willgamer
Posts: 902
Joined: 6/2/2002 From: Huntsville, Alabama Status: offline
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quote:
ORIGINAL: Vic @willgamer, The thing is the combat details were never meant as an integral part of gameplay. They have just been made available to allow curious people a look under the hood. All the rules of thumb are in the manual and most players develop a sense of intuition after one or two games. However to answer your core question of "why would a defensive bonus be applied to something thats attacking?".. Well because I strongly believe defensive successes are grounded in the ability of the defender to kill the attacker. So the defensive bonus does not give the defenders more armour to withstand attack and dammage, but simulates defensive doctrines, preperations and the like that lead to higher casualties for the attacker. Picture a defensive machinegun nest opening up fire on appoaching attackers. From the individuals perspective the MG is attacking (thats the perspective mentioned in the combat details) even though from a units perspective the unit as a whole is defending. And answer to the other question: Basicly it is very simple.. the attack points for the attacker are calculated and the hitpoints for the defender. When this is done both numbers are randomized, score a value between 0 and their number and if attacker scores higher a hit is scored, otherwise not. Best wishes, Vic Firstly, I believe this combat system is simply brilliant! Therefore when you make combat details "available to allow curious people a look under the hood", I hope you will forgive those curious people when they continue to be curious. I don't mean to be tedious so if these basic explanations have been given many times before in forums for your other games, please just provide a link. I accept your logic for how defensive bonus is applied, even if it does put a new twist on the meaning of defensive bonus... it's really a counterattacking bonus. Still, I think showing the randomized results would allow further clarity into how the system works. ----------------------------- However, the difference between the way that the Early Soviet Penalties are applied, between the SP and MP, could use more clarification. That there is a difference is no problem (AI needs a little boost). However, the Blue Box Defensive Combat bonus/penalty during those turns is correct only for the German MP player who, over and above that, benefits from the Entrenchment Penalty. In SP, the Blue Box number seems to be the same number used in MP, but there is no Entrenchment Penalty. Just knowing that, may speed the learning process for players trying to better understand how to evaluate combat on those first three turns, or so. Thank you for the insights into combat resolution.
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Rex Lex or Lex Rex?
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