BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Encircled Basically, you need to have both air and night air search, better ASW ships and better ASW commanders. This takes time. Train your pilots to 70 skill in ASW (your sub killers). You have plenty of useless planes that make Ok ASW platforms (Wirraways spring to mind) to protect the lanes outside your major ports. Train pilots to 70 Nav search in the more long ranged aircraft that are essentially useless (Hudsons/Bolos that kind of thing) and have 2 units at the major port, 1 on day search, 1 on night search. I wouldn't put them at maximun range as you want to minimise op losses. Essentially your aim is drive off the subs so your convoys can move, and a sub with a 10/10 detection is in danger of being successfully attacked by your ASW assets. Once a sub is seen, you can avoid it and attack it. If you can keep the subs out of coastal hexes (which is relatively easy, as a spotted sub will be attacked and hit very often in shallow water), then you will be able to route your convoys safely. I think the optimum size for an ASW Grp in three ships (someone could confirm this!) btw. It takes time, but by Mar/Apr it should be very difficult for the IJN Subs to operate that close to your major ports. +1 on the use of 3-ship ASW TFs. I use them extensively and they seem to attack more often than any other size. My experience in the Marianas scenario is: - a one-ship ASW TF is as likely to be torpedoed as it is to attack, and torpedoes are more likely to sink you than depth charges are to sink the enemy sub - two-ship ASW TFs work well, but after one ship attacks you need to RTB both ships replenish d/c's or split the TF leaving a one-ship TF behind and at-risk - three ship ASW TFs work well and after one uses d/c's it can be detached to RTB for replenishment and return - four ship ASW TFs seem to detect subs OK but for some reason are less likely to line up an attack before losing contact. It is as if the ships are getting in each other's way. One other point - the individual ship Captains must have high Naval Skill (in the 70s) to make effective attacks and high Aggression (60s +) to be persistent in seeking out the sub after initial loss of contact. The TF Commander needs very good leadership to coordinate the ships in their operations.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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