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Fascist Tide - 12/14/2015 12:18:37 PM   
pzgndr

 

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quote:

December 1, 2015 Status Report for Matrix Games’ MWIF Forum

We expect to make another Hot Patch available this week (the first week of December) and have an official update for World in Flames in mid-December.

In November I beta tested Fascist Tide using NetPlay with one of the beta testers. We got as far as Jul/Aug 1940. In all we had 8 sessions for a total of 30+ hours. Along the way we discovered a few NetPlay bugs, which I fixed. That is partially the reason there were so many versions posted for the beta testers in November - I had to upload new versions for my opponent beta tester so we could continue our ‘game-in-progress’.


If Fascist Tide is good enough for NetPlay beta testing, could we please get this as part of the December update? Been waiting patiently for two years now...
Post #: 1
RE: Fascist Tide - 12/14/2015 3:18:06 PM   
bo

 

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quote:

ORIGINAL: pzgndr

quote:

December 1, 2015 Status Report for Matrix Games’ MWIF Forum

We expect to make another Hot Patch available this week (the first week of December) and have an official update for World in Flames in mid-December.

In November I beta tested Fascist Tide using NetPlay with one of the beta testers. We got as far as Jul/Aug 1940. In all we had 8 sessions for a total of 30+ hours. Along the way we discovered a few NetPlay bugs, which I fixed. That is partially the reason there were so many versions posted for the beta testers in November - I had to upload new versions for my opponent beta tester so we could continue our ‘game-in-progress’.


If Fascist Tide is good enough for NetPlay beta testing, could we please get this as part of the December update? Been waiting patiently for two years now...


Very good scenario, hope it is released soon. It relieves the pressure of having to play a long and complicated Global War, that is of course for some players.

Bo

< Message edited by bo -- 12/14/2015 4:25:13 PM >

(in reply to pzgndr)
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RE: Fascist Tide - 12/15/2015 11:15:09 AM   
Gizuria


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Yes. I'd like to 'second' this request. This would be very, VERY welcome. I've been waiting two years to play this 'scenario'.

(in reply to bo)
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RE: Fascist Tide - 12/15/2015 1:06:49 PM   
Cataphract88


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Can I 'third' the request?

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RE: Fascist Tide - 12/15/2015 3:59:52 PM   
bo

 

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quote:

ORIGINAL: pzgndr

quote:

December 1, 2015 Status Report for Matrix Games’ MWIF Forum

We expect to make another Hot Patch available this week (the first week of December) and have an official update for World in Flames in mid-December.

In November I beta tested Fascist Tide using NetPlay with one of the beta testers. We got as far as Jul/Aug 1940. In all we had 8 sessions for a total of 30+ hours. Along the way we discovered a few NetPlay bugs, which I fixed. That is partially the reason there were so many versions posted for the beta testers in November - I had to upload new versions for my opponent beta tester so we could continue our ‘game-in-progress’.


If Fascist Tide is good enough for NetPlay beta testing, could we please get this as part of the December update? Been waiting patiently for two years now...


Sent you something Bill let me know if it works. Answer by e-mail please.

Bo

< Message edited by bo -- 12/15/2015 5:08:19 PM >

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RE: Fascist Tide - 12/15/2015 6:49:08 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: pzgndr

quote:

December 1, 2015 Status Report for Matrix Games’ MWIF Forum

We expect to make another Hot Patch available this week (the first week of December) and have an official update for World in Flames in mid-December.

In November I beta tested Fascist Tide using NetPlay with one of the beta testers. We got as far as Jul/Aug 1940. In all we had 8 sessions for a total of 30+ hours. Along the way we discovered a few NetPlay bugs, which I fixed. That is partially the reason there were so many versions posted for the beta testers in November - I had to upload new versions for my opponent beta tester so we could continue our ‘game-in-progress’.

If Fascist Tide is good enough for NetPlay beta testing, could we please get this as part of the December update? Been waiting patiently for two years now...

There is still missing code for the scenario changes in Production and for the odd rules concerning the Transfer Pool (units in the Pacific). Both of those omissions would seriously annoy players later in the game. For the first half dozen turns they aren't as crucial - and we are really just messing around, accepting any glitches we come across without complaint.

But, yes, one of the main reasons we are testing Fascist Tide is so we can make it available to customers.


< Message edited by Shannon V. OKeets -- 12/15/2015 7:49:44 PM >


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RE: Fascist Tide - 12/16/2015 12:56:07 PM   
pzgndr

 

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quote:

ORIGINAL: Shannon V. OKeets

There is still missing code for the scenario changes in Production and for the odd rules concerning the Transfer Pool (units in the Pacific). Both of those omissions would seriously annoy players later in the game. For the first half dozen turns they aren't as crucial - and we are really just messing around, accepting any glitches we come across without complaint.

But, yes, one of the main reasons we are testing Fascist Tide is so we can make it available to customers.



I fully understand that, but for two years now I and others have assumed that the missing code would have been implemented by now. At this point, even being able to set up Fascist Tide from scratch and play through the first half dozen turns would be a plus.

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RE: Fascist Tide - 12/16/2015 4:31:58 PM   
bo

 

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quote:

ORIGINAL: pzgndr


quote:

ORIGINAL: Shannon V. OKeets

There is still missing code for the scenario changes in Production and for the odd rules concerning the Transfer Pool (units in the Pacific). Both of those omissions would seriously annoy players later in the game. For the first half dozen turns they aren't as crucial - and we are really just messing around, accepting any glitches we come across without complaint.

But, yes, one of the main reasons we are testing Fascist Tide is so we can make it available to customers.



I fully understand that, but for two years now I and others have assumed that the missing code would have been implemented by now. At this point, even being able to set up Fascist Tide from scratch and play through the first half dozen turns would be a plus.



I'm a clam

Bo

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Post #: 8
RE: Fascist Tide - 12/17/2015 6:53:07 AM   
Joseignacio


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You are not a clam, but a claim.

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RE: Fascist Tide - 12/17/2015 5:21:07 PM   
bo

 

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quote:

ORIGINAL: Joseignacio

You are not a clam, but a claim.


Claim? this is the first time in years I do not know what El Cid is saying
Please explain claim and put my soul to rest

Bo

(in reply to Joseignacio)
Post #: 10
RE: Fascist Tide - 12/17/2015 7:38:10 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: pzgndr


quote:

ORIGINAL: Shannon V. OKeets

There is still missing code for the scenario changes in Production and for the odd rules concerning the Transfer Pool (units in the Pacific). Both of those omissions would seriously annoy players later in the game. For the first half dozen turns they aren't as crucial - and we are really just messing around, accepting any glitches we come across without complaint.

But, yes, one of the main reasons we are testing Fascist Tide is so we can make it available to customers.



I fully understand that, but for two years now I and others have assumed that the missing code would have been implemented by now. At this point, even being able to set up Fascist Tide from scratch and play through the first half dozen turns would be a plus.

I would much rather work on getting Fascist Tide ready for prime time than NetPlay. However, my priorities are clear.

In the same vein, I am really close to getting Search and Seizure working (instead of just skipping the phase). Before I can do that, I need to make sure all important bugs have been fixed, which requires staying up-to-date with all the posts in Tech Support and posts in the Development forum by the beta testers.

So, I spend a lot of my time, doing record keeping and investigating bug reports. Only after that has been completed (about once a week) can I focus on actually fixing bugs.

On the other hand, if when I first read about a bug, I can reproduce and fix it immediately, then I do so. That saves me from having to record everything: assign a number, document who reported it when & where, instantiate a saved game, etc.

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RE: Fascist Tide - 12/17/2015 8:41:53 PM   
ncc1701e


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Steve, thanks for your hard work all these years to make this game possible.

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RE: Fascist Tide - 12/18/2015 10:00:43 PM   
bo

 

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quote:

ORIGINAL: ncc1701e

Steve, thanks for your hard work all these years to make this game possible.




plus 1

Bo

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Post #: 13
RE: Fascist Tide - 12/19/2015 2:01:51 PM   
pzgndr

 

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Yes +1. I'm not complaining, just trying to nudge official release of Fascist Tide sooner rather than later.

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Post #: 14
RE: Fascist Tide - 12/23/2015 2:44:56 AM   
tom730_slith

 

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+1 here as well. I'm an older player at 61 and am pretty useless in terms of computer stuff, so I'm amazed that something as complex as this game is even possible!

Thanks to all who have worked and continue to work on this - it is my favorite game!

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Post #: 15
RE: Fascist Tide - 12/23/2015 11:52:57 AM   
LeeChard

 

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+1 at 62

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RE: Fascist Tide - 12/27/2015 5:31:57 AM   
juntoalmar


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+1, I think I´m more interested in Fascist Tide than NetPlay or AI (at the moment...)


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Post #: 17
RE: Fascist Tide - 12/27/2015 3:55:50 PM   
bo

 

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quote:

ORIGINAL: juntoalmar

+1, I think I´m more interested in Fascist Tide than NetPlay or AI (at the moment...)



I have an idea juntoalmar or just a suggestion, if the Bali you mention on your post is the island of Bali I would be glad to visit your home there and down load Fascist Tide for you

Bo

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Post #: 18
RE: Fascist Tide - 12/27/2015 6:31:43 PM   
Shannon V. OKeets

 

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Here is my task list for completing the two half map scenarios. It might be somewhat out-of-date.

The items in pink still need to be either checked or coded.




Attachment (1)

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RE: Fascist Tide - 12/27/2015 6:43:35 PM   
tom730_slith

 

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quote:

ORIGINAL: Ranger5355

+1 at 62



Wow, there's someone here older than me! I was 61 in July!
Anyway, +1 from me as well.
It would have been a shame if work didn't continue on this project and as much as I enjoy it now I can't wait for the next upgrade!

(in reply to LeeChard)
Post #: 20
RE: Fascist Tide - 12/28/2015 7:02:54 AM   
juntoalmar


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quote:

ORIGINAL: bo

I have an idea juntoalmar or just a suggestion, if the Bali you mention on your post is the island of Bali I would be glad to visit your home there and down load Fascist Tide for you

Bo


Remember to invade from a high section box...

My time in the Island of Gods (Bali) may come to an end soon, so hurry up! You can dive/snorkel in a USAT Liberty wreck in Bali too, if you are interested. It was torpedoed by a Japanese sub, and now it is at 20m from the shore.

By the way, reading a book about the Pacific War recently, I discovered that the Japanese landed in Bali through Sanur (where I'm living). If they tried nowadays they would immediately asked if they wanted a massage or transport...

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RE: Fascist Tide - 12/28/2015 7:25:53 AM   
aspqrz02

 

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They were probably asked the same back in the day ... just in Dutch?

Phil

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RE: Fascist Tide - 12/29/2015 4:28:21 AM   
juntoalmar


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You can still find old people here who learned Japanese in the school. Which is quite surprising. I didn't expect the Japanese to introduce Japanese language in the schools of the conquered territories (at least with the war unfinished.)

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RE: Fascist Tide - 12/29/2015 9:01:10 PM   
Numdydar

 

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Well they really did not expect to lose did they

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RE: Fascist Tide - 12/30/2015 4:33:31 PM   
Orm


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quote:

ORIGINAL: Numdydar

Well they really did not expect to lose did they

I am pretty sure that Isoroku Yamamoto expected that.

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RE: Fascist Tide - 1/5/2016 6:49:09 AM   
Joseignacio


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quote:

ORIGINAL: bo


quote:

ORIGINAL: Joseignacio

You are not a clam, but a claim.


Claim? this is the first time in years I do not know what El Cid is saying
Please explain claim and put my soul to rest

Bo





quote:

claim (klām)
tr.v. claimed, claim·ing, claims
1. To demand, ask for, or take as one's own or one's due


quote:

n.
1. A demand for something as rightful or due.


http://www.thefreedictionary.com/claim

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RE: Fascist Tide - 1/5/2016 6:52:40 AM   
Joseignacio


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quote:

ORIGINAL: bo


quote:

ORIGINAL: juntoalmar

+1, I think I´m more interested in Fascist Tide than NetPlay or AI (at the moment...)



I have an idea juntoalmar or just a suggestion, if the Bali you mention on your post is the island of Bali I would be glad to visit your home there and down load Fascist Tide for you

Bo


One of Juntoalmar Blogs, re Bali:

http://edusinfronteras.blogspot.com.es/


(in reply to bo)
Post #: 27
RE: Fascist Tide - 1/5/2016 2:12:37 PM   
brian brian

 

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Serious question - has anyone determined to not play MWiF until Fascist Tide is available considered just playing the game without it?

Start up a game of Global War and simply have the Chinese and Japanese select a Pass option every impulse.

Keep the USA (and the CW) committed to supplying roughly the historical units to the Pacific, maybe use the various Pacific scenarios and a knowledge of history to figure out how much to just drop in non-Fascist-Tide countries and then never move the units again.

Keep the USSR and Japan neutral but make the USSR start using every rail move after Jan/Feb 1945 to send a unit off the "European" maps.

Ding the CW production on the turns the historical Japanese raided the Bay of Bengal and block access to the Malaya resources on the right turn, maybe even the resource in the Coral Sea on certain turns. Ding the USA production some amount for the amount of American effort expended propping up China (not even fully represented in the game where the Burma Road is constructed for free and there is no Leto Road, nor flying "The Hump"). One Build Point / turn should be a minimum here.

Require the USA to take a naval impulse once / turn and for each impulse starting with the first that they don't, increase the die roll chance that they have to take an emergency Combined Impulse to respond to some invisible-but-critical Japanese surprise move. Make this a strong possibility in 1942 with decreasing chances in the following years.

Would this really be so hard?

If your response is that you want the bonus rule structures involving the Transfer Pool, etc., to see some distant effects of the Pacific War on the campaigns in Europe ... then why are you so insistent on only playing Fascist Tide? One of the great triumphs of playing World in Flames is the way events in Europe or the Pacific influence each other. OMG, the Russians are massing on the Persian border - should the Japanese still send reinforcements to Manchuria? Or, the IJN has appeared in force off Capetown, can the CW still commit to entering the Italian Coast Zone to Shore Bombard the Olbia hex this turn?

Like most things in life, you might want to consider Doing It Yourself rather than waiting for someone else to do it for you. Along the way you might learn a great deal about the choices the historical Allies made with their Europe-First main Grand Strategy, and that is part of what playing World in Flames is all about.

I truly believe it would just not be that very difficult to do this.

(in reply to Joseignacio)
Post #: 28
RE: Fascist Tide - 1/5/2016 3:52:26 PM   
pzgndr

 

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quote:

ORIGINAL: brian brian
Serious question - has anyone determined to not play MWiF until Fascist Tide is available considered just playing the game without it?


Since I started this thread, I'll provide a serious answer. Of course I have considered this. But, I want to play an ETO game. I do not want to play a PTO or Global War game. It's that simple. I've been waiting two years for Fascist Tide and I'll keep on waiting, looking at my MWiF manuals still in plastic wrapping on the shelf, until this game is ready to be played. Until then, I have better things to do with my time. I'll probably have my Advanced Third Reich mod, with challenging AI scripting for both sides, for Strategic Command 3 up and running before I see Fascist Tide, without any AI in sight.

My OP regarded the fact that Fascist Tide is in fact available for internal playtesting, although incomplete, and my modest request was to get this out sooner rather than later, warts and all, so I and others who are holding out for this ETO scenario can start playing the game we want to play. Release it already. Like Yogi Berra said, if folks are determined to not play MWiF until Fascist Tide is available then nobody's gonna stop them.

(in reply to brian brian)
Post #: 29
RE: Fascist Tide - 1/5/2016 4:19:04 PM   
Shannon V. OKeets

 

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The half map scenario special rules are all exceptions to the standard rules. That means new code has to be inserted into the implementation of the standard rules to handle those exceptions.

For supply in Fascist Tide I am thinking of simply making 3 sea areas part of the viable map: Arabian Sea, Azanian Sea, and Madagascar Channel. But no naval units would be allowed to enter those sea areas. Instead, there would be one Commonwealth convoy assigned (free) to each sea area. Those convoys would have to stay in those sea areas and could never leave. This would enable the Commonwealth (and allies) to trace supply for units in Egypt, say, to a city in South Africa. The benefit of this solution is that I wouldn't have to modify any of the supply rules for Fascist Tide. There is still the issue of USSR units getting supply from Siberia (which is off the eastern edge of the Fascist Tide playing area, but that should be easy too: I'll just make a couple of cities in Siberia primary supply sources for the USSR. If HQs can trace a railway supply path to either of them, then those HQs would be in supply.

This just leaves the special production rules and moving units into/out of the Transfer Pool to figure out easy-to-code solutions. And of course coding the Japanese attacks in the Transfer Pool require some serious thinking.

I plan on making the Transfer Pool also appear in the Western Indian Ocean for easy viewing by the players. It would still be accessible using the Pools form (as it is currently coded), but having it visible in the zero section box of the Western Indian Ocean would be a visible reminder to the players of it existence.

< Message edited by Shannon V. OKeets -- 1/5/2016 5:20:30 PM >


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