Revthought
Posts: 523
Joined: 1/14/2009 From: San Diego (Lives in Indianapolis) Status: offline
|
quote:
ORIGINAL: SigUp quote:
ORIGINAL: Revthought Let's revist those points then. What was mentioned as specific example was the treatment of the native population, problem here is, how far do you allow people to go without drifting into absolute fantasy? The mistreatment of the population as Untermenschen was core nazi policy. Correct; however, not necessarily Wermacht policy. DC:B--another theatre wide operational game--handles this in this way. With relationships. As overall commander you can make choices about how much you are going to go along with the SS. If you refuse to cooperate, your relationship with Hitler, Himmler, and others tanks. If it gets bad enough, you will be replaced. Even if it's just bad, this will harm your ability to ask for oil allocations and transfer of units between AG. It will also effect how much influence you have with Hitler regarding the goals he sets (and if you do not try to accomplish these you're sacked). Or you could take the middle ground and just lodge a protest and let it slide. On the converse side, what you get for protecting the civilian population as best you can is less partisans. And this doesn't mean that as a whole that nazi policy is actually ignored, it just abstracts that on a day to day basis, the Wermacht is treating the civilians better--maybe you stop the practice of revenge killing in a town somewhere--you do enough to ensure that fewer people see resistance as the only alternative. In DC:B treating civilians as well as you can does not eliminate partisans. It just reduces their strength. And this is already in a game, which falls into the same family as WiTE!. WiTE is still the better game, but DC:Bs inclusion of the "politics" of theater command is the most innovative thing this genre has seen in years. I reccomend you play it before you say it just cannot be done.. PS. On this point it was also a matter of policy that the military did not enjoy operational freedom, yet in WiTE you can do whatever you want, including moving whole Panzer Groups between Army Group. This is totally "unrealistic" too. quote:
You can't just come here and say, what if they had treated them better. Because if you did you would be changing the very nature of the nazi regime. Change its very nature and you don't have a war in the first place. No, but I see no problem (as stated above) with the commanding general lodging a protest, or even saying, "we are not going to integrate your death squads in any way to the army" then living with the potential consequences. quote:
As for production, in WitP the power gap between the US and Japan is far bigger than the one between Germany and the Soviet Union. The production there allows the Japanese side to be more creative in how to script its demise. Meanwhile on the Eastern Front a central advantage of the Soviet side was their more efficient production compared to the German side. They were able to churn out far more units with their invested resources than the Germans. Allow the Germans to build and optimise as they desire and you are destroying the historical balance in a way that far exceeds what's being done in WitP. You can't come here and compare apples to oranges. Sure; however, I think this is really superficial in as much as we (or at least I) am not saying "give players total control." You cannot have Germans churning out T-34s for instance, or "deciding" to put the reich on a total war footing in 1941. Choosing the "more pz iv's" option will not negate the Soviet advantage in any real way--AND you could link it to a decision/relationship system like DC:B where the worse your relationship with high command, the less likely it is your "reccomendations" about production will be given any merit. What's more it such a system, broadly, would help remove the current fantasy aspects of this game. For instance, I will move whole panzer groups if I want, I will pursue any objective I want, I will just abandon major cities, I will play like there was never any such thing as "no step back" orders for either side. In essence, ahistorical play would still be possible; however, like in real life, if Stalin says "defend Kiev to the last drop of blood," and the player ignores this, he might save his men and material, but there will be consequences[/I] that the player will have to live with.
< Message edited by Revthought -- 2/5/2016 4:01:21 PM >
|