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Unit info panel

 
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Unit info panel - 1/11/2016 5:23:11 PM   
Amicofritz

 

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Joined: 8/31/2009
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As the game evolves, many of your divisions gain vital bonuses for f.ex. bravery/commendations etc. After a while it gets difficut to keep track of which ones. Therefore, it'd be a great help if these bonuses showed up somewhere on the unit info panel, along with posture, whether it receives Luftwaffe/artillery support/command focus. As it stands now, you need to scroll down into every HQ Unit modifiers list to locate these bonuses.
Post #: 1
RE: Unit info panel - 1/11/2016 7:04:04 PM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline

quote:

ORIGINAL: Amicofritz

As the game evolves, many of your divisions gain vital bonuses for f.ex. bravery/commendations etc. After a while it gets difficut to keep track of which ones. Therefore, it'd be a great help if these bonuses showed up somewhere on the unit info panel, along with posture, whether it receives Luftwaffe/artillery support/command focus. As it stands now, you need to scroll down into every HQ Unit modifiers list to locate these bonuses.


Some graphical love for commended divisions would be great chrome... +1!

_____________________________

Rex Lex or Lex Rex?

(in reply to Amicofritz)
Post #: 2
RE: Unit info panel - 1/11/2016 7:14:27 PM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline

quote:

ORIGINAL: Amicofritz

As the game evolves, many of your divisions gain vital bonuses for f.ex. bravery/commendations etc. After a while it gets difficut to keep track of which ones. Therefore, it'd be a great help if these bonuses showed up somewhere on the unit info panel, along with posture, whether it receives Luftwaffe/artillery support/command focus. As it stands now, you need to scroll down into every HQ Unit modifiers list to locate these bonuses.


I have a similar problem for units I gave a non default replacement priority or a high loss tolerance. After a few weeks it is hard to remember which ones still need it.

Ideally all these searches should be added to the OOB table.

(in reply to Amicofritz)
Post #: 3
RE: Unit info panel - 1/12/2016 8:31:16 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi,

There is a limit to how many icons (like posture) can be place on the Unit info panels before the name of the unit is obscured.

We've already hit the limit as it's possible for units to get a full set of icons with the right circumstances.

Cheers,
Cameron

(in reply to governato)
Post #: 4
RE: Unit info panel - 2/22/2016 1:21:57 AM   
davekinva

 

Posts: 33
Joined: 3/3/2008
Status: offline
Potential elegant solution-- change the color of the *counter* on the map. "Elite" units get one color, "troublemaker" units get another.

Voila-- useful chrome.

(in reply to lancer)
Post #: 5
RE: Unit info panel - 2/22/2016 1:30:25 AM   
ChuckBerger

 

Posts: 278
Joined: 8/10/2006
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Yes, strongly support some way of recognising commended units on the map!

Not sure about changing the colour of the counter itself, but maybe change the colour of the text and the divisional graphic itself from white to gold for bonus, and to a light red or something for "disgraced" units.


(in reply to davekinva)
Post #: 6
RE: Unit info panel - 2/22/2016 8:53:16 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
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Hi,

Good idea!

Cheers,
Cameron

(in reply to ChuckBerger)
Post #: 7
RE: Unit info panel - 2/22/2016 12:28:15 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
+1

(in reply to lancer)
Post #: 8
RE: Unit info panel - 2/22/2016 6:00:41 PM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
Although I don't think it's mentioned anywhere in the manual, you're allowed to rename your divisions. However, you're limited to a maximum of 5 characters for the label used for the counters on the map. You could replace the last character of a unit's name with a * or a + if a unit gains vital bonuses.

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(in reply to nukkxx5058)
Post #: 9
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