BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: rustysi Some ships and/or air units are scheduled for withdrawal. If you do not do this they will be kept at a cost to PP's. This is also a likely scenario, if you have the switch "No Unit Withdrawals" set to "off". The info screen for the ship/squadron/other unit will have a coloured line of text saying when it is due to withdraw. I believe ships have to be at a major base to withdraw, and not have total damage over 50 or 75 points. EDIT: Correction - poster catwhoorg in Canoerebel's AAR happened to post the updated criteria for ship withdrawals: from the readme Allow ship withdrawals at any on map level-9 port and some smaller ports with no enemy nearby. Ships can always be withdrawn from any off map port or from any TF that is currently off map. Ships that are not badly damaged can be withdrawn from some on-map ports or from TFs in certain on-map regions. For on map, ship may not be on fire, total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50. Ships may not be withdrawn from any on-map location where the enemy has air superiority. The intent is to prevent withdrawal as a method of saving a ship that stands a good chance of being lost or further damaged. On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific: 1. Any level 9 port. 2. National home ports of the United States, Canada, India, Australia, and New Zealand (with no port level requirement) 3. Any level 7 or larger port on the US or Canadian West Coast. 4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) 5. Any level 7 or larger port in South Eastern Australia, plus Perth. 6. Any level 7 or larger port in New Zealand That East of Ceylon should be West I think. But Yes a level 9 Columbo should allow withdrawals.
< Message edited by BBfanboy -- 12/20/2015 5:37:56 PM >
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