Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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That might be true against an inexperienced player, but not one with time under his belt. Right now, I can put together 2+ divisions. If I landed with that force on, say, Java, John wouldn't like it and it would pose a problem, but it would be too small to represent a long-term, lasting threat, and he'd know it. So he'd focus on extinquishing Sumatra and then he'd turn his attention fully to the newer threat. Or, if I used those divisions to attack the Marshalls, John would just laugh. He'd know that he had plenty of time to attend to a threat in a non-critical area at his leisure. The way to get John is to come at him with a big force right in the breadbasket. Java meets that criteria, but I'm going to need six or eight divisions to pose a credible (read: real) threat. In that way the game has done a fine job. It should be VERY hard for the Allies to mount another huge invasion in this theater just four months after invading Sumatra. Think of Europe - the Allies engaged in five major amphibious operations in three years - North Africa, Sicily, Anzio, Normandy, Riviera. I recall Eisenhower commenting on how long it would take to cobble together another invasion if D-Day failed. In the Pacific, the Allies invaded Guadalcanal. Next was Tarawa, the following year, and involving just a division or two, right? From that perspective, mounting an invasion using 7+ infantry divisions in November of '42 represents a huge commitment and the Allies should by all rights be hampered in mounting another for quite some time. So this feels right. And from my perspective, I'd rather do the next invasion right as opposed to trying to startle John with an undercapitalized effort in the near term.
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