willgamer
Posts: 902
Joined: 6/2/2002 From: Huntsville, Alabama Status: offline
|
quote:
ORIGINAL: ChuckBerger Actually, I think there is a case for removing the siege artillery altogether. In this time frame, it was really only used at Brest-Litovsk, and a few rounds in the vicinity of Lvov. This is easily handled by the starting penalties for the Russians, which mean Brest can be taken without much fuss on turn 2 or 3 by concentric assault. Are there any other instances during 1941 of the Germans using super-heavy siege artillery? If it is retained, it should only be usable on German rail gauge, and should at most add +10% to the attackers, or knock a few points off entrenchment, not reduce entrenchment to zero. Even at Sevastopol, the actual battlefield impact of the super-heavies was limited. Destroyed a few installations, but hardly neutralized the fortress. The assault was bloody, lasting 4 weeks in total and costing both sides heavily. The Luftwaffe was far more important than the super-heavy rail guns. That's all well and good for cities, major or minor, that you can surround on 5 or 6 hexes. Others, with only 3-4 hexes can be real bears. In fact, try taking Windau (AGN front), if the BMD HQ, 3 or 4 divisions, and a minor garrison stack into it. Since they are all in full supply, and with only 3 hexes to attack from, assaulting them dug in can go on for a month and severely degrade the attacking infantry army. Without the siege arty to remove the entrenchment, it's really ugly.
_____________________________
Rex Lex or Lex Rex?
|