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AI nuking friendly units

 
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AI nuking friendly units - 12/15/2015 5:11:26 PM   
Schr75


Posts: 803
Joined: 7/18/2014
From: Denmark
Status: offline
Hi Devs

This is more a feature request than a bug report.

SPOILER ALERT!

Playing NI: Hunter or Hunted I never got to sink the Kiev, because a soviet Hormone nuked it along with a Krivak long before I had a chance to attack.

Watching Kushans Twitch feed two weeks ago, the same thing happened. This time the victims were a Kresta and a Krivak IIRC.

As it is now, the AI will attack an enemy target with nuclear weapons, no matter how close a friendly units is.

Perhaps a sort of sanity check before release of nuclear weapons are in order, or a minimum release distance from friendly units.

Attached is a quick demo of this behavior. Run as side b. The Hormone is about to attack the Whale with an 80kt NDC with the Kiev within 3nm.

Hope this is usefull.

S

Attachment (1)
Post #: 1
RE: AI nuking friendly units - 12/15/2015 6:13:41 PM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline
Been there, reported that ;)

Should have been fixed??

W.

http://www.matrixgames.com/forums/tm.asp?m=3965087

_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to Schr75)
Post #: 2
RE: AI nuking friendly units - 12/15/2015 7:16:06 PM   
Schr75


Posts: 803
Joined: 7/18/2014
From: Denmark
Status: offline

quote:

ORIGINAL: wild_Willie2

Been there, reported that ;)

Should have been fixed??

W.

http://www.matrixgames.com/forums/tm.asp?m=3965087

OOPS

Had forgot about your post.

Sorry about that.
Please disregard this post.

S

(in reply to wild_Willie2)
Post #: 3
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