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RE: SILLY's SWAN_SONG NO BRIAN G

 
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RE: SILLY's SWAN_SONG NO BRIAN G - 12/12/2015 7:21:36 PM   
sillyflower


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quote:

ORIGINAL: Steelwarrior7

Where are you repairing your rail line with the FBDs?
How do you reorganize army group south - which seems to be a hell of a mess?


! will try to mark FBD positions when I post T7. I think I can remember where they are.........

AGS - i focus on getting the armies sorted out with 24 stacking points or whatever they are called, each and trying to ensure sensible distribution of SUs to the corps. Non Germans are a waste of space in german armies and should go elsewhere. An expensive pain but I have ranted on before about the criminal negligence of OKH.

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/12/2015 7:24:08 PM   
sillyflower


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quote:

ORIGINAL: smokindave34


quote:

ORIGINAL: chaos45


Also...I demand to see screenshots of the Finnish blitzkrieg!


As this is a server game, I fear this would require a restart and I think I used up all Brians tolerance on that issue.............

T7 is back with him and there won't be anything worth looking at on T8


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/13/2015 7:31:55 AM   
sillyflower


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The south




Across the Dnepr with 2 pz xx. A 3rd could get across but it doesn't look as if Brian has much counter-attack capability, and I would rather save the fuel for next turn's exploitation. Pushed his relatively weak forces out of the rough on the west bank below the crossing point to ensure exploitation would not be hampered by his ZOCs making it hard to cross the river.

Made an effort and cleared the northern of the 2 pockets. Had to use more forces than I would have liked but it was going to be in the way of my advancing FBD. Lvov pocket essentially left to my gallant allies.

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< Message edited by sillyflower -- 3/15/2016 8:57:13 AM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/13/2015 7:50:09 AM   
sillyflower


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The Rumanian front get the full Del Shannon




Brian did do quite well in his T4 isolating 2 pz divs (hence the 3 CV cav xx in a very secure pocket) and in getting some stuff out after bullying my poor rum cav out of the way. This limited what I could do so I decided to secure Odessa and then put the pz corps on refit. Should be well fueled next turn as the units are only about 10 hexes or fewer from the railhead.

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< Message edited by sillyflower -- 3/15/2016 8:58:29 AM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/13/2015 8:14:50 AM   
sillyflower


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Thoughts on T5

More running by Brian keeps the combat and opportunities for gobbling up more of his units to a minimum. Turn losses 5.2K to 136K and 17 divs + various sundries destroyed. However, it means that the infantry has been able to catch up a bit and he has given up a lot of ground, and I'm not sure how much longer he can keep doing this for.

I have no idea where the bulk of his army is, but I don't really care. In the first summer, the Germans need to do their thing without worrying too much about Russian plans and hopes.

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/13/2015 2:27:37 PM   
chaos45

 

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I think you pretty much see his army lol....the Soviet army isnt huge in the early game and with your super pocket you snapped up more units than normal---plus his forward defense sacrificed more units.

I doubt he has many veteran formations at all left most of what you see if probably weak conscript units aside from a handful of decent divisions. Your super pocket in the south would have destroyed the majority of good soviet soviet units as only the south gets the better rolls for morale/exp.

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/15/2015 8:25:59 PM   
sillyflower


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T6




The communist swine pushed Totenkopf back over the Neva, thanks to Gen Malikovsky(?) giving his troops illicit drugs which bumped up their attack CV by a factor of five so an attack originally at lower than 1:1 succeeded. Everyone knows that drugs are for losers, and are only effective for small time periods, so we storm back with greater numbers and start to move round the west flank. I did think about sending the panzers that way, but they didn't have much fuel. Even if the managed to push the lone russian div in the 0 level fort, they wouldn't get any further.

He still doesn't seem to have much up there but I have demanded that progress improves because progress has slowed unacceptably. After being only 60 miles from L'grad on T4, German forces are only 20 miles closer in 2 weeks.

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< Message edited by sillyflower -- 12/15/2015 9:44:08 PM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/15/2015 8:46:34 PM   
sillyflower


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Better progress in the centre.




Advance ing generally about 30 miles on a broad front with virtually no combat as can be seen, though we seem to have reached the place where he means to stand.Still no signs of a backstop line being constructed. 1 inf xx and 1 para x surrounded in Smolensk. 2nd Army starting to fill the gap between AGC and AGN. I always put 2nd army here and attach it to AGN.

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< Message edited by sillyflower -- 12/15/2015 9:53:03 PM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/15/2015 8:54:57 PM   
sillyflower


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South was a bit more exciting




After a failed attack on the Dnepr bridgehead ( also at less than 1:1 odds initially), he stayed to fight. Getting the pocket meant going through a thick carpet of Russian units. If the combat filter was on, you would not be able to see a thing. I'm confident that the pocket will be secure. The key factor is the light blue pz div, now in regts, at the top of the pocket. It is the 1 that I decided not to join the other 2 in the bridgehead. I think it had 49 or 50 MPs and was able ho go round the top (thanks to the absence of any bad guys in the way until after it had crossed the Dnepyr) and to do a bit of herding back in the direction of Kiev.

I had started the move hoping that I could swing both north and south, but the mass of Russian units was too great so I had to settle for half. Much better than 2 unsuccessful efforts even though the final bag in the pocket was 'only' 3 tk and 6 inf xx and 1 para x.

Th light blue pz divs 2 hexes SW of the original breakthrough are not ones I forgot to move. They were in the original bridgehead with some 30 MPs each. I had dropped fuel to their corps HQ last turn, then place the HQ adjacent to them on the west bang. I used them to clear the enemy from the adjacent 3 hexes (1 deliberate + 2 hastys with help from an extra pz xx) before recrossing the river where they are well within 20 MPs of the railhead and will be well fueled again next turn. This tactic meant that only 1 unit had to cross the Dnepr into an enemy ZOC which costs many more extra MPs. That in turn meant that I was able to seal the pocket properly.

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< Message edited by sillyflower -- 3/11/2016 1:45:09 PM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/15/2015 11:37:05 PM   
Peltonx


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quote:

ORIGINAL: sillyflower

Last, but not least, for tonight the South




I did try to eliminate the Kovel Lutsk pocket entirely as it took a lot of units to secure and it was in the way of my efforts to turn the lockdown into a secure pocket. 1 unit remains thanks to the new patch: though the change is a good one IMHO. I think I succeeded nn the northern and eastern sides (no 1:1 to 2:1 rule here) but fell short in the south as the pocket looks breakable. Still, the chevauchee by a pz div in the area NE of the pocket got a couple of routs and overran a couple of airfields with damaged aircraft on the, as well as ensuring no attack from that quarter in the Russian turn.His forward defence enabled me to add 2 inf xx and 1 para to the pocket which is nice. Paras can be a real pain in the right place as they can retreat many times without breaking. The raid Lvov pocket looks secure.

No screenie of Romania but a commonplace advance against a screen of ants to secure the route that FBS3 (?) from B-Litovsk can start clearing next turn.


Sadly with 2.0 we will never see this or Manstein getting to Daugavpils in 4 days on June 26th 1941. Only 550 kilometers from Leningrad.

Manstein thought he could get to Leningrad in less then a week from there with logistical support that was avaible to AGN

Hilters Master Strategist

by

Benoit Lemay

Good book.

Yup Red I am reading

Historical data to back up in game data.




< Message edited by Pelton -- 12/16/2015 12:38:09 AM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 7:53:45 AM   
sillyflower


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Yes, but the issue is the validity of his belief. The Germans badly underestimated the russians, the weather, lack of infrastructure, breakdown rates of their vehicles etc. After all, they thought it would all be over in 6 weeks ie 7 turns. Not a good basis for a good game.

I don't know what 2.0 will bring, nor do I know what what you will manage to do with the Germans as you find all the exploits as you have done with this game . Give me an exciting game in which most games end in 1945 and I will be happy. I'm happy now even though few games get that far because so many quit when things are not going their way.

I've just started reading Tank Warfare on the Eastern Front 1941-42 by Robert Forczyk. Really interesting so far. Book has much more focus on operational and tactical issues and their impact rather than being the usual historical narrative. He notes that 8th Pz's success @ Daugavpils that you describe left them without any fuel!

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 7:56:25 AM   
sillyflower


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Back to T6 and the far south




Given the continued runaway back to another river line, I didn't think that a single pz xxx was going to do much. After thinking, analysing, cogitating and considering everything at length in a manner worthy of Judge Brindlegoose, I decided to try to clear Odessa with them. Succeeded at the 2nd attempt, but unfortunately the 2 defending inf xxs routed out. The hex I left clear for them to retreat into already had 3 occupants. Never mind. I had blocked the other retreat path to the NE ealier in the turn (before I thought of my cunning plan) and it did not have enough MPs to move away. Odessa can be a problem for the Germans, but not this game. 11th Army and the mighty Rumanian 3rd Army are now free to go east.

3 para xs and 1 HQ remain behind to be mopped up by the Rumanians next turn.

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< Message edited by sillyflower -- 12/16/2015 9:41:54 AM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 8:47:24 AM   
sillyflower


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Unsurprisingly, there was no more bombing of my airfields after T5's fiasco for thr Russian airforce. For the bean counters:




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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 8:54:56 AM   
sillyflower


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quote:

ORIGINAL: sillyflower



Unsurprisingly, there was no more bombing of my airfields after T5's fiasco for thr Russian airforce. For the bean counters:





Level bomber losses continue to annoy. Fighters still won't provide escorts even when there are unused ones in range. Sometimes I have to fly an escorted mission before fighter decide they will help on the next mission. Makes no sense and it is continuing to be a problem in later turns. Still, it's a minor problem compared to wha I hope are Brian's. His airforce suffers too when it comes up, and I particularly enjoy causing heavy losses when he tries to intercept my interdiction missions.

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 9:00:21 AM   
sillyflower


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losses to date




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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 9:01:47 AM   
sillyflower


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and unit losses




A steady haul and Russian losses are higher than I see in most games which is good, and there are still 4 divs in the Lvov pocket to be hoovered up next turn + this turn's surrounds.

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< Message edited by sillyflower -- 3/11/2016 1:48:03 PM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 9:36:56 AM   
sillyflower


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T6 overview

Russian orbat is down to just under 3.8M (3,799,971!)at the end of my turn. The high level of unit kills is a different but related issue. Without enough units, there will be weak spots as we have seen all along in the north. I was surprised to find so much strength still in the south - he seems to be stronger there than anywhere else despite the early super-pocket.

I have also been surprised by the relative lack of factory evacuations. There are still 7 arms and the BA20s in L'grad and no signs of evacuation of other cities at risk. He must be continuing to focus on railing units. This would fit with what seems to be a policy of putting everything in the front line. I may owe a debt to Pelton in a way. Brian restricted his '41 offensive very well, so I think he's rinsing and repeating with me. However I'm no Pelton (this is intended as a neutral comment) and does not seem to be working for Brian here. This is probably due to my greater focus on unit kills, especially in the south + north, aided by the rail movement changes. On the other hand, if I were Pelton, Brian would have lost more than 10 each of arms and HI factories by now............... Softly softly catchee monkey for me - I hope to pick them up later because the factory evacuations seem to be behind the curve.

EDIT: I've just checked T6 of Pelton's AAR v Brian and he'd taken 6 more of both arms and HI factories tho' Soviet OOB is 175K higher in his game. In fairness, I haven't had any of Pelton's mud problems (fixed weather here) which makes a big difference, although the numbers may reflect differences in priorities.

Brian is not a chatty opponent so I have no idea what he is thinking. Anyone that interested will have to try to get him to do an AAR.

< Message edited by sillyflower -- 3/15/2016 9:25:44 AM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/16/2015 11:17:59 AM   
timmyab

 

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quote:

ORIGINAL: sillyflower
His airforce suffers too when it comes up, and I particularly enjoy causing heavy losses when he tries to intercept my interdiction missions.


I've started grounding the Soviet air force during my turn for this reason.


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/24/2015 8:52:30 AM   
sillyflower


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T7

August arrives, and with it another rant about the total incompetence of OKH.

Thanks to my earlier efforts and kind treatment of prisoners, I already have 77,000 former soviet soldiers signed up as HIWIs. However, OKH in its lack of wisdom says that it will be another 6 months before they can be used, so they will just be useless mouths to feed until February, when the campaign will be pretty much over anyway. This is madness. These Russians and other nationalities are not animals - no more than we all are anyway - and certainly not in the way that some of our leaders believe; as if any of them are fine looking examples of Aryan purity. These Soviets would be invaluable in various support functions. They are better at digging than us Germans and can help to maintain all the russian trucks and other equipment we have captured.

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/24/2015 8:09:50 PM   
sillyflower


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North




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RE: SILLY's SWAN_SONG NO BRIAN G - 12/24/2015 8:21:59 PM   
sillyflower


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Raus' 6 Pz Div (apologies to the purists: I know he was only a KG commander at this date, but still) survives an all-out attack by Gen Malikovsky who was trying to repeat his success of the previous week; despite an increase of 250% in the Russian CV. THe soviet airforce pays heavily for trying to prevent LW bombers assisting Raus' men.

This failed attack leaves the participating units in a weakened state thus allowing some momentum to be regained. A weak western flank enables some of the worst terrain to be bypassed as our forces reach the outskirts of Pushkin. Manstein's 41st Pz xxx gets the 1st HQBU of the campaign as the Fuhrer wants a speedy end to Leningrad in every sense.

Behind the front-line, the citizens of Talinn rejoice as German troops occupy the city without any opposition.

< Message edited by sillyflower -- 12/24/2015 9:32:21 PM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/24/2015 8:33:33 PM   
sillyflower


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Centre




The key city of Smolensk falls as it's garrison fails to put up much of a fight. 30 miles to the east, 2 more russian inf xx are surrounded. However, Brian will have a 3 hex attack against the pz div that closed the pocket, so his troops will probably escape.

The bulk of the armour sweeps further south in an attempt to take advantage of a surprisingly weak southern flank, which seemed more attractive option than bashing against the Russian MLR with the panzers in the hope of taking a couple of hexes. . Unfortunately, these mobile forces do not have that much petrol and there are too few for the job. I hope he runs. Due partly to my mistake with the rail line on T2. the FBD started this turn 1 hex NW of Minsk, and the above average speed of advance left the armour about 30 MPs from the railhead. All the JU 52s are in the north or south.

Hopefully, it will give Brian something to think about as I suspect that the weak flank is a sign of a shortage of units after the heavy losses in earlier weeks. There doesn't seem to be much defence in depth in the centre.

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/25/2015 2:48:47 AM   
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David M. ... AKA Sillyflower ... AKA THEPRO (minus your student) great AAR. It's going to be fun following this. Forget AGN and AGC (which you're playing well IMO) what about AGS ??? Your turn 6 move was impressive at Kiev. I want to see it's follow up. I bet it's a killer.E: SILLY's SWAN_SONG NO BRIAN G - 12/12/2015 1:21:36 PM

















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sillyflower

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quote:ORIGINAL: Steelwarrior7 Where are you repairing your rail line with the FBDs? How do you reorganize army group south - which seems to be a hell of a mess? [/quote]

< Message edited by HITMAN202 -- 12/25/2015 3:50:30 AM >


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RE: SILLY's SWAN_SONG NO BRIAN G - 12/25/2015 9:00:14 PM   
sillyflower


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How good to hear from y'all my old friend, even if your post does look a little strange..............

The South




Krivoy Rog and Cherkassy are liberated, along with the former's factories. The Kiev pocket is reduced by half of 6 Army, whilst most of the rest fanned out from Kiev without meeting much resistance. However, E. Kiev with a garrison of 3 divs holds out as no one was left to attack them and they are no obstacle to my advance. The focus of the turn was to sweep into the Dnepr bend, at a point that showed a weak-spot. Creating a 30 mile wide hole enabled follow-on forces to advance up to 80 miles through enemy territory. K Rog was not garrisoned, though an inf div in front of it needed to be herded with care to make sure it did not retreat into the city. I did wonder whether or not to take the city. Its factories were not going anywhere, but I decided it was better to advance in. It makes it harder for the Russians to set up an effective defence line in their turn, and the worst Brian can do is to isolate a single pz div.

If he stays too far forward in his turn, I hope that 11 Army will be able to make the initial assault as they did this turn. All the mobile divs in the breakthrough will still be within 20 MP of the railhead next turn so will have plenty of MPs. In addition, 2 corps belonging to 1 PzG are in position NW of the breakthrough having moved down from the Kiev area. some have MPs left but I preferred to keep them back a bit this turn. tHey would not have made the breakthrough bigger and their positioning gives me more options for next turn. This is always good.With all this armour poised to strike, having one pz div unable to move next turn is no great loss. I personally would not risk losing another Russian division for so little benefit.

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RE: SILLY's SWAN_SONG NO BRIAN G - 12/27/2015 4:16:06 PM   
sillyflower


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Thoughts on T7

A small return to recce airbase bombing. He destroyed 2 for the loss of 43 bombers + 2 recce aircraft that he sent up to look at the base first. Ground losses 6.2K to 116K (11 divs and 6 other units destroyed) and air 36 to 232.

The north is about how quickly I can get L'grad - the 2 urban hexes will be a bit of a pain as they don't go unsupplied any more.

Good progress north and south - though good is never enough in the 1st summer. The centre seems to have hit where Brian intends to make a stand. Lack of new pockets is definitely not good.They are needed every turn otherwise Brian's army will grow in size, and he will gain hope! I have discussed the importance of the metagame before, so suffice to say one should always try to wear your opponent down psychologically by applying continuous pressure.

In- game only of course .

< Message edited by sillyflower -- 12/27/2015 5:16:55 PM >


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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

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Post #: 85
RE: SILLY's SWAN_SONG NO BRIAN G - 12/27/2015 4:43:23 PM   
sillyflower


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Having opined on the importance of pockets, here are my tips for less experienced players.

Big, sweeping pockets are fabulous when they work but require your opponent to make a big mistake when you are finally in a position to make one. I know this from the times I was on the receiving end. I shall therefore focus on the smaller ones. Ideally they will comply with 4 rules

1 they should be compact. The bigger they are, the easier to break. Herding is very useful - the trick is to squeeze your targets together, whist trying to reduce routs. In '41 Russian units often rout if forced to retreat into a hex with an axis ZOC in it. You may need to move a unit out of the way to avoid this.

2 It should be unbreakable. That usually means no gaps and an outer level of defence against counterattack: either units or flipped hexes. The mobility of enemy cav and armour can be more annoying than you would think.

3 Don't be too greedy. It is usually better, even if frustrating, to go for a smaller pocket that will hold even if that means routing a potential captive or two.

4 Make sure you will be able to close any break next turn and make a stronger perimeter if necessary . Armour without petrol are pretty poor at this, particularly if your opponent turned the tables and isolated some of your troops.

When going for a pocket, it usually pays to hit the hex(es) that you first need to clear to break through with what might be overkill


A good example of a pocket meeting these criteria was my T6 one in the Kiev area which you can see in an earlier post. I haven't got a bad example in the AAR so far, but you may find ones in other AARs.

Another type of pocket is one that is not intended to succeed in the first turn, but the next turn or even a 3rd turn. No hard and fast rule of how long success needs to take. It's the usual trade off between cost (resources and time) versus reward (what you kill). A good example (I hope) is the turn 1 lockdown just S of Rovno that finally turned into a secure pocket on T3. Against many players it would only have taken 2 turns, but Brian G does not make life easy. However, that also caused him to lose even more units so I'm very happy with the result.

An example of how not to do a lockdown-type pocket well is AGC's attempt this turn, as will become clearer in later turns. I broke pretty well all my own rules. Of course, part of playing games well is to know when the rules can be bent.

Other experienced players are very welcome to share their ideas here




< Message edited by sillyflower -- 12/27/2015 9:27:24 PM >


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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

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Post #: 86
RE: SILLY's SWAN_SONG NO BRIAN G - 12/28/2015 1:55:19 AM   
HITMAN202


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Spoken by THEPRO ... Sillyflower is spot on.

#1) A-1 advice. Routs are a no no. The direction of retreats can be had to predict at times. Also making a pocket that can be quickly eliminated the next turn in order not to delay the offensive thrust is important. A megapocket can not only take 2-3 turns to reduce, but also leave key mechanized units out of supply.

#2) Again spot on. Experience with playing the Soviet side of WITE will help in forming unbreakable pockets. I think Pelton would be an even more dominant German player if he would play the Soviets more. Mere opinion.

#3) To quote financial adviser Bill Kramer.. "Bulls make money, pigs get slaughtered."

#4) There's a talent that can't be taught. It is tactical vision- visualizing what can be achieved in a particular turn. Knowing the rules, understanding different strategies, and game experience are all important, but tactical insight separates the men from the boys. Sillyflower's turn 6 AGS was beautiful and all about tactcal insight.



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RE: SILLY's SWANSONG NO BRIAN G - 12/29/2015 12:55:28 PM   
sillyflower


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Thank you Dr T. As agreed, your cheque for 5USD is in the post.

Note to readers: don't believe the stories about all doctors, and especially American ones, being rich. I met many senior doctors in my 30 years of doing healthcare law. Paediatricians are the nicest doctors, but also the poorest. Anyone else wanting a cheap ego boost should just PM Hitman202.



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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to HITMAN202)
Post #: 88
RE: SILLY's SWANSONG NO BRIAN G - 12/29/2015 12:59:48 PM   
sillyflower


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Enough of reality: turn 8




Last turn's HQBU enable Manstein's corps to penetrate deeply into Brian's defences and to cut all the rail lines in and out of L'grad. Sadly, only the B10 factories are trapped. Brian had not realised that they now upgrade to B64s. However, hardly a game changer to lose them.

I did hesitate about where to put Totenkopf. Brian's stack immediately to the west of it contains the big tk and mot divs + a cav div. I need it out of the way next turn. 1 option was to leave T'kopf stacked with the other 2 divs, but that would give him a 5 hex attack vs a clear terrain hex, or he could attack the 2 divs in the clear hex behind them from 3 hexes with his 2 big armour units presumably having the 16 MPs needed to attack either hex because they do not need to move first.

I chose the hex to put the SS in for the following reasons

1. It would encourage Brian to vacate the 2 level fort to save his armour, thus easing my passage east.

2. If he attacked it,it would mean concentrating his forces more to the south, and I'm going east. It would also mean that my more valuable +vulnerable units would not be attacked. He hasn't got enough troops up here to do both.

3. If the attack failed. he would be in trouble as the attackers would be weakened in my turn. If the attack succeeded, the SS would just retreat and I would still be in a good position next turn; able to reoccupy the lost hex and to give his big stack a good kicking from 5 hexes (with an expensive retreat) or to surround it.

I did not give serious thought to bombing the port of Ostinovets. It would take several turns (probably 6+) to knock it out, even if it were possible without crippling the Luftwaffe (as Chaos did to Pelton) given the refusal of my fighters to escort bombers, and I hope to capture it more quickly the traditional way by taking Schlisselberg and storming across the river. using Model's I corps.

Attachment (1)

< Message edited by sillyflower -- 12/29/2015 2:35:45 PM >


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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to sillyflower)
Post #: 89
RE: SILLY's SWANSONG NO BRIAN G - 12/29/2015 3:54:45 PM   
HITMAN202


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Don't send the 5 $$. I'll have some nasty comments in the future and you'll want your $$'s back.

You create too much tension in sharing just part of a turn's move each post. Keep it up. It creates a nice mood.

You're insight's are just as helpful to the Soviet devotees. To the uninformed, Sillyflower is one of the better Soviet players, even without his sidekick.

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