SeaQueen
Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
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The answer is, "it depends." For an extensive discussion of this kind of thing, read Wayne Hughes' Fleet Tactics. ASCMs are very definitely about sinking ships. The fundamental question is how many offensive missiles do I have to shoot versus how many defensive missiles do you have to shoot them down? If I unleashed a salvo of ASCMs and whether or not they hit anything, I might continue to close and fight a gun battle if I felt like I had sufficient defensive SAMs, point defenses and electronic warfare capabilities to survive the enemy's counter attack with enough firepower that I could destroy the enemy and survive his fire. If I didn't think I could do that, then I'd fire a salvo at maximum range and then withdraw. The goal in that case would be to attrite the enemy (thus draining his offensive firepower) and force him to expend defensive weapons against my salvo so that in the event of a future engagement I might be able to destroy him and possibly close into a gun battle. In the Soviet case you mentioned, I suspect they'd most likely shoot and withdraw. Guns would only come into play against relatively weak or undefended targets, for naval gun fire support, of if they felt like they had sufficient defenses against the enemy's Exocets or Harpoons that they could close to gun range without being struck by one. quote:
ORIGINAL: pjcoia So, in the missile age, we have surface groups bristling with anti-ship missiles and engagement ranges in the tens to hundreds of kilometres. What would have been the doctrine once missiles had been expended? I can understand that in some theatres, say the North Sea or The Med, that aircraft would play a big factor, but would the groups have closed to gun range, or would they have retired to fight another day? Were ASMs essentially about exerting a zone of control, or were there expectations of eliminating surface groups for sea control in the modern age (70s onwards)? In the game, vessels will close to gun range, and well, they all have guns, so why not? But sometimes it appears suicidal when one side had weapons outranging the other (as often the USSR did) and therefore would expend their ammo in the initial exchange. In "real life" would we expect the Soviet Groups to launch and retire to fight another day, or to close within Exocet and Harpoon range? It is genuinely hard to find historical precedents so perhaps this is just a theoretical question. In the gun era, especially the dreadnought arms race of WW1, ships were very cautious about engaging only on favourable terms, even at the expense of accuracy, so as to preserve ships to fight another day (esp. Sturdee at the Falklands). Plainly ammo is easier to replace then a vessel. As a player, there are often no penalties for losing vessels, so I do tend to go "all in", and maybe that's a scenario gap, but it would be interesting to hear about real world doctrine.
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