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Game Stopping Conquest Bug

 
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Game Stopping Conquest Bug - 12/16/2015 1:21:10 AM   
rkr1958


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Joined: 5/21/2009
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The attached game if from my "on-going" AAR. I would really like to continue this game so I'd appreciate any help from the beta team or anyone that gets me past this bug. The situation is that it's the conquest phase, Jul/Aug 1944, Turn 30. The USA captured Siam, resulting in the total defeat of Japan and Yugoslavia (aligned to the CW) just knocked Bulgaria out.

I guess if worst comes to worst I could go back and replay turn 30 and not conquer Japan? Or is it Bulgaria? But I would like to continue so any and all help / suggestions on how to get through it is greatly appreciated.

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< Message edited by rkr1958 -- 12/16/2015 2:30:46 AM >


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Ronnie
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RE: Game Stopping Conquest Bug - 12/16/2015 1:50:58 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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Here is your game advanced to the Reinforcement phase. It ran without trouble using version 2.1.1.8. There is a long delay for computing supply: 42 seconds.

I gave Germany the last Japanese naval unit and rebased it to Africa.

There are some odd hexes still controlled by Japan. I need to add code to check for hexes controlled by a completely conquered major power in countries other than the conquered major power's home country. In Japan's case that was a few hexes in China and islands in the South Pacific. [The latter might even be historically correct.]

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Steve

Perfection is an elusive goal.

(in reply to rkr1958)
Post #: 2
RE: Game Stopping Conquest Bug - 12/16/2015 1:56:53 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

Here is your game advanced to the Reinforcement phase. It ran without trouble using version 2.1.1.8. There is a long delay for computing supply: 42 seconds.

I gave Germany the last Japanese naval unit and rebased it to Africa.

There are some odd hexes still controlled by Japan. I need to add code to check for hexes controlled by a completely conquered major power in countries other than the conquered major power's home country. In Japan's case that was a few hexes in China and islands in the South Pacific. [The latter might even be historically correct.]
Thank you!


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Ronnie

(in reply to Shannon V. OKeets)
Post #: 3
RE: Game Stopping Conquest Bug - 12/16/2015 3:45:58 PM   
pilauer@bluewin.ch

 

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Hi Shannon,
could you please send me the patch 2.1.1.8 please ? I have the same kind of issue as Ronnie.

Many thanks !

Stef

(in reply to rkr1958)
Post #: 4
RE: Game Stopping Conquest Bug - 12/24/2015 10:35:24 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Red_Flag

Hi Shannon,
could you please send me the patch 2.1.1.8 please ? I have the same kind of issue as Ronnie.

Many thanks !

Stef

Sorry it took so long, but version 2.1.2.0 is now available as a Hot Patch and should fix this problem.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to pilauer@bluewin.ch)
Post #: 5
RE: Game Stopping Conquest Bug - 12/24/2015 11:33:25 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red_Flag

Hi Shannon,
could you please send me the patch 2.1.1.8 please ? I have the same kind of issue as Ronnie.

Many thanks !

Stef

Sorry it took so long, but version 2.1.2.0 is now available as a Hot Patch and should fix this problem.
Already downloaded and playing with that version. Thanks again for all your hard work! Merry Christmas!


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Ronnie

(in reply to Shannon V. OKeets)
Post #: 6
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