk and a total of 41 have been aborted. Throughout it all the allies have kept war production going at full strength but only because they've made it a top priority to do so.




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RE: Global War: Japanese Aggression - 12/9/2015 11:04:12 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Land Combat. Japan.

Even with snow in the North Temperate on the second allied impulse (#8), the USA used an o-chit with MacArthur to maintain their momentum in Japan. Momentum that was indeed continued but at a cost.




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RE: Global War: Japanese Aggression - 12/9/2015 11:05:00 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Japan.




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RE: Global War: Japanese Aggression - 12/9/2015 11:07:48 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Land Combat. China.

The Nationalist finally manage to liberate Canton. However, a decent chance to take Kungchow and then Hainan fails on a low roll of 6.




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RE: Global War: Japanese Aggression - 12/9/2015 11:08:40 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Southern China.




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RE: Global War: Japanese Aggression - 12/9/2015 11:24:16 PM   
rkr1958


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Turn 26. Nov/Dec 1943. The Western Front and the Bordeaux.

The Americans reshuffled the defenders at Bordeaux to include pulling Hodges and his HQ unit out, putting them in England and replacing them with a garrison and division to reinforce the USA 7-4 corps there.




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RE: Global War: Japanese Aggression - 12/9/2015 11:26:57 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Land Combat. Bordeaux, France.

At one point during this reshuffling, Bordeaux was defended by the lone USA 7-4 corps. It was at this time that Germany tried to eliminate the allies at Bordeaux. The Germans failed.




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RE: Global War: Japanese Aggression - 12/9/2015 11:30:10 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Western Med. Italian Coast. Sardinia.

The naval and land stalemate in these areas continue.

Though, the USA continues to move more and more naval forces from the Pacific to the Med and more air units from American to there too.




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< Message edited by rkr1958 -- 12/10/2015 12:31:03 AM >


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RE: Global War: Japanese Aggression - 12/9/2015 11:33:08 PM   
rkr1958


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Turn 26. Nov/Dec 1943. The Eastern Front.

Some action ...




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RE: Global War: Japanese Aggression - 12/9/2015 11:34:36 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Land Combat. The Eastern Front.

But the Soviets do need to learn how to roll better ... pitiful rolling for the most part!




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RE: Global War: Japanese Aggression - 12/9/2015 11:35:38 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Destroyed. Repair Pool.




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RE: Global War: Japanese Aggression - 12/9/2015 11:37:36 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Geo-Political Map.




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RE: Global War: Japanese Aggression - 12/9/2015 11:38:16 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Sea Areas.




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RE: Global War: Japanese Aggression - 12/9/2015 11:38:59 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Victory Totals.




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RE: Global War: Japanese Aggression - 12/9/2015 11:39:28 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Trade.




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RE: Global War: Japanese Aggression - 12/9/2015 11:40:00 PM   
rkr1958


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Turn 26. Nov/Dec 1943. Economic Reports.




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RE: Global War: Japanese Aggression - 12/10/2015 12:25:13 AM   
rkr1958


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Turn 26. Nov/Dec 1943. Surrender Japan to the USA?

No!




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RE: Global War: Japanese Aggression - 12/10/2015 3:08:50 AM   
Courtenay


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quote:

ORIGINAL: rkr1958



But the Soviets do need to learn how to roll better ...


Yes. This is a major failing when I play. Unfortunately, I have never figured out how to improve my ability to roll the dice. My games would go so much better if I did...

P.S. Experimental evidence shows that throwing the dice against the wall does not work.

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RE: Global War: Japanese Aggression - 12/11/2015 2:53:50 AM   
rkr1958


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quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: rkr1958



But the Soviets do need to learn how to roll better ...


Yes. This is a major failing when I play. Unfortunately, I have never figured out how to improve my ability to roll the dice. My games would go so much better if I did...

P.S. Experimental evidence shows that throwing the dice against the wall does not work.
I must admit that I did throw some dice when I rolled bad back in my younger days (early 20's), not 1920's but my 20's

Dice throwing occasions for me included rolling a 5 on a critical 1:1 attack playing Avalon Hill's 3rd Reich, or worse, rolling a 4 on a 2:1 attack followed by my opponent rolling a 6.


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RE: Global War: Japanese Aggression - 12/11/2015 3:57:00 PM   
brian brian

 

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yeah the 4/6 combo in Third Reich was devastating.

ultimately as play of World in Flames continued to increase, I think Harry made the decision to move it all to 1d10 over things like rolling (or not rolling) a "6" on Gibraltar



but you had absolutely the right Russian tactics there, especially with a German HQ-A in the hex. it can really surprise a German player in the middle of the game to suddenly be on the receiving end of +2 attacks on the Panzers ... and then your psychological victory begins to gather momentum. though a good trick is to use the Russian Armor divisions to tip the scales to their choice - so they can call Assault, aiming to kill German ARM in exchange for Russian MIL



now, about that one game where I had my Red Army primed, rested, and ready for the grand Winter counter-attack ... and lived through an entire fall/winter/spring of Storm or Blizzard without a single Snow impulse, allowing the evil Capitalists to win the race to Berlin......

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RE: Global War: Japanese Aggression - 12/11/2015 5:21:44 PM   
Centuur


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Attrition favours the Allies in the second half of the game. So an attack against a German expensive stack, with the Soviets having a couple of cheap MIL taking part, is always a good attack if you can get a +6 or more using 2D10. Even if the USSR loses 2 MIL, the loss of a MECH or ARM is far more expensive on the German side. Even the average German INF or MOT is often superior to a Soviet INF or MOT. The Germans simply haven't got enough of the good ones around to make a solid line for ever.

Of course, the USSR needs a solid front to do this...

Look it this way: if the Allies lose exactly the same value in build points as the Axis, they are winning, because they have more build points available to them to compensate those losses...

But keep in mind: don't gamble in a situation where a good Axis counterattack might cause you to lose key hexes or very good units...



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RE: Global War: Japanese Aggression - 12/11/2015 9:58:53 PM   
rkr1958


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... editing error ...

< Message edited by rkr1958 -- 12/11/2015 11:06:14 PM >


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RE: Global War: Japanese Aggression - 12/11/2015 10:02:27 PM   
rkr1958


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Turn 27. Jan/Feb 1944.

Where to start? Well, this might have been the most decisive turn of the game. Whether or not that is true will, of course, be determined future turns. But, I don't think I exaggerate when I say this turn is definitely the most decisive turn played thus far this game. Though typically a Jan/Feb turn is both non-eventful and short because of the weather this turn I believe is an exception.

So here are the handful of events that happned this turn and why I believe it to be so decisive:

(1) Japan was conquered by the Western Allies,

(2) Corsica was (finally) conquered by the Western Allied,

(3) Kiungchow, Hainan was captured by the Nationalist Chinese,

(4) The axis managed to sink 8 more CW CPs and force another 6 more to abort (irritating, not decisive, but important enough to list,

(5) All 6 German oil points were lost to allied (CW, USA and USSR) strategic bombing,

(6) All oil lost meant no oil for reorganization, which on the Eastern Front left Rommel, Manstein, Guderian, 5 armor/mech/mot units, 10 air units (9 fighters & 1 bomber) unable to reorganize. And on the Western Front, left Von Leeb unable to reorganize.

Maybe I'm over reacting but all that seems to me to be a decisive turn in the game.

The allies (finally) one the initiative, elected to go first and were rewarded with a fantastic weather roll which they immediately exploited as you shall see.

Also, this turn ran long through impulse #19 and consisted of 9 actual impulses.







< Message edited by rkr1958 -- 12/11/2015 11:05:41 PM >


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RE: Global War: Japanese Aggression - 12/11/2015 10:09:49 PM   
rkr1958


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Turn 27. Jan/Feb 4. Land Combat. Japan. Allied Impulse #1.

USA exploiting the fine weather, and very good weather roll, of their first impulse to take Nagoya and Tokyo. Note that the allies rolled a "2" on the 2D10 on their first land combat (i.e., Nagoya) and still managed to take the city.




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Ronnie

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RE: Global War: Japanese Aggression - 12/11/2015 10:11:25 PM   
rkr1958


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Turn 27. Jan/Feb 1944. Allied #9. Land Combat. Yokohama, Japan.

The captured of the last city and the destruction of the last IJN unit in the Japanese home islands.




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RE: Global War: Japanese Aggression - 12/11/2015 10:12:54 PM   
rkr1958


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Turn 27. Jan/Feb 1944. Allied #1. Land Combat. Kiungchow, Hainan.




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RE: Global War: Japanese Aggression - 12/11/2015 10:14:02 PM   
rkr1958


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Turn 27. Jan/Feb 1944. Japan. Completely Conquered by the USA.




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