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Additional map features - 12/22/2015 7:36:47 PM   
dundas61

 

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Hi again,
Will there be the ability to include cellars and tunnels? Also, will it be possible to include mist and spreading fires?
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RE: Additional map features - 12/22/2015 10:09:06 PM   
Peter Fisla


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Joined: 10/5/2001
From: Canada
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quote:

ORIGINAL: dundas61

Hi again,
Will there be the ability to include cellars and tunnels? Also, will it be possible to include mist and spreading fires?


Sorry no cellars or tunnels as well no fires (no kindling). Mist can be handled in the scenario design by reducing LOS.

(in reply to dundas61)
Post #: 2
RE: Additional map features - 12/23/2015 5:23:42 AM   
Jagdtiger14


Posts: 1686
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From: Miami Beach
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One of the fun things about the ASL Red Barricades module was being able to go into the sewer system.

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

(in reply to Peter Fisla)
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RE: Additional map features - 12/26/2015 11:20:53 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
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FIRE is the one thing i feel is needed! to add to the real feel of ASL

Tigercub

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You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to Jagdtiger14)
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RE: Additional map features - 12/26/2015 12:28:26 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
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Possibly in expansion :)

(in reply to tigercub)
Post #: 5
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