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A few questions - 12/29/2015 5:20:37 PM   
Bipman

 

Posts: 124
Joined: 11/5/2010
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Hi all

Enjoying the new scenarios but I have some general questions :-

1.) Artillery seems to have little effect against armour; is this because a direct hit will only do damage ?

2.) The Russians seem to bombard hexes with their own units in it; is this due to doctrine or the fact they have so many units ? It often does more damage than good.

3.) The guards units seem to fire smoke at my units for some reason. Sometimes they fire smoke at my tanks which helps me no end.

4.) Mortars seem to do little damage to infantry units in forests but I thought this would cause more damage due to it bursting amongst the trees ?

Thanks in advance !

SPG
Post #: 1
RE: A few questions - 12/29/2015 5:46:11 PM   
CapnDarwin


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From: Newark, OH
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A few answers:

1. Damage by arty fire is a function of the type and size of artillery and then the protection factor and cover of the targets. HE against tanks in the open will get a few knock outs, but in a city it could be tough to get any. Regardless of the kills, arty strikes impact readiness of the targeted units.

2. Both sides can hit their own forces if the timing of a strike happens to catch a unit advancing through or into the hex. Happen a bit more to the Soviets do to delays in their command and control steam. These delays also cause the hitting in "empty" hexes were enemies moved before the strike could arrive.

3. What the AI fires is based on what they see and how well their overall command readiness is. The Soviets were big on using smoke and it is still effective against a number of unit types that don't have thermal sights and there is still some minor thermal degradation with the smoke. This is an area we will be working on to see if we can get a better feel for the right type of ammo to be used by the AI in the future.

4. That is a known issue that has been pointed out by MR and we will be fixing in Southern Storm. We have made what minor adjustments we can for the issue but we are limited until we revamp the code.

Great questions. I hope I covered the bases.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Bipman)
Post #: 2
RE: A few questions - 12/29/2015 6:24:14 PM   
mantrain

 

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Southern storm?

(in reply to CapnDarwin)
Post #: 3
RE: A few questions - 12/29/2015 7:01:34 PM   
Bipman

 

Posts: 124
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Cool, thanks for the answers.

SPG

(in reply to mantrain)
Post #: 4
RE: A few questions - 12/29/2015 9:37:49 PM   
WildCatNL


Posts: 513
Joined: 3/27/2009
From: Eindhoven, the Netherlands
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quote:

ORIGINAL: mantrain

Southern storm?


Southern Storm will be our next game, based on a new game engine (2.1). It will allow us to improve and add features, introduce new Warsaw Pact and NATO forces (East Germans, Czechoslovaks, Canadians and French) and be situated in southern Germany in the same time-frame as Red Storm.

William

_____________________________

William
On Target Simulations LLC

(in reply to mantrain)
Post #: 5
RE: A few questions - 12/29/2015 10:42:50 PM   
Mad Russian


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Joined: 3/16/2008
From: Texas
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Lets just say the release schedule is a bit cloudier after Southern Storm. Northern Storm is on the list though!

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Post #: 6
RE: A few questions - 12/30/2015 4:43:29 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
I understand I have all the Central Front games and am working on a personal project covering those games at the moment.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Post #: 7
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