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HQ Corps questions. - 1/25/2016 12:34:31 AM   
Confusedesh

 

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HQ Corps questions.

I mostly understand the relationship between a HQ and its Divisions for combat but not sure about supply.

If your Panzers are racing ahead capturing fuel does their HQ need to be within range to give them that fuel on the next turn? I am assuming that a HQ with supply dumps needs to be within range of its Divisions for this.

I am assuming again that its better for a Division to be closer to a railhead rather then a HQ to get supplies from the main network ? That there is no need to always try to keep your HQ within range of your Divisions for supply.

And something else that just popped into my head if your Panzers race ahead is there any need to follow them with your HQ if your not expected to engage in combat, is it better to keep your HQ within range of a railhead and move up on the next turn?

I always try to keep my HQs within 5 hexes of their Divisions I am just wondering if this is always a good idea for resupplying a Division.

< Message edited by Confusedesh -- 1/25/2016 1:39:31 AM >
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RE: HQ Corps questions. - 1/25/2016 9:12:50 AM   
No idea

 

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1. If your divisions capture fuel/supplies, those go to the division, NOT to the HQ.

2. A divisons needs to be within range of its HQ to get supplies from its HQ. If it is not in range of its HQ, then it migth be in range of a rial connected to the supply network. If it isnt in range of the rail either, then it will still get supply and fuel, but far less than it woud getout of being in range of its HQ or a rail (the more the distance in hexes or MPs the less supplies/fuel)

3. I also always try to keep my HQs within range of its attached units. Yes, that is always a good idea.

(in reply to Confusedesh)
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RE: HQ Corps questions. - 1/25/2016 10:57:20 PM   
Rico2016

 

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Is the supply chain sequential then (if the HQ unit is within range of a rail and a diviion is within 5 hexws of the HQ I assume the Division is in supply)

(in reply to No idea)
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RE: HQ Corps questions. - 1/26/2016 7:20:48 AM   
sillyflower


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quote:

ORIGINAL: No idea

1. If your divisions capture fuel/supplies, those go to the division, NOT to the HQ.



This is incorrect. They go to the HQ as damaged fuel or supply dumps, which become undamaged next turn

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RE: HQ Corps questions. - 1/26/2016 7:26:35 AM   
No idea

 

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quote:

ORIGINAL: sillyflower


quote:

ORIGINAL: No idea

1. If your divisions capture fuel/supplies, those go to the division, NOT to the HQ.



This is incorrect. They go to the HQ as damaged fuel or supply dumps, which become undamaged next turn


Are you 100% sure? When I capture an enemy airfield or HQ the amount of fuel or supplies in my division goes up a bit.

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RE: HQ Corps questions. - 1/26/2016 7:31:08 AM   
No idea

 

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quote:

ORIGINAL: Rico2016

Is the supply chain sequential then (if the HQ unit is within range of a rail and a diviion is within 5 hexws of the HQ I assume the Division is in supply)


Yes, I think so.

However, "in supply" is not a good way to name it, imho. Your divisions are always "in supply" (meaning that they always get some fuel and supply) unless they are encircled. The difference must be made between being "100% in supply" and less than that. The farther your HQ is from a rail connected to the supply network, the less supplies/fuel it will get, and the same happens the farther your divisions are from their HQ.

At least this is how I think it works

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RE: HQ Corps questions. - 1/26/2016 7:33:47 AM   
loki100


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quote:

ORIGINAL: Rico2016

Is the supply chain sequential then (if the HQ unit is within range of a rail and a diviion is within 5 hexws of the HQ I assume the Division is in supply)


no, it works in phases.

The most efficient route to resupply is via in-range HQs, a secondary route is the unit draws supply in its own right. This only really works if it is on a rail line and you get what is left over.

You can test this in the commanders report. On the first tab, look at the supply screens rather than the unit information screen. As an eg, a Soviet unit reporting to Stavka but in the Urals will gain decent supply. One reporting to Stavka but with a long off-rail connection to the rail net will regain very little.

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RE: HQ Corps questions. - 1/26/2016 10:23:31 AM   
sillyflower


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quote:

ORIGINAL: No idea


quote:

ORIGINAL: sillyflower


quote:

ORIGINAL: No idea

1. If your divisions capture fuel/supplies, those go to the division, NOT to the HQ.



This is incorrect. They go to the HQ as damaged fuel or supply dumps, which become undamaged next turn


Are you 100% sure? When I capture an enemy airfield or HQ the amount of fuel or supplies in my division goes up a bit.


"55. Fixed a bug where damaged (captured) supply/fuel dumps were not converted to ready dumps. This will be done during HQ resupply."

Only 95% sure but this was the .05 bug fix and only HQs have dumps. I think Morvael explained it somewhere, but I can't find it.

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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

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Post #: 8
RE: HQ Corps questions. - 1/26/2016 11:10:37 AM   
No idea

 

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quote:

ORIGINAL: sillyflower


quote:

ORIGINAL: No idea


quote:

ORIGINAL: sillyflower


quote:

ORIGINAL: No idea

1. If your divisions capture fuel/supplies, those go to the division, NOT to the HQ.



This is incorrect. They go to the HQ as damaged fuel or supply dumps, which become undamaged next turn


Are you 100% sure? When I capture an enemy airfield or HQ the amount of fuel or supplies in my division goes up a bit.


"55. Fixed a bug where damaged (captured) supply/fuel dumps were not converted to ready dumps. This will be done during HQ resupply."

Only 95% sure but this was the .05 bug fix and only HQs have dumps. I think Morvael explained it somewhere, but I can't find it.


Ummm... perhaps I was playing with 1.8.4 when I saw that.

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RE: HQ Corps questions. - 1/26/2016 2:20:31 PM   
Mehring

 

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There's also a five hex range for HQ SU support and the likelihood of SUs joining any combat in your turn declines the more an HQ moves. So if you have divisions of a corps spread out, some within support range, others not, you may want to consider the importance and likelihood of your HQ adding SUs to attacks, before moving the HQ, also the order of movement and combat within the corps as a whole.

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(in reply to No idea)
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RE: HQ Corps questions. - 1/26/2016 3:26:25 PM   
swkuh

 

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...and who's commanding... believe HQ commander is not considered when out of range.

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RE: HQ Corps questions. - 1/26/2016 5:04:28 PM   
Mehring

 

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quote:

ORIGINAL: rrbill

...and who's commanding... believe HQ commander is not considered when out of range.

I think immediate HQ command has infinite range, though there will be a CV penalty if the HQ is higher than corps/Army for Axis/Rus respectively and you are beyond 5 hexes. Combat units assigned to top HQ get a CV penalty regardless of range IIRC. Otherwise I think just supply and SU commitment are range limited.

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RE: HQ Corps questions. - 1/26/2016 6:49:27 PM   
No idea

 

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quote:

ORIGINAL: Mehring


quote:

ORIGINAL: rrbill

...and who's commanding... believe HQ commander is not considered when out of range.

I think immediate HQ command has infinite range, though there will be a CV penalty if the HQ is higher than corps/Army for Axis/Rus respectively and you are beyond 5 hexes. Combat units assigned to top HQ get a CV penalty regardless of range IIRC. Otherwise I think just supply and SU commitment are range limited.


However, the farther the hq from the combat unit, the less chance to make checks.

Regarding untis directly attached to okh or stack they get a 20% cv value penalty, so it makes no sense for divisions directly attached to okh to get into combat. In the stavka case is not so clear, if you put Zukhov in charge of stavka. Units attached to Army Groups, in the case of germans, or Fronts, in the soviet case, get a 10% cv value penalty, iirc. I think german units attached to an Army dont get any penalty, but I am not sure.

(in reply to Mehring)
Post #: 13
RE: HQ Corps questions. - 1/26/2016 7:07:29 PM   
Mehring

 

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quote:

ORIGINAL: No idea


quote:

However, the farther the hq from the combat unit, the less chance to make checks.
Not sure about that for immediate HQ, think 1 hex or 5 is all the same.

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-Leon Trotsky

(in reply to No idea)
Post #: 14
RE: HQ Corps questions. - 1/26/2016 8:04:36 PM   
sillyflower


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quote:

ORIGINAL: Mehring


quote:

ORIGINAL: rrbill

...and who's commanding... believe HQ commander is not considered when out of range.

I think immediate HQ command has infinite range, though there will be a CV penalty if the HQ is higher than corps/Army for Axis/Rus respectively and you are beyond 5 hexes. Combat units assigned to top HQ get a CV penalty regardless of range IIRC. Otherwise I think just supply and SU commitment are range limited.


Morvael wrote ( I think in the AAR of his game with Cpt Flam) that for HQ tests that morale is not affected by distance but the others are: ie the further away, the chances of succeeding reduce

< Message edited by sillyflower -- 1/26/2016 9:14:24 PM >


_____________________________

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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to Mehring)
Post #: 15
RE: HQ Corps questions. - 1/26/2016 8:31:24 PM   
Mehring

 

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quote:

ORIGINAL: sillyflower

quote:

ORIGINAL: Mehring


quote:

ORIGINAL: rrbill

...and who's commanding... believe HQ commander is not considered when out of range.

I think immediate HQ command has infinite range, though there will be a CV penalty if the HQ is higher than corps/Army for Axis/Rus respectively and you are beyond 5 hexes. Combat units assigned to top HQ get a CV penalty regardless of range IIRC. Otherwise I think just supply and SU commitment are range limited.


Morvael wrote ( I think in the AAR of his game with Cpt Flam) that for HQ tests that morale is not affected by distance but the others are: ie the further away, the chances of succeeding reduce

I don't believe that applies to immediate HQ, only HHQs

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to sillyflower)
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RE: HQ Corps questions. - 1/27/2016 7:33:59 AM   
Confusedesh

 

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Thanks everyone but I now need some clarifications.

So captured fuel goes to the HQ which I can now see happening in the Commanders report screen so does that Fuel get distributed among all the Divisions at the start of the the next turn or only those within range (5 Hexes of the HQ)

Even though the best situation is to have your HQ within range of a railhead and its Divisions within range of the HQ if there was a choice for a Division to be within range of a HQ (that is out of range of a railhead) or being within range of the railhead I presume for Supply it is better for the Division to stay within range of the railway.


In some circumstances if you keep your HQ within range of its Divisions both it and the Divisions will be out of range of a railhead so is it wiser to keep the HQ within range of the railhead.
I am assuming that a HQ will then get more fuel from the rail network that it can store and distribute when its back within range of its Divisions.

Cheers

(in reply to Confusedesh)
Post #: 17
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