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Mud 2 or 3 times in 9 turns?

 
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Mud 2 or 3 times in 9 turns? - 1/7/2016 10:18:52 PM   
tbone1218

 

Posts: 41
Joined: 6/3/2004
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Seems like summer mud happens more with version F.
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RE: Mud 2 or 3 times in 9 turns? - 1/8/2016 8:20:41 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
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Hi tbone,

Nope. Frequency hasn't changed only the extent of the heavy rain has been toned down.

It'll vary with each play through as it's based on actual climatic data. July is a very wet month.

Cheers,
Cameron

(in reply to tbone1218)
Post #: 2
RE: Mud 2 or 3 times in 9 turns? - 1/8/2016 3:00:41 PM   
tbone1218

 

Posts: 41
Joined: 6/3/2004
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ok thanks

(in reply to lancer)
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RE: Mud 2 or 3 times in 9 turns? - 1/10/2016 3:59:44 AM   
WingedIncubus


Posts: 512
Joined: 10/3/2007
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I lose a lot of Readiness when I move units on double-railed roads. Aren't those supposed to be sealed, considered paved, and thus free from mud effects?

(in reply to tbone1218)
Post #: 4
RE: Mud 2 or 3 times in 9 turns? - 1/10/2016 8:23:33 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
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Hi Drakken,

Readiness loss for movement is tied into the AP expended. Doesn't matter if you're using the AP to double time up the good roads or plow through mud. For an equivalent expenditure of AP you'd probably get a lot further on the roads, distance wise, but the readiness drop would be the same.

Cheers,
Cameron

(in reply to WingedIncubus)
Post #: 5
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