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RE: IMPORTANT: State of the Game and Future Plans as of March, 2014

 
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RE: IMPORTANT: State of the Game and Future Plans as of... - 7/24/2015 8:14:00 PM   
AxelNL


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Barbarossa workes ok - just don't go near naval battles - which you shouldn't amyhow in that scenario.

(in reply to kjgokc2007)
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RE: IMPORTANT: State of the Game and Future Plans as of... - 7/24/2015 11:09:50 PM   
paulderynck


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It is in public beta mode - still a few problems but progress has been made.

But not yet ready for prime time.

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Paul

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RE: IMPORTANT: State of the Game and Future Plans as of... - 7/26/2015 4:10:33 AM   
palne


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Is there an editor available? For example, I'd like to try a setup where Germany and Japan just gets the total value of their units and can select what to buy out of the force pool.


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RE: IMPORTANT: State of the Game and Future Plans as of... - 7/26/2015 5:53:05 AM   
paulderynck


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There is no editor but some people have made changes with the data files that are documented at the end of the Players Manuals. FREX you might be able to do something like that by altering the year of the units.

But then you'd have to start the war later and use the extended end date option.

< Message edited by paulderynck -- 7/26/2015 6:54:35 AM >


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Paul

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RE: IMPORTANT: State of the Game and Future Plans as of... - 7/29/2015 7:04:03 PM   
palne


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Paul,

Don't you think that would be a great feature? (sell this editor as an add-on).

Another cool feature I think would be great would be an enhanced editor that would allow the playing of Days of Decisions until general war and then setup through the editor whatever happened in DoD. Then, go to it! (sell this editor as an add-on).

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Post #: 95
RE: IMPORTANT: State of the Game and Future Plans as of... - 7/29/2015 7:15:16 PM   
Centuur


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Sure, it would be an asset to have. Only problem with that kind of editor is that their is a huge number of variables to set in MWIF. For every minor country the relation to all major powers seperately have to be defined. All units which you are allowed to have on the map needs to be placed on it. The US entry needs to be defined. Options chosen have to be checked and their results applied. Hex- and country control needs to be defined too, together with optional rules used, gearing limits put in, and so on, and on, and on.

That's definitely not a easy thing to code, I believe.

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Peter

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RE: IMPORTANT: State of the Game and Future Plans as of... - 7/30/2015 2:31:12 AM   
Zorachus99


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quote:

ORIGINAL: palne

Paul,

Don't you think that would be a great feature? (sell this editor as an add-on).

Another cool feature I think would be great would be an enhanced editor that would allow the playing of Days of Decisions until general war and then setup through the editor whatever happened in DoD. Then, go to it! (sell this editor as an add-on).


No kidding. That kind of add-on would make some very quick change ($$$) for the developers.

I would pay $$$ for ANY in game editor to fix issues such as re-organization.

< Message edited by Zorachus99 -- 7/30/2015 3:33:06 AM >


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RE: IMPORTANT: State of the Game and Future Plans as of... - 1/16/2016 6:16:00 AM   
Mantzikert

 

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Finally 18 months after buying this game I find some time to sit down and play. Solo seems to run fine. So I tried a netplay game with a friend (although we were sitting side by side).

Forget it.

But then I notice people talking about version 2 on some of the forums.

I have version 1.4.5. Which I believe is 6 months old?

Is there a new version I should be getting? The updater says I'm on the latest, and I can't find anything else on the website?

Mantzikert

(in reply to AxelNL)
Post #: 98
RE: IMPORTANT: State of the Game and Future Plans as of... - 1/16/2016 7:38:16 AM   
Cataphract88


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Mantzikert,

The latest version is a beta (V 2.1.0.3) and is found in the Matrix Members Club, if you have registered your game.

It really is about time that a proper patch is made available to all!

Anyway, I hope this helps.

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Richard

(in reply to Mantzikert)
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RE: IMPORTANT: State of the Game and Future Plans as of... - 1/16/2016 8:07:01 AM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 8:09:40 AM >

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RE: IMPORTANT: State of the Game and Future Plans as of... - 1/17/2016 10:09:34 AM   
Mantzikert

 

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OK. Three Quarters of an impulse in Barbarossa went fine.

The one major thought we have both had is that on a netplay game, save should prompt a save on the other person's computer as well (probably asking a question of the user). That way, it is easier to keep them in sync.

(in reply to chemkid)
Post #: 101
RE: IMPORTANT: State of the Game and Future Plans as of... - 1/18/2016 5:57:03 PM   
Centuur


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From: Hoorn (NED).
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quote:

ORIGINAL: Mantzikert

OK. Three Quarters of an impulse in Barbarossa went fine.

The one major thought we have both had is that on a netplay game, save should prompt a save on the other person's computer as well (probably asking a question of the user). That way, it is easier to keep them in sync.


Steve is going to look into this possibility. Very good suggestion and something we've never thought about.

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Peter

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RE: IMPORTANT: State of the Game and Future Plans as of... - 1/19/2016 2:17:02 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Mantzikert

OK. Three Quarters of an impulse in Barbarossa went fine.

The one major thought we have both had is that on a netplay game, save should prompt a save on the other person's computer as well (probably asking a question of the user). That way, it is easier to keep them in sync.

As Peter said, I will start writing this code (Wednesday).

I fixed the 3 remaining NetPlay bugs today and I want to have all saved games when playing NetPlay be performed at the same time on all computers - so there is always a matched set of saved games should the players want to restart at any time. The games would all have the same name except each one would have the local major power abbreviation appended to the save. For example, in a 4 player NetPlay game the GAM files might be named: Impulse 3 Ground Support - Ge, Impulse 3 Ground Support - CW, Impulse 3 Ground Support - Ja, Impulse 3 Ground Support - US. Or something similar.

This is going to be new code (always dangerous), but it shouldn't affect game play, so the chances of it causing new problems is low.

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Steve

Perfection is an elusive goal.

(in reply to Mantzikert)
Post #: 103
RE: IMPORTANT: State of the Game and Future Plans as of... - 6/4/2016 2:35:39 AM   
Happycat

 

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I suppose it's safe to assume that this project is still a long ways away from offering an AI opponent?

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Post #: 104
RE: IMPORTANT: State of the Game and Future Plans as of... - 6/4/2016 7:09:57 PM   
rkr1958


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quote:

ORIGINAL: Happycat

I suppose it's safe to assume that this project is still a long ways away from offering an AI opponent?
Hey Jim! Really nice to see you in this neighborhood.

Though I don't have a dog in the fight, I'd say you'd be correct in your assumption that an AI opponent is a long way off. Though somebody official couldn't certainly brighten my day if they were to correct me.

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Ronnie

(in reply to Happycat)
Post #: 105
RE: IMPORTANT: State of the Game and Future Plans as of... - 6/6/2016 8:13:02 AM   
Joseignacio


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quote:

ORIGINAL: Happycat

I suppose it's safe to assume that this project is still a long ways away from offering an AI opponent?


It's not even in the list by now.

I mean, there is a general wish to do it someday, but there are still regular bugs, plus bugs specific of netplay and others, so the developer hasn't even given a tentative date planified to start with it. Which is a responsible thing of him, I must say, cause having the game ok should be the first priority instead of what was not in the original game project and was publicized as a possible future add-on or new version.

It means it is year/years away, I understand.

< Message edited by Joseignacio -- 6/6/2016 8:17:03 AM >

(in reply to Happycat)
Post #: 106
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