Rakkasan101
Posts: 17
Joined: 3/10/2015 Status: offline
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I was curious to know what this game might have in the way of "battlefield conditions", or what some might call "Heat of Battle" or "Murphy" In ASL, there were obviously the "Heat of Battle" tables, whereby things could happen that were interesting but outside the player's control. Just like combat. In addition, the sniper counter was always marauding through the battlefield, throwing a wrench in the best laid plans. I feel that most of the best squad-based board games have this element in there anyway. Mark Walker's "Heroes" series had lots of well, hero generation. Combat Commander has more "random" events than you can shake a stick at. Kind of the essence of small unit war gaming, if ya ask me. If I read the AAR correctly, it seems like units battle harden in this game, which is cool. Also, will this game have anything in terms of literal battlefield conditions? Weather? does Arty perhaps leave shell holes? Is there a chance that burning wrecks spill smoke into a random hex, creating new hindrances and opportunities? Can buildings be rubbled? Basically, is there anything that "changes" the battlefield as you play?
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