HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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Not an expert by any means, but (for what it is worth) here is my routine: 1. Check last turns VPs for surprises - sudden rises in negative VP for whatever is on at that moment (UB or VW), or SB points, cities etc. Mentally adjust target priority list to suit. Check Interdiction levels and recon (just in case) 2. Check weather in the next couple of turns for marked changes - air weather for ADs and mud for ground ops 3. Go to the messages and skim them, then filter on supply to look for issues 4. Go to production screen. Look down the list for any a/c types where the shortage exceeds the pool, and where production is short. Change out of production types to something better if poss - unless weather is bad, I usually wont change more than 2 sqds/groups per week. If it is bad weather, or I have an air force stood down for any reason, I change more. Change 'elective' upgrades, concentrating on low morale/low availability units. Again about 2/week per type - for example the change from Spit Vs to VIII or IX is driven by my desire not to take too many sqds out of service at once. I always try to leave at least 50% of the number of aircraft in units available in pool, but this is not always possible. 5. go to units list, and filter on my chosen morale level (usually <40%). Set them to rest. Now set to my 'back on ops' threshold (usually >60%) and put them back on suitable ops (DO/NO/DN). In this way units get used until their morale falls below 40%, then they get rested until it is above 60%. I change these numbers depending on need/game status but these are my defaults at present. 6. check for any units with low availability/high fatigue and attempt to see why. Correct if possible (move them back, change type, rest etc) 7. Do air transfers to support the situation (front line moves, air effort planned, etc.) 8. Plan ADs, doing any further command changes, or transfers necessary 9 Execute air phase 10. Review Interdiction and recon 11. Look at unit health, commanders etc. Plan tactical moves. Move SUs 12. Do air supply transfers 12. execute plans 13. curse about failures 14 repeat any remaining air supply to my now rampaging armoured units. 15. tweak any flanks/pull back silly units. And that's about it. Wrapped round this is the strategic thinking - where to invade, when etc, checking ampib prep points, putting paras on airbases and giving targets. Depends on the date etc but this is about once per month I guess (just after Husky, before Mainland or Corsica/Sardinia etc.) I am sure I have forgotten something, but others will chip in.
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I have a cunning plan, My Lord
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