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China scenario - 12/31/2015 10:09:50 AM   
Pilsator


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From: Berlin
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Having trouble in China. Getting my butt kicked as the Chinese and are not kicking anyones butt as the Japanese, so I was looking for a Scenario that only covers china. Did a search, but could not find anything. Is there any out? Or is there a quick way to do one based on the standard scenario, so I could do one by myself without much time?

Thx
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RE: China scenario - 12/31/2015 1:37:03 PM   
Bullwinkle58


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quote:

ORIGINAL: Pilsator

Having trouble in China. Getting my butt kicked as the Chinese and are not kicking anyones butt as the Japanese, so I was looking for a Scenario that only covers china. Did a search, but could not find anything. Is there any out? Or is there a quick way to do one based on the standard scenario, so I could do one by myself without much time?

Thx


A lot of looks, but no responses.

To my knowledge no one has ever done a China-only scenario. It would be difficult as China is not geographically isolated as many of the island scenarios are. Nor do I think there would be a lot of demand; many players see China as the weakest part of the game.

Nothing about the game's editor is quick or easy. You might be able to do a scenario, but making AI scripts would be a whole different problem set.

One solution, imperfect, would be to just play a stock grand campaign, but only "play" China. The AI doesn't care about VPs and if it gets auto-victory on you just play on past the report. That would use the regular GC scripts which have China objectives already.

< Message edited by Bullwinkle58 -- 12/31/2015 2:37:24 PM >


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The Moose

(in reply to Pilsator)
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RE: China scenario - 1/1/2016 2:53:12 AM   
el cid again

 

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Joined: 10/10/2005
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China has been extensively developed for RHS, in particular re the astonishing omissions in stock.
China had many kinds of specialist aircraft, ships and units not modeled. It had more locations,
of course, but also vastly more industry. Its units started "pre-defeated" by zero planning, zero
supplies, low morale and experience ratings - even where they should be otherwise. The Chinese
won a major battle for Changsha just after the Pacific War begins - the third such victory at that one
location. As well, in RHS, China is seen as the cause and the heart of the Pacific War itself.

For the strategic framework, see China and the Origins of he Pacific War by Dr Youli Sun, who was the
first to be allowed unrestricted access to ROC archives. Apart from what you know from other sources -
that the US, UK and NEI instituted an embargo on Japan with a view to forcing it out of China which
directly led to the Japanese decision for war with them all - Dr Sun reveals it was an ROC policy to
maneuver the US into war with Japan. Chinese leaders considered the US to be "the last, best hope"
for China - which was suffering badly by 1941. It appears they did substantially succeed in this objective.

Having decided to fight for China instead of abandon it, which due to combat losses was politically impossible,
Japan should fight for it. Apart from that, in game terms, Japan had better fight for it. The somewhat simplified
logistical system means the Allies do NOT need to fly fuel and bombs to China for use by bombers. Japan
simply must drive the Allies from bases near the coast (similar to Ichi Go late in the war) unless they want
to suffer excessive shipping losses by 1943.

But nothing about a China campaign makes sense outside the context of the larger game. So we did not contemplate a
separate, mini scenario. The only planned "mini scenario" for RHS is a Downfall one and it too is "mini" only in time
- it is still full map. In fact, Japanese planning for offensive actions in 1945 can only be partially modeled even so
- the attack on Panama by the First Submarine Flotilla can not be, for example.


(in reply to Pilsator)
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