SeaQueen
Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
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quote:
ORIGINAL: strykerpsg That would make the most sense, of course. Would it be practical to have both installed and even multiple mounts of each or would the power consumption be off the charts? I don't know. Both what installed? It looks like the Austin has a LaWS installed on top of the pilot house. They say the DDG-1000 was built with extra power capacity for a similar sort of weapon, so you might as well add at least one and play with it. Maybe two (fore and aft?). Heck, add as many as 4 (fore, aft, port, starboard). Even if the weapon system they might eventually employ on the DDG-1000 isn't the one they deployed on the Austin, most likely it will be something that performs at least as well, even if the details of it's functionality aren't the same. What you're really doing in the game when you add a mount to the DDG-1000 is hypothesizing that eventually they'll mount something of similar performance. The power requirements are basically irrelevant if you ask me, because if you discover that 1 mount isn't good enough, and you really need 2, and if the existing power plant can't supply that, then you can be pretty sure someone is going to say eventually, "We need to refit the engines!" Power requirements are not really a question of interest as a war gamer because you can't really answer them. quote:
I know we can modify the ships to utilize them, I'm just not sure if it's "gaming it" too much this early in development or realistic, given the design of the Zumwalt. I don't think of it as "gaming" it. Usually when I design a scenario, I'm interested in figuring out where things break down and fail. So, of course adding multiple mounts will make it more effective, the question I'm interested in is how much more effective? If I play the scenario a few times and think, "Wow, it's untouchable!" then I start modifying the scenario to make it tougher. I might increase the size of the force attacking it, or change the weapon systems attacking (e.g. sub-sonic ASCMs versus super-sonic ASCMs). You're not really "gaming" things so long as you approach the problem with the idea that you're trying to learn something.
< Message edited by SeaQueen -- 1/20/2016 2:24:23 PM >
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