palne
Posts: 73
Joined: 9/18/2007 Status: offline
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I kind of like this "new rule" By allowing ships to stay at sea in their current box, it prevents the absolute screwing that can occur when one side gets a double-turn. That is, goes last, and then goes first. For example, one side goes into a sea zone and works over the other sides convoys. Then end of turn, and combatants return to base. Next turn, aggressor side goes to the same sea zone and really works over the same convoy system that is now bereft of surface ships. Now I'm not talking about the typical light ships in the 0 box, covered by light ships in the 1 box, that provide protection against limited sub attacks. I'm talking about that AND some heavy ships in the 3/4 box to help protect against large surface fleets from entering the sea zone and doing 10+kills on convoys! This can happen before the defending side can re-enforce the zone--resulting in devastating loss of economic output and corresponding gearing. Specific zones include: CW: North Atlantic Bay of Biscay Japan: China Sea S. China Sea. By allowing ships to remain in their box, they can at least dish out damage even if out-gunned. I don't see a down side to this because fleets that remain at sea would really limit their mobility. So, they could slide down the sea boxes in their current sea zone during the next turn, or return to base, have HQ's (and others) flip them again, and return to sea. Both seem fair consequences in exchange for preventing catastrophic convoy losses (and economic losses) to CW or JPN....
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