Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Strange combat results

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Strange combat results Page: [1]
Login
Message << Older Topic   Newer Topic >>
Strange combat results - 12/14/2015 10:16:35 PM   
grab


Posts: 265
Joined: 6/18/2005
Status: offline
Anyone else seeing strange combat results.

I just tried FPG Reforged, scenario FPG-A1 SAI.

I had 7/A with 4 M1A1 in hex 1708 ordered to hold and 8/A with 4 M1A1 in hex 1807 also ordered to hold. Both hexes have a 50% cover rate.

3 T80U advanced through hexes 1915, 1914, 1913 and 1912. By the time the T80Us reached 1912 they had suffered they lost of one or two vehicles but the had managed to wipe-out all 8 of the M1A1s. It does not seem right to me that 3 moving tanks can defeat 8 stationary tanks.

< Message edited by grab -- 12/14/2015 11:17:51 PM >


_____________________________

System, Intel i7-6700K @ 4.00GHz, Windows 10 Professional, 32 GB of RAM, NVidia GeForce GTX 980 Ti
Post #: 1
RE: Strange combat results - 12/14/2015 10:23:48 PM   
Stimpak


Posts: 632
Joined: 8/23/2015
From: BC, Canada
Status: offline
T-80Us are deadly tanks. Their AT-11 missile will ruin your day if you're not careful.

Whether a tank is still or moving has less and less impact as technology develops - by this timeframe, Stabilizers were of very high quality. Infact, a good example of this is Operation Desert Storm, where moving M1A1 tanks routinely devastated dug-in Iraqi T-72s.

(in reply to grab)
Post #: 2
RE: Strange combat results - 12/15/2015 9:20:32 AM   
Baskaatje

 

Posts: 78
Joined: 11/3/2002
From: Haarlem, Holland
Status: offline
Something like this: https://youtu.be/K2mcO6l-0cY
1986 and the Leopard is a very stable gun platform.

(in reply to Stimpak)
Post #: 3
RE: Strange combat results - 12/15/2015 10:22:33 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Odd are you had a bad day too. Those things can happen. That said if you have a game save we can look at, we will take a look.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Baskaatje)
Post #: 4
RE: Strange combat results - 12/15/2015 8:58:59 PM   
grab


Posts: 265
Joined: 6/18/2005
Status: offline
Sorry Capt D I don't have a game save.

_____________________________

System, Intel i7-6700K @ 4.00GHz, Windows 10 Professional, 32 GB of RAM, NVidia GeForce GTX 980 Ti

(in reply to CapnDarwin)
Post #: 5
RE: Strange combat results - 12/15/2015 9:10:51 PM   
RangerX3X


Posts: 399
Joined: 11/21/2007
From: Jacksonville, FL USA
Status: offline

quote:

ORIGINAL: grab

It does not seem right to me that 3 moving tanks can defeat 8 stationary tanks.

Seems likely related to the LoS/LoF check issue that the developers have fixed for patch 2.0.11 as that ratio seems to be abnormal for the Soviets to prevail (to that degree), even with advances in stabilizers.

_____________________________


(in reply to grab)
Post #: 6
RE: Strange combat results - 12/15/2015 11:38:48 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
The bug RangerX3X mentions could play into that a bit. We are testing code now with a couple items corrected and things seem better and more to form.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to RangerX3X)
Post #: 7
RE: Strange combat results - 12/19/2015 4:04:17 PM   
grab


Posts: 265
Joined: 6/18/2005
Status: offline
Also noticed whilst playing the same scenario a tendency for the M1's to take on light armour targets when there was a greater threat from T80s closer.

_____________________________

System, Intel i7-6700K @ 4.00GHz, Windows 10 Professional, 32 GB of RAM, NVidia GeForce GTX 980 Ti

(in reply to CapnDarwin)
Post #: 8
RE: Strange combat results - 12/20/2015 11:21:46 AM   
clodhellmer

 

Posts: 20
Joined: 11/21/2014
Status: offline
This is normal behavior. Unfortunately. Its a great game but the missing sop feature and hold your fire command is still a vexation for me since release of the game.

(in reply to grab)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Strange combat results Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500