Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New counters mod for base game and dlc's

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Unity of Command Series >> Design and Modding >> New counters mod for base game and dlc's Page: [1]
Login
Message << Older Topic   Newer Topic >>
New counters mod for base game and dlc's - 9/11/2014 8:19:54 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
***** LINK UPDATED 04/MARCH/2021 *****

Hi everyone, this is my first work , I feel better with nato counters style.

EDIT: images and links updated to version 2.0

Link for base game only: https://drive.google.com/file/d/1BylNkm877aZJLQm2nzBl8nufexL3N2VJ/view?usp=sharing

Link for download UoC BT only icons:
https://drive.google.com/file/d/1bnsnZq8E3mRlRi_lF4RSwPPhl37ozjTu/view?usp=sharing


Link for Red Turn icon pack : https://drive.google.com/file/d/1Mceyqt-4t6kCpgYRXmzP9hxtbrw0e1it/view?usp=sharing


Link for the complete set of counters for base game and the two dlc's : https://drive.google.com/file/d/1NsTzwVvY6qSWIv1e6WmpQKEMhZaer8ZR/view?usp=sharing


How to install:

One method:

1) Make a backup of the original icons which are in the game directory in the data\unit_rot folder for the base game, and in the dlc
folder for BT and RT
2) unzip my mods directly in the game directory and confirm the overwrite of the original counters ( if you didn't make a backup you will not return to the
original icons other way than re-installing the game.
3) Launch the game and enjoy!

Method two:
The best way is to use JSGME ( Generic Mod Enable ), download it ( http://www.slitherine.com/forum/download/file.php?id=377&sid=4ffcbffd95c5d245b687fd4aa0c43c40 ) and install in the same directory as UoC is.
In this folder ( the one of UoC ) you'll see all the subfolders of the game and the jsgme.exe file, here create the MODS folder in which you have to create another folder where you can copy the unzipped folder of my
mods, so you'll have a structure like this:

c:\Program files\matrixgames...etc...\Unity of Command\Mods\UoC BT icon pack and
c:\Program files\matrixgames...etc...\Unity of Command\Mods\UoC gatto icon pack

Launch JSGME, in the left panel you'll see the available mods, select them and click the right arrow to eneble them.
Then launch the game.
If you don't like the new icon close the game and in JSgme disable the mod, in this way all the original busts icons are reinstalled.




Attachment (1)

< Message edited by adrianoku -- 3/4/2021 5:04:31 PM >


_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460
Post #: 1
RE: New counters mod for base game - 9/11/2014 8:21:19 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
ingame sample:








Attachment (1)

< Message edited by gattok -- 9/19/2014 7:56:05 PM >


_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to adrianoku)
Post #: 2
RE: New counters mod for base game - 9/12/2014 4:06:42 PM   
tombo

 

Posts: 356
Joined: 8/4/2007
Status: offline
NICE work...thanks for sharing.

(in reply to adrianoku)
Post #: 3
RE: New counters mod for base game - 9/16/2014 10:32:42 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
New ( and better ) counters for BT I'm working on






Attachment (1)

_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to tombo)
Post #: 4
RE: New counters mod for base game - 9/17/2014 8:54:05 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
As promised the link of the icon pack for UoC Black turn ONLY !
Next step is to upgrade the icon pack for the base game to the new style of this one
and the go for red turn.

UoC BT only counters:
https://drive.google.com/file/d/0B0e84in84unyYnFtY1hoWmVQTjQ/edit?usp=sharing

< Message edited by gattok -- 9/21/2014 7:37:02 PM >


_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to adrianoku)
Post #: 5
RE: New counters mod for base game - 9/19/2014 12:09:38 AM   
Richie61


Posts: 584
Joined: 3/2/2009
From: Massachusetts
Status: offline
Very nice! Thanks for sharing the files!

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to adrianoku)
Post #: 6
RE: New counters mod for base game - 9/19/2014 6:59:34 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
Thank you! I've now updated also the counters of the base game.
I'll work on the red turn counters now...

_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to Richie61)
Post #: 7
RE: New counters mod for base game - 9/20/2014 7:29:31 AM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline
Looks great! Are these icons usable for the Mac version? If yes, how do we install them?

(in reply to adrianoku)
Post #: 8
RE: New counters mod for base game - 9/20/2014 2:37:33 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
Don't know the structure of the game for Mac so I can't answer your question. In windows there are some subfolders of the game which contains the graphic files for the counters.
In the first post I've added instructions for installation (for windows OS ), please make sure to backup your files before overwriting with mine, or use Generic mod enabler which will do the work for you.
This is only a graphical mod, the gameplay it's not been touched in any way, so if you find where these graphic files are in the MAC and if they are in .png format probably you'll be able to replace them with these one.


One method:

1) Make a backup of the original icons which are in the game directory in the data\unit_rot folder for the base game, and in the dlc
folder for BT and RT
2) unzip my mods directly in the game directory and confirm the overwrite of the original counters ( if you didn't make a backup you will not return to the
original icons other way than re-installing the game.
3) Launch the game and enjoy!

Method two:
The best way is to use JSGME ( Generic Mod Enable ), download it and install in the same directory as UoC is.
In this folder ( the one of UoC ) you'll see all the subfolders of the game and the jsgme.exe file, here create the MODS folder in which you can copy the unzipped folder of my ( or other )
mods, so you'll have a structure like this:

c:\Program files\matrixgames...etc...\Unity of Command\Mods\UoC BT icon pack and
c:\Program files\matrixgames...etc...\Unity of Command\Mods\UoC gatto icon pack

Launch JSGME, in the left panel you'll see the available mods, select them and click the right arrow to eneble them.
Then launch the game.
If you don't like the new icon close the game and in JSgme disable the mod, in this way all the original busts icons are reinstalled.

< Message edited by gattok -- 9/20/2014 3:44:16 PM >


_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to Noypi53)
Post #: 9
RE: New counters mod for base game - 9/21/2014 3:03:24 PM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline
I was able to install gattok's icons for the base game on UoC's Mac version. Using Finder, right click on the UoC app & click Show Package Contents. Finder will show a Contents folder.

Click on that & go to the data folder (Content>Resources>data). In the data folder, you'll find the unit_rot folder. I renamed that unit_rot_orig & then copied/pasted gattok's unit_rot folder to the data folder.

Ran the game & the unit icons were now in the NATO format. Will now try to install the BT icons.

Thanks, gattock, for the great looking icons.

(in reply to adrianoku)
Post #: 10
RE: New counters mod for base game - 9/21/2014 5:27:54 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
I've found a little "bug" in the BT icon pack related only to the ss motorized counters, fixed and uploaded.
Thank you Noypi53 for the test on Mac, so it work on Mac also.

_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to Noypi53)
Post #: 11
RE: New counters mod for base game - 9/23/2014 4:45:43 AM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline
Hi gattok!

Wanted to install your updated BT icons but got this message from Google Drive:

Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.

Will try again in 24 hrs, I guess.

I was able to install the previous version of the BT icons & it works. For Mac users, use Finder to go to your Applications folder. You'll see a UoC BT folder. Click on that folder & there will be a data folder. It will have the unit_rot folder. You can see my previous post above on what I did with the base game. Same procedure.

(in reply to adrianoku)
Post #: 12
RE: New counters mod for base game - 9/23/2014 11:37:18 AM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline

quote:

ORIGINAL: Noypi53

Hi gattok!

Wanted to install your updated BT icons but got this message from Google Drive:

Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.

Will try again in 24 hrs, I guess.

I was able to install the previous version of the BT icons & it works. For Mac users, use Finder to go to your Applications folder. You'll see a UoC BT folder. Click on that folder & there will be a data folder. It will have the unit_rot folder. You can see my previous post above on what I did with the base game. Same procedure.


Ouch! Didn't know this limit of googledrive, let me know if you have problems again. However I'll try to have the time to make it possible the download from my site ... work in progress

_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to Noypi53)
Post #: 13
RE: New counters mod for base game - 9/23/2014 2:07:24 PM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline

quote:

ORIGINAL: gattok

Ouch! Didn't know this limit of googledrive, let me know if you have problems again. However I'll try to have the time to make it possible the download from my site ... work in progress


No worries. I've got some work issues that'll keep me busy today. I'll try to update the icons tonight or tomorrow & keep you posted.

(in reply to adrianoku)
Post #: 14
RE: New counters mod for base game - 9/26/2014 8:04:34 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
Ok now the last chapter finished!

Here the Red Turn icon pack : https://drive.google.com/file/d/0B0e84in84unyS2VoVld5TkhrU1E/edit?usp=sharing

and here the complete set of counters for base game and the two dlc's : https://drive.google.com/file/d/0B0e84in84unyRXVBcmJ5bzIwMG8/edit?usp=sharing

and thi is the sample of the RT pack:






Attachment (1)

< Message edited by gattok -- 9/26/2014 9:09:38 PM >


_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to Noypi53)
Post #: 15
RE: New counters mod for base game - 9/27/2014 8:51:30 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Thanks for sharing, excellent work!

(in reply to adrianoku)
Post #: 16
RE: New counters mod for base game - 9/27/2014 12:06:47 PM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline
Hi gattok!

Just to let you know that all your icons can be installed on the Mac version of the game / DLCs as well. Great work!

(in reply to Erik2)
Post #: 17
RE: New counters mod for base game - 1/12/2016 6:04:14 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
Thank you to all of you !

_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to Noypi53)
Post #: 18
RE: New counters mod for base game - 4/22/2018 8:26:39 AM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
Renewed links in the first post

_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to adrianoku)
Post #: 19
RE: New counters mod for base game - 3/3/2019 2:46:55 AM   
blackcloud6


Posts: 489
Joined: 8/13/2002
Status: offline
Can this work on the Steam version?

(in reply to adrianoku)
Post #: 20
RE: New counters mod for base game - 3/3/2019 10:08:48 AM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline
It's only a graphical mod, so it works also with steam edition.

_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to blackcloud6)
Post #: 21
RE: New counters mod for base game - 3/3/2019 5:46:57 PM   
blackcloud6


Posts: 489
Joined: 8/13/2002
Status: offline

quote:

ORIGINAL: adrianoku

It's only a graphical mod, so it works also with steam edition.


Thanks!

(in reply to adrianoku)
Post #: 22
RE: New counters mod for base game - 12/1/2020 3:24:17 PM   
Nikola

 

Posts: 1
Joined: 7/29/2006
Status: offline
Hello,

Can somebody re-upload, please? None of the links seems to be working. Thanks in advance.

(in reply to blackcloud6)
Post #: 23
RE: New counters mod for base game - 3/4/2021 5:06:20 PM   
adrianoku

 

Posts: 60
Joined: 12/17/2011
From: Italy
Status: offline

quote:

ORIGINAL: Nikola

Hello,

Can somebody re-upload, please? None of the links seems to be working. Thanks in advance.


Hello world!
Updated link in the first post!


_____________________________

Windows 7 pro 64
Intel I7 870 2.93Ghz Quad core
8 Gb DD3
NVIDIA GTX460

(in reply to Nikola)
Post #: 24
RE: New counters mod for base game - 3/4/2021 5:33:37 PM   
blackcloud6


Posts: 489
Joined: 8/13/2002
Status: offline
Awesome! Thanks!

(in reply to adrianoku)
Post #: 25
RE: New counters mod for base game - 11/7/2021 4:25:50 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Nice work. Is it possible to use it as start base for an other counter mod ? (I plane to adapt your mod in other direction, but also "Nato counter" direction)

_____________________________


(in reply to blackcloud6)
Post #: 26
RE: New counters mod for base game - 11/10/2021 6:51:49 AM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Work in progress (based on GATTO COUNTER MOD 2.0) : https://unityofcommand.net/forums/viewtopic.php?f=37&t=13079

This mod use GATTO NATO COUNTER MOD 2.0 with some adaptations to the 3D visual aspect of the game (3D Naro counters) and minor modifications in colors/symbols




Another work : to add Heavy long range mech arty in the game => https://unityofcommand.net/forums/viewtopic.php?f=37&t=13087

I founded a way to add new units in DLC game Red turn and Black turn, using unused (but usuable) slots of base game. I also added new "specialits" in german oob : Hvy mech guns.
I plane also to add in the soviet oob "Guard units" (they are missing in vanilla game, and different of NKWD units)


< Message edited by welk -- 11/10/2021 7:13:00 AM >


_____________________________


(in reply to welk)
Post #: 27
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Unity of Command Series >> Design and Modding >> New counters mod for base game and dlc's Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.625