Araner
Posts: 50
Joined: 10/27/2014 Status: offline
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I've been looking into ways to incorporate more realistic casualty evacuation procedures into my scenarios and would like to hear suggestions for scripts/events/actions etc... which would account for recovery of downed pilots/evacuation crews etc... when an aircraft or surface vessel is damaged or destroyed. As far as I can tell, most of the necessary database components are available in the form of radio beacons, life rafts, downed airmen units etc... The first method which occurs to me would be to configure an event which teleports a liferaft/beacon/downed pilot to a given location whenever a unit is destroyed. A condition could also be set which teleports a downed pilot unit if the crash is over land or a life raft if at sea. I'm not sure however, if it is possible to automatically teleport to the location where an attack has occured, or if it is possible to bundle a life raft/downed pilot together with a radio beacon as would happen in real life. This also seems like the kind of thing that would be perfect for LUA, but I'd need some guidance with setting something like that up. Of course, automatically adding a lifeboat is only half the battle... The real question is about how to actually configure a rescue mission... I'm guessing you could set up a land-based rescue by setting up a ferry mission to a landing zone, but I could only picture doing this manually. A sea-borne combat rescue is an entirely different animal however since AFAIK it would only fit into a support mission parameters... Another situation to consider is how many survivors there would likely be in the case of a modern missile attack on a surface vessel. If one considers the amount of attention modern land forces place on casualty evacuation, then the loss of say, a DDG 51 would demand an immediate reaction in the form of rescue operations, medevacs, casualty/survivor searches etc... In the Falklands War the HMS Sheffield, and Coventry had about the same complement as on a modern DDG-51 (roughly 280 men) and each lost about 20 men while the other 260 had to be rescued. Thats a lot of lifeboats to account for in the open ocean! In any case, this all relates to a larger issue of how best to account for the effect of human casualties as opposed to unit damage. I don't mean in some kind of "hidden cost of war" nonsense, but rather in terms of how scoring is calculated and in the overall gameplay. For example, why would the loss of a small UAV like the RQ-21 Raven be considered equal to the loss of say a C-130 full of troops? Even if the economic value of the hardware was closer in comparison, surely the loss of a planeload full of troops would have serious political and strategic repercussions far beyond the cost of the destroyed aircraft?
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