KWG
Posts: 1249
Joined: 9/29/2012 Status: offline
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quote:
ORIGINAL: No idea quote:
ORIGINAL: Revthought quote:
ORIGINAL: Steelwarrior7 quote:
The quitting problem is huge but your point begs the question of what a German 'win' is. If someone thinks that is a Russian surrender, then the game will (rightly) almost always disappoint anyone playing against a human. After all, IRL the war was neither a German win nor a draw. My approach has always been to decide who won by comparison to the historical outcome ie the date of the fall of Berlin. That gives the German much more of a chance than the game's much later end date. I do not agree on quitting in a PBEM game at all - because it is unpolite - but the nerf bat that Germany receives - as explained above - additionally to the weaker position, is also just too much. I believe Germany could have at least acheived some kind of stalemate - also by managing the Winter better and not having Stalingrad happen as it did - actually Germany did not have that much less manpower then the SOV (check the population stats and the many children in Germany and add in Germanies allies) and the SOV would have run out of manpower at a point - if the AXIS would have continued to fight smart...it is just that the SOV did mobilize its manpower in comparison to its pop (so % wise) much more and the AXIS wasted its at times also (plus Germany was actually lighter on its own pop, by not sending women to the front - and no old and young until very late in the war - but with no Stalingrad and bad winter 41 plus some unnecessary no retreat orders and counter attacks (for example Kursk) - which a human player could do smarter - the will of the AXIS population to fight could have been much higher and by that also the mobilzed manpower) - so saying if the AXIS would have done better, like mentioned above, they could have come to a point where the mapower of the SOV was being exhausted (they did not have modern Chinas pop LOL - and additionally to the high losses at the front they had high civilian losses due to AXIS forces and crazy Stalin and his party. Now check the AARS and you will see many times more than 10 million losses for the SOV and another 10 million army - that is neither realistic nor historical - but due to the game engine giving the SOV a never exhausting MP pool) and by that a stalemate would have been enforced. What I believe many forget is - yes the SOV mobilized a huge manpower - but they could not have been mobilizing that much more - they already used women at the front...so if the AXIS could have inflicted more losses due to smarter dealing with their challenges and keeping a good defendable front and their own army intact - they may have been able to force a stalemate...not that in RL I would have wished for it ;-D But it is not impossible ;-D and should be recognized in a game like this... Especially for a PBEM it would mean that both sides have limited offensive abilities until the end date - both can win due to smart offense and defense and losse due to bad offense and defense - that would result in a very exciting, open and dynamic campaign istead of a rather repetitive SOV grind against purely defensive AXIS from late 42 on... Even more in an alternative scenario - Hitler is dead scenario (there were enough assasination attempts of which many failed due to bad luck) - , where the goons would not have abused the population of the Ukranians and Baltic states and the Jews and Western Europe - could have resulted in a much higher MP for the AXIS from Northern Europe, Western Europe and Baltic, Ukranian and Eastern European States...as they would have seen Stalin as the higher threat - than a German 4th Supreme Command - actually, the SOV profited mostly from the Nazis being worse than them - but they also murdered, raped, persecuted and tortured (remember aggressive wars like Finnland, Poland, Baltic States and claims on Romania? All before Barbarossa...) - just a little less than the Nazis... Add in all the bad decisions done differently - which can be mostly directly linked to crazy Hitler and his high ranking Nazi buddies - more interceptors to defend the industry and manpower, better ressource management - due to being aware it is a long war - and the growing technological advantage and there is a stalemate in the West (due to a highly risky invasion - the intact, stronger German army could have defeated an invasion) and in the East - as the SOV run out of manpower for constant grinding costly attacks...it would still mean both are possible - invasions in the West and succesful offenses in the East - but AXIS player could punish a bad execution of these up to the point of being able to push back... No NM script nerf bat, no more and more nerfed supply situation for the AXIS, real gains possible manpower and industry wise and not an unending manpower for the SOV and we should see quite a different picture...then VPs would need to get rebalanced maybe... Again especially PBEMs would profit from a more dynamic, exciting, creative, free and open campaign...instead of a one sided, repetitive grind most of the time...the 4th Supreme command has been done already for WitW so why not for WitE? Just dreaming ;-D Not to be misunderstood - I appreciate the effort of all devs - it still is the best War in the East game (I also own WitW and WitP AE - they are all best and most detailed of their theatre) and alone the number of patches and time of support is impressive - but there could be some improvements ;-D All I can say to this is no, unless in addition to abstracting the German operational situation out of the context of the reality that was Hitler, you also assume that: 1. Germany was not at war with the U.K. 2. Germany did not declare war on the U.S. 3. Germany was not at war with 2/3rds of the productive capacity of the world in 1945 4. As the result of the above, Germany had access to the oil it needed to fly it's airplanes and drive it's tanks 5. Germany had free (as in uninterrupted) access to the raw materials needed to conduct the war 6. The German population had the same "will" to continue an offensive war in the Soviet Union to the point it's manpower was exhausted as the Soviet Union's people were in defense of their homeland. 7. All of the Germany's secondary allies felt the same investment in depleting their country of everything to do the same 8. All of Germany's allies were also only at war with the Soviet Union 9. That German industry was placed on a total war footing prior to Barbarossa 10. That Germans had adopted efficient vehicle design (eg the t-34) so that they could actually match Soviet production 11. Etc, etc, etc. In other word the Germans had one chance in 1941 maybe through 1942 (I doubt it) to beat the Soviet Union. So in a game like this German meta-defeat is almost always a for gone conclusion, and the players' victories measured against historical outcomes. It's for these reasons in WiTW a German player can lose the war in July 1945 instead of May and get a Major Axis Victory. Agreed. Of course, it is a game, and the german player must have a real chance to win, but the balance shouldnt be 100% historic. Playing Germany should be difficult (if you achieve to win) but lets give the german player a chance. Could doing Manstein strategies keep Germany in Russia into '45?
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"A word was said - a mare is standing by the fence."
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