I'd edit it with Notepad++ or the in-built Notepad Editor in Windows. Lt.Columbo voice:'Just one more thing...' The tracker always seems to load the latest PBEM not the scenario against the AI... so I need help, too :)
Having a little trouble getting tracker to work. Have not used in in a couple of years. I created a tracker folder right in my game and unzipped there. My path is a little different but I think I got it right. Here is my result when I double clicked the bat file.
< Message edited by crsutton -- 12/21/2015 1:12:51 AM >
Having a little trouble getting tracker to work. Have not used in in a couple of years. I created a tracker folder right in my game and unzipped there. My path is a little different but I think I got it right. Here is my result when I double clicked the bat file.
This issue is not with the batch file being wrong. The problem is most likely a C++ error (reinstall the C++ libraries) and make sure you are using the correct java version.
Also, delete the pic as we can see your pbem password ;-)
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quote:
ORIGINAL: crsutton
Lokasenna, are you responding to my post? What do I edit in the bat?
You need to make sure it is calling the correct version of Java. If the simple "java" command on your system calls the version of Java that corresponds with your Tracker installation, then try the C++ libraries as Damian posted... if the "java" command does not call the correct version of Java, then you need to point it that direction.
That particular error is one I see when I use the incorrect version of Java.
Lokasenna, are you responding to my post? What do I edit in the bat?
You need to make sure it is calling the correct version of Java. If the simple "java" command on your system calls the version of Java that corresponds with your Tracker installation, then try the C++ libraries as Damian posted... if the "java" command does not call the correct version of Java, then you need to point it that direction.
That particular error is one I see when I use the incorrect version of Java.
And the correct version would be Java 8? I did install C++.
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Is the victory points total displayed in WitP tracker (in the victory points panel) accurate or just an accumulated total taken from the intelligence reports?
Is the victory points total displayed in WitP tracker (in the victory points panel) accurate or just an accumulated total taken from the intelligence reports?
Accurate as best as possible from the save file. Do you see a discrepancy?
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Well, the VP total in tracker shows an extra 300 VPs from a carrier I hit, but haven't confirmed sunk. In game, it shows VPs from ships sunk as if the CV has not sunk in the intelligence summary screen (if I click on the ships sunk screen thought my latest intelligence estimate believes the CV is sunk).
I'm just wondering if the VP summary is pulling its totals from the ships sunk screen instead of the overall intelligence summary.
Is there a way to call up the history on a TF number which is not currently assigned? or start tracker from a previous loaded turn so this can be done?
If a TF number is reused and active the current turn it appears to show the entire history for it, even the previous usages of the TF number before it was recycled. However if the most recently loaded turn does not include a TF with that number there seems to be no way to call it up and get its history.
Just thinking it's a shame not to be able to track a ships position throughout the period of record in the database... as it lists its location as a TF number, but if you can't load a history of that TF number you have no idea where it was actually located, just where it started and finished that TF assignment.
Is there a way to call up the history on a TF number which is not currently assigned? or start tracker from a previous loaded turn so this can be done?
If a TF number is reused and active the current turn it appears to show the entire history for it, even the previous usages of the TF number before it was recycled. However if the most recently loaded turn does not include a TF with that number there seems to be no way to call it up and get its history.
Just thinking it's a shame not to be able to track a ships position throughout the period of record in the database... as it lists its location as a TF number, but if you can't load a history of that TF number you have no idea where it was actually located, just where it started and finished that TF assignment.
Hmmm... problem is that I'm using the TF number as the database key, so I would need to make some changes to allow for that. The re-use history is an accident, because I don't clear out the old records.
it's far from something the program needs to have to serve its purpose, but it's really interesting to look back on a ship's historical record, and the link to task force locations is the only thing missing from that paper trail, so it'd be neat to have :)
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Upgraded to the new Tracker and in the process uninstalled the old Java 6 (don't really want it on my system due to the security holes), but can't get Tracker to work now. I have two different 64-bit systems, one Win 7, the other Win 8.1 and both have dual 32 & 64 bit installs of Java 8 (v66). The 64 bit Java gives the "Can't load IA 32-bit .dll on a AMD 64-bit platform" error mentioned on the support page, but if you point to the 32 bit Java, that gives an "Out of bounds" error (on both machines). Uninstalled and reinstalled all the C++ libraries on the Win-7 machine, but the error didn't change at all:
Upgraded to the new Tracker and in the process uninstalled the old Java 6 (don't really want it on my system due to the security holes), but can't get Tracker to work now. I have two different 64-bit systems, one Win 7, the other Win 8.1 and both have dual 32 & 64 bit installs of Java 8 (v66). The 64 bit Java gives the "Can't load IA 32-bit .dll on a AMD 64-bit platform" error mentioned on the support page, but if you point to the 32 bit Java, that gives an "Out of bounds" error (on both machines). Uninstalled and reinstalled all the C++ libraries on the Win-7 machine, but the error didn't change at all:
Make sure you have the pwsdll7.dll file in the WitPTracker folder, delete the partial DB files and try again. If that doesn't work, try uninstalling the 64-bit Java.
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quote:
ORIGINAL: floydg
Make sure you have the pwsdll7.dll file in the WitPTracker folder, delete the partial DB files and try again. If that doesn't work, try uninstalling the 64-bit Java.
Floyd
The dll file was present (both machines). I deleted the 64-bit Java from the Win-7 machine, and the error message didn't change. Next I deleted the 32-bit version and then rebooted and reinstalled only the 32-bit Java. Also deleted the DB files before each test. No dice - error message is identical.
I had also this error and I played a little bit with the command line. Maybe this solutions is also ok for you. My command line looks: java -Xms512m -Xmx768m -jar "WitPTracker.jar" pause
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quote:
ORIGINAL: Allenthalben
I had also this error and I played a little bit with the command line. Maybe this solutions is also ok for you. My command line looks: java -Xms512m -Xmx768m -jar "WitPTracker.jar" pause
No dice, but thanks for the suggestion.
quote:
ORIGINAL: warrenup
Just a suggestion, I had the same errors. Ran the no map version and the tables loaded up just fine.
Thanks, but I tried that and multiple Java Heap combinations both with and without nomap, all to no effect.
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quote:
ORIGINAL: floydg
quote:
ORIGINAL: Nomad
Me again.
Any idea what this error means:
D:\Matrix Games\WitP AE\Stock Install\tools\Tracker>java -Xms128m -Xmx256m -jar "WitPTracker.jar" Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -1 at witptracker.SummaryPanel.SetSummary(SummaryPanel.java:579) at witptracker.SummaryPanel.<init>(SummaryPanel.java:127) at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:560) at witptracker.GUIMain$4.run(GUIMain.java:646) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
D:\Matrix Games\WitP AE\Stock Install\tools\Tracker>pause Press any key to continue . . .
It seems to be something about the summary and an index out of bounds.
Strange... Somehow the region is being set to -1. Can you send me a save game?
Hi Floyd - I was doing an exhaustive forum search and came up with the ancient post above (from page 2 of this thread, no less!). That is by far the closest example of the error I posted earlier - it has an identical set of exceptions (although mine has a few more lines and some of the numerics are different). Your fix (several posts later) was to "add some defensive code".
This is some information for Floyd and Damien and anyone else that has the same problem.
I am playing a scenario 2 game, my opponent landed at Coffs Harbor in Australia triggering the invasion reinforcements. On that turn and for the next two turns I was unable to load a turn. It would start to load the new turn and freeze up and never finish. When the Invasion Mobilization unit ( # 7976 ) disbanded, I was then able to load a turn. For some reason that particular unit stopped me from loading a turn. Note that I also tried deleting my databases and tried to initialize a new data base from one of the three turns the unit was on the map with the same result, it failed to load. Here is the error message I get when I try starting a new database with one of those three game turns.
Since the unit disbanded we have played 6 or 7 turns and the new turns loaded just fine. I am using Java version 1.8.0_66
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We have Bingo. I was thinking about Nomad's post (later in the series linked to above) where he commented that he was "doing some save game testing". That's when the light bulb went off and I realized that the errors were coming from a custom scenario save game (some database changes to standard Scenario 2).
So as a test, I tried loading a standard Scenario 1 save game, and voila, Tracker loaded right up! (Although not immediately - it failed with the standard -Xms384m -Xmx512m settings, but worked with -Xms384m -Xmx768m)
Anyway, add this to your list of oddities. Not sure if there's an easy code fix or not....unlike Nomad however, I do have the save game that's generating the errors.
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Joined: 7/3/2007 From: El Paso, TX Status: offline
quote:
ORIGINAL: BillBrown
This is some information for Floyd and Damien and anyone else that has the same problem.
I am playing a scenario 2 game, my opponent landed at Coffs Harbor in Australia triggering the invasion reinforcements. On that turn and for the next two turns I was unable to load a turn. It would start to load the new turn and freeze up and never finish. When the Invasion Mobilization unit ( # 7976 ) disbanded, I was then able to load a turn. For some reason that particular unit stopped me from loading a turn.
The latest release of Tracker has this notation:
quote:
Known Issues:
Ship withdrawal alert may show too often Scenarios where units have a delay of 9999 are shown, but a filter should be added to hide them
I checked Scen 2 in the Editor, and unit 7976 has the delay of 9999 - perhaps related?
This is some information for Floyd and Damien and anyone else that has the same problem.
I am playing a scenario 2 game, my opponent landed at Coffs Harbor in Australia triggering the invasion reinforcements. On that turn and for the next two turns I was unable to load a turn. It would start to load the new turn and freeze up and never finish. When the Invasion Mobilization unit ( # 7976 ) disbanded, I was then able to load a turn. For some reason that particular unit stopped me from loading a turn.
The latest release of Tracker has this notation:
quote:
Known Issues:
Ship withdrawal alert may show too often Scenarios where units have a delay of 9999 are shown, but a filter should be added to hide them
I checked Scen 2 in the Editor, and unit 7976 has the delay of 9999 - perhaps related?
I doubt it. There are about 6 or 7 other units that arrive at the same time and all but 1 have delays of 9999.