James Ward
Posts: 1183
Joined: 5/9/2000 From: Baltimore, Maryland, USA Status: offline
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quote:
ORIGINAL: map66 I gotta agree that the game seems heavily weighted towards the Germans at the moment. In my current game it's early August and the Germans are outside Leningrad, beyond Vyazma, and occupy the entirety of the Dnepr bend with multiple bridgeheads across. My opponent did draw a bad starting hand with terrible aparatchik generals, but I strongly think the early going is just too smooth sailing for the Germans. In particular the south is out of whack. Though there is no turn 1 Lvov gambit, in both games we've played a super-pocket was formed with the Germans meeting the Romanians further east, with little ability for the Soviets to prevent due to activation woes. Another issue, I think, is that the combat model is so predictable, the Germans can make their attacks in the early going with little chance of a random defeat just by running the numbers quickly. A bit more randomness would allow for the occasional heroic Soviet road block. Further, I think the map may need more rough terrain. In particular, north of Vitebsk is clear, while historically there were nasty swamps, which allows in the center the Germans to have a much wider zone for panzer advances, making pocketing Smolensk rather easy. There are a few other areas which I'm blanking on at the moment. Finally, the infantry just moves too fast. In the current game, the infantry armies were by mid July east of Smolensk, while historically they were still marching roughly through Minsk. There's only so fast units can march. Timing infantry movement is always tricky in east front games. They tend to be marching robots or on crutches. I do think they move kind of fast in the game. Right now the base costs for clear terrain is the same for foot as for motorized and tracked.
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