etsadler
Posts: 148
Joined: 4/27/2011 Status: offline
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quote:
ORIGINAL: kosmoface Hey it's no complaint, I like hard decisions, there are too many games where your decisions doesn't matter. I hate that. In the end I was hated by most no chance to balance something, just terrible relationships where I looked. But then, it's probably like in real life and I did very bad in the field. No surprise here. I enjoyed it anyway. Winning smal victories against all odds is very sweet. Only Hitler liked me, hah! e.g. Rundstedt I pissed of worth -243 points. The thing is at a very early point I didn't even try to balance it out. There are some very costly decisions and when I "payed" 19 PPs to make Rundstedt happy, I got +4 with him. When I pissed him off it was often -11 or -12. That was unsustainable and went the same way with others, too. If you have a terrible relationship it is downhill from then on, because afaik those decisions cost more PPs - which you simply don't have. I'm not asking to make it easier - I just was curious to know how others handle it. I have to play more. Personally I make every effort to make the decisions that keep the AG commanders happy. Admittedly I have not "graduated" from choosing "Support Hitler" to one of the lower PP options (although I am trying out the "Challenging" AI Difficulty). If you are, I would suggest playing on the "Support Hitler" level until you have figured out what you think is a reasonable strategy. Also, I think you have to look at some of the choices very critically. Right at the beginning you have the choices to make with the security divisions. Since my focus is keeping the AG happy I always choose to keep them on mop-up duty. Have a strategy for what you want. In my current game I am currently choosing to slight AGN if it is a choice to tick off one of the AG commanders. Also, having better relations with people makes the PP cost of later actions less (and vice versa). So pleasing the AG commanders pays dividends later as well. I also use this to balance the Trains and Trucks generals. I choose some options to please the Train general early so when I later get decisions that force me to choose between them I can choose the Truck general (although I took so many Train friendly decisions this game that I am hardly converting any track, so I may need to be more judicious). Later in the game you will get more of the Truck related decisions, and having good relations lowers the PP cost of the best option, which also greatly improves AG relationships. Further Truck Secondment decisions that take trucks will generally tick off the AG commander, so I always look to what is causing the problem before making a choice. Often I outran my supply line, and once I move the FSB I won't have a shortage of trucks any more, so I can choose to do nothing, which doesn't anger anyone. Or I hope that I will get a truck refit decision the next turn which will generally repair enough trucks to avoid the Secondment. I am also starting to think that the Extra Artillery Ammunition decisions are never worth it, but I'm still thinking about that one. Propaganda decisions I often leave to my COS as they are generally expensive. That often costs 1PP for him to do nothing, but he has made one of the other choices from time to time, so I take the chance. I don't move things before I have too, that saves PP as well. In Summary I say you need to have a plan. With a plan you may make choices that you don't want to to support the plan, but I think that is better than just making each Decision as a stand alone choice.
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