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RE: New Units for PC - 2/6/2016 7:31:42 AM   
Brazenman

 

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German Corps HQ

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Post #: 451
RE: New Units for PC - 2/6/2016 7:31:58 AM   
Brazenman

 

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Soviet mech Corps HQ

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Post #: 452
RE: New Units for PC - 2/6/2016 10:59:54 AM   
Anduril


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H.Balck wrote:
quote:

I have an prestige bug after round 10 - I dont known what it is !

Der Fehler hängt mit dem Prestige soft cap zusammen. Ist soft cap eingeschaltet (soft sap=1) kommt es zum Fehler. Mit ausgeschaltetem soft cap(soft cap=0), wird das Prestige korrekt berechnet und angezeigt.
Mögliche Ursache: die in Runde 10 erscheinenden Core-Einheiten(Me109 + evtl. Hs123).

Prestige bug is caused by the gamerules.
soft cap on (soft cap=1)= prestige bug
soft cup off (soft cap=0)= without prestige bug.

Eventual cause: core units in round 10.

< Message edited by Anduril -- 2/6/2016 12:07:53 PM >


_____________________________

Sorry for my bad scool english.

(in reply to Brazenman)
Post #: 453
RE: New Units for PC - 2/7/2016 12:15:37 AM   
Putin


Posts: 21
Joined: 10/21/2015
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quote:

ORIGINAL: Brazenman

H.Balck wrote:

H.Balck's PG3D Campaign

There are the 2 scenarios of my PG3D Campaign !
Please post the download link and test the scenarios.
I have an prestige bug after round 10 - I dont known what it is !

Need help with this and the scenario victory conditions - maybee some addional scripts.

Thank you all and have fun with this newest stuff comes with newe parameters and brand new units.
BTW - I dont like to see any of my newest units in other projects.

download link:
http://www.file-upload.net/download-11278890/H.BalcksCampaign.zip.html

There are the english audio files - if someone dont understand german!
https://www.sendspace.com/file/fhbgd9

Many new Heroes in the Campaign !
Hans Beimler !!!
https://www.youtube.com/watch?v=OtQgNb1Z9p0
http://www.pic-upload.de/view-29644997/HansBeimlermeinKamerad.png.html

Michael (H.Balck)


Downloaded , installed connect this mod through JSGME but the game does not see this work ( please write a detailed instruction what and where to install something to play a game of Spanish passion !?


(in reply to Brazenman)
Post #: 454
RE: New Units for PC - 2/7/2016 6:58:14 AM   
Brazenman

 

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H.Balck wrote:

Looks like it rund now !
Please test it out !!!

You can post it...

I found the wrong core slots entry after round 10. Than I have an reinforment contingent of 2 german planes - but I forgot to set the new core slots after roeund 10.

I hope that was the wrong thing.

Karaganow - I need help with the victory conditions - why can't I read it in the scenario screen like other scenarios. My victory conditions are wrong ???

You can post this question also in forum please...

Link
https://www.sendspace.com/file/vbe10k

(in reply to Putin)
Post #: 455
RE: New Units for PC - 2/7/2016 4:06:29 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
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quote:

ORIGINAL: Brazenman

River Armored Boat Typ 1124

Link
https://www.sendspace.com/file/n9mlb2



River Monitor
(switchable between Katjuscha Rocket luancher (Art) and 30mm Guns (AT)

Link
https://www.sendspace.com/file/28dh9n


Excuse me, but the Soviet river monitors (Zhelyaznikov, Udarny and so forth) were armed: 2 - 130mm guns, 4 - 45 mm cannons, 6 - coaxial machine gun Maxim.

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Post #: 456
RE: New Units for PC - 2/7/2016 4:21:15 PM   
Kompolka


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quote:

ORIGINAL: Brazenman

Soviet mech Corps HQ



Sorry, but the Soviet generals never wore blue coats. They preferred black leather coats.

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Post #: 457
RE: New Units for PC - 2/7/2016 7:46:01 PM   
Brazenman

 

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H.Balck wrote:
Can you answer to this Kompolka:
http://i.imgur.com/3p5QBkP.jpg
http://www.armchairgeneral.com/rkkaww2/uniform/2/Uniform_2_3.jpg

< Message edited by Brazenman -- 2/7/2016 8:47:48 PM >

(in reply to Kompolka)
Post #: 458
RE: New Units for PC - 2/7/2016 7:51:36 PM   
Brazenman

 

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H.Balck wrote:
another blue coat for Kompolka:


(in reply to Brazenman)
Post #: 459
RE: New Units for PC - 2/8/2016 5:11:46 AM   
Brazenman

 

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Soviet Marshal

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Post #: 460
RE: New Units for PC - 2/8/2016 9:53:16 AM   
Brazenman

 

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H.Balck wrote:

I created 2 new main features for Panzer Corps:
1. Animated Generals in briefing scnearios
2. Animated Unitcars
https://www.youtube.com/watch?v=9yVHd84RrtY&feature=youtu.be

Now I search a way to insert ingane start Scenario videos.
Also possible would be animated units on map - maybee some turret looping moves for the tanks and moving Infantry.

(in reply to Brazenman)
Post #: 461
RE: New Units for PC - 2/8/2016 3:31:53 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
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quote:

ORIGINAL: Brazenman

Soviet Marshal



That is quite another thing!
Do not be offended by me. I just want to help you
It's your right to listen to me or not
In any case, thank you for beautiful units!
It's a great job!

(in reply to Brazenman)
Post #: 462
RE: New Units for PC - 2/9/2016 2:10:39 PM   
Brazenman

 

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H.Balck wrote:

Campaign work now !
1st two scenarios are playable and coming full scripted and fine tuned.
New animated UC features for testing are included for two units (BT-5 and CR-32)
Animated General Briefings included !
Have fun !

download:
http://www.file-upload.net/download-11292340/PanzerGeneral3dCampaign.zip.html

Harder reworked 1st scenario after 1st test play
https://www.sendspace.com/file/tc213b

< Message edited by Brazenman -- 2/9/2016 4:58:43 PM >

(in reply to Kompolka)
Post #: 463
RE: New Units for PC - 2/10/2016 7:31:33 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
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By the way, it would be nice to make a penal battalions (new unit for the Red Army).
This was the main striking force of the Red Army. They were used to break the strong defensive lines.

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Post #: 464
RE: New Units for PC - 2/11/2016 12:39:25 PM   
Brazenman

 

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Ya-12 finished
http://fs5.directupload.net/images/160211/m5jl6hbc.png




H.Balck wrote:
This is one typ of possible new unit cards !
Its enough in this way ? Or should I addid a 360° view together with this moving animation?


< Message edited by Brazenman -- 2/11/2016 1:40:57 PM >

(in reply to Kompolka)
Post #: 465
RE: New Units for PC - 2/12/2016 2:06:07 AM   
Putin


Posts: 21
Joined: 10/21/2015
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quote:

ORIGINAL: Brazenman

H.Balck wrote:

Campaign work now !
1st two scenarios are playable and coming full scripted and fine tuned.
New animated UC features for testing are included for two units (BT-5 and CR-32)
Animated General Briefings included !
Have fun !

download:
http://www.file-upload.net/download-11292340/PanzerGeneral3dCampaign.zip.html

Harder reworked 1st scenario after 1st test play
https://www.sendspace.com/file/tc213b

how to install this mod ? doesn't work ....

(in reply to Brazenman)
Post #: 466
RE: New Units for PC - 2/12/2016 9:01:07 AM   
Brazenman

 

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Italian Motorcycles finished
Here is the animated new UC


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Post #: 467
RE: New Units for PC - 2/12/2016 11:15:33 AM   
R35

 

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Looking at these I can only guess that the next step will be to make the units in the info cards fire their guns. And maybe when you`ll see the bullets coming out of the barrel, going forward and then stopping in midair before going back into the barrel of the gun (like the exhaust smoke does in the examples from above) you`ll realize that it doesn`t look good overall. Besides, cumulatively, all these animated cards will probably consume more resources than is good for the game. In the past, there were problems reported with the memory because of excessive number of customized unit sounds. In my opinion you`d be better off replacing the units that are still vanilla, instead of putting the effort into redoing the style of the ui cards yet again.

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Post #: 468
RE: New Units for PC - 2/12/2016 1:39:14 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline

quote:

ORIGINAL: R35

Looking at these I can only guess that the next step will be to make the units in the info cards fire their guns. And maybe when you`ll see the bullets coming out of the barrel, going forward and then stopping in midair before going back into the barrel of the gun (like the exhaust smoke does in the examples from above) you`ll realize that it doesn`t look good overall. Besides, cumulatively, all these animated cards will probably consume more resources than is good for the game. In the past, there were problems reported with the memory because of excessive number of customized unit sounds. In my opinion you`d be better off replacing the units that are still vanilla, instead of putting the effort into redoing the style of the ui cards yet again.


+1

I couldn't agree more!

_____________________________

Richard

(in reply to R35)
Post #: 469
RE: New Units for PC - 2/12/2016 2:41:16 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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Panzer_38(t)A
new camo style and UC



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Post #: 470
RE: New Units for PC - 2/12/2016 2:45:20 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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quote:

ORIGINAL: R35

Looking at these I can only guess that the next step will be to make the units in the info cards fire their guns. And maybe when you`ll see the bullets coming out of the barrel, going forward and then stopping in midair before going back into the barrel of the gun (like the exhaust smoke does in the examples from above) you`ll realize that it doesn`t look good overall. Besides, cumulatively, all these animated cards will probably consume more resources than is good for the game. In the past, there were problems reported with the memory because of excessive number of customized unit sounds. In my opinion you`d be better off replacing the units that are still vanilla, instead of putting the effort into redoing the style of the ui cards yet again.


H.Balck wrote:

1st I work thus UC not for you or the community.
Also It cost me only 5 minutes to do that.
What is your problem?
I dont like to play on your Vanilla!!!
We work on our own scenarios and play in our own community.

(in reply to R35)
Post #: 471
RE: New Units for PC - 2/12/2016 3:14:54 PM   
R35

 

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Joined: 8/10/2013
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quote:

ORIGINAL: Brazenman
H.Balck wrote:

1st I work thus UC not for you or the community.
Also It cost me only 5 minutes to do that.
What is your problem?
I dont like to play on your Vanilla!!!
We work on our own scenarios and play in our own community.

Just to clarify: the graphics that are posted in this thread are not meant for the community here, at the Matrix forums?

(in reply to Brazenman)
Post #: 472
RE: New Units for PC - 2/13/2016 12:48:05 PM   
T2_2112

 

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Joined: 6/25/2012
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quote:

ORIGINAL: Brazenman

H.Balck wrote:
This is one typ of possible new unit cards !
Its enough in this way ? Or should I addid a 360° view together with this moving animation?



In the past, there were problems reported with the memory because of excessive number of customized unit sounds. Now we have BIG MAP, A LOT new anime PNG file for near 1000 units @@ i fear the game engine will be lag, but can try cos it nice. For fighting vehicles, i love to see it fire than moving

(in reply to Brazenman)
Post #: 473
RE: New Units for PC - 2/14/2016 3:24:44 AM   
Brazenman

 

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H.Balck wrote:
From now on - no more post in forum !!!
But you can post my facebook page in forum for our collectively interests:
https://www.facebook.com/Panzer-Corps-PG3D-Campaign-938268412916111/?skip_nax_wizard=true


(in reply to T2_2112)
Post #: 474
RE: New Units for PC - 2/21/2016 8:18:03 AM   
Svetlanka


Posts: 89
Joined: 7/13/2015
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After the release of Soviet Corps
it would be good to add

AT-1
Autocar_Halftrack
IS-3
SU-11
SU-6
T-34-57
Yermolayev Yer-2
Finnish Ski
Axis 76.2mm M1942
Axis Bofors 40mm

(in reply to Brazenman)
Post #: 475
RE: New Units for PC - 2/21/2016 8:29:36 AM   
Svetlanka


Posts: 89
Joined: 7/13/2015
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quote:

ORIGINAL: Brazenman


quote:

ORIGINAL: Svetlanka


quote:

ORIGINAL: Karaganov


quote:

ORIGINAL: R35

I think it`s best if I retire now. I don`t think my current schedule fits in with what seems to be desired here.



This is bad news
It is a pity if this is true. R-35 has done a fantastic job. I hope that he will come back with time. But in any case, thanks to him!



I feel sorry for that the R-35 stopped work on the mod. I think that many guys like to play vanilla scenarios. And this decision is very great misfortune for them.


H.Balck wrote:
For now I am work to include all new soviet units in R35 engine - also with new unit card style.
Needs some days.



Brazenman and H.Balck
I repeat my question
You wrote earlier that will soon be ready all new soviet units in R35 engine
Do I understand correctly that we can forget about it?

(in reply to Brazenman)
Post #: 476
RE: New Units for PC - 2/21/2016 12:42:49 PM   
Brazenman

 

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Joined: 1/23/2015
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quote:

ORIGINAL: Svetlanka

After the release of Soviet Corps
it would be good to add

AT-1
Autocar_Halftrack
IS-3
SU-11
SU-6
T-34-57
Yermolayev Yer-2
Finnish Ski
Axis 76.2mm M1942
Axis Bofors 40mm


AT-1 is ready
https://www.facebook.com/Panzer-Corps-PG3D-Campaign-938268412916111/?skip_nax_wizard=true

< Message edited by Brazenman -- 2/21/2016 1:44:21 PM >

(in reply to Svetlanka)
Post #: 477
RE: New Units for PC - 2/21/2016 12:59:47 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline

quote:

ORIGINAL: Svetlanka


quote:

ORIGINAL: Brazenman


quote:

ORIGINAL: Svetlanka


quote:

ORIGINAL: Karaganov


quote:

ORIGINAL: R35

I think it`s best if I retire now. I don`t think my current schedule fits in with what seems to be desired here.



This is bad news
It is a pity if this is true. R-35 has done a fantastic job. I hope that he will come back with time. But in any case, thanks to him!



I feel sorry for that the R-35 stopped work on the mod. I think that many guys like to play vanilla scenarios. And this decision is very great misfortune for them.


H.Balck wrote:
For now I am work to include all new soviet units in R35 engine - also with new unit card style.
Needs some days.



Brazenman and H.Balck
I repeat my question
You wrote earlier that will soon be ready all new soviet units in R35 engine
Do I understand correctly that we can forget about it?


Guys and girls
I've long since how not to play vanilla
It's not interesting for me
Forgive me, but I'm tired of being a mediator in this matter

I think that R-35 is a very kind and sympathetic guy, and sooner or later he still post out new update for vanilla.

(in reply to Svetlanka)
Post #: 478
RE: New Units for PC - 2/21/2016 2:05:27 PM   
R35

 

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Joined: 8/10/2013
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Is there interest in an update that would make the mod compatible with the latest Panzer Corps patch?

As many of you may know, the latest PzC expansion is enabled by a patch (v1.25) which adds the new factions (Finland and Japan) and several units, among other things. The mod contains several units and other features that have different IDs in the newest PzC patch. This would result in conflicts if you install the mod after the v1.25 patch and try to play the official content. If I find time to implement this for my own use I may consider releasing it if people want that.

The proposed update would only contain the text files and will have several graphical limitations. H.Balck has not covered all the units that have been introduced with v1.25 and even those graphics that he released recently would not be included because he has already announced that he restricts their use to his personal projects. So for example, the Finnish Ski infantry will look just like the regular Finnish Infantry and so on.

quote:

I've long since how not to play vanilla

The mod simply changes the unit graphics and adds more entries for new units. Weather you use it to play the PzC vanilla content or something else is entirely up to you. Niki`s Allied General and Panzer General campaigns that are available at Slitherine, among other mods, are fully compatible with it. I`ve used the mod to play my custom made scenarios for example. Nobody stops you to make new scenarios to suit your taste. At the same time, the fact that we lack the content necessary for the vanilla scenarios (like the graphics for some of the Finnish units or the desert camo for all factions) also means that anyone wanting to make a custom scenario will have troubles depicting such a battle too.

(in reply to Brazenman)
Post #: 479
RE: New Units for PC - 2/21/2016 2:56:45 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline
quote:

ORIGINAL: R35

Is there interest in an update that would make the mod compatible with the latest Panzer Corps patch?

As many of you may know, the latest PzC expansion is enabled by a patch (v1.25) which adds the new factions (Finland and Japan) and several units, among other things. The mod contains several units and other features that have different IDs in the newest PzC patch. This would result in conflicts if you install the mod after the v1.25 patch and try to play the official content. If I find time to implement this for my own use I may consider releasing it if people want that.

The proposed update would only contain the text files and will have several graphical limitations. H.Balck has not covered all the units that have been introduced with v1.25 and even those graphics that he released recently would not be included because he has already announced that he restricts their use to his personal projects. So for example, the Finnish Ski infantry will look just like the regular Finnish Infantry and so on.

quote:

I've long since how not to play vanilla

The mod simply changes the unit graphics and adds more entries for new units. Weather you use it to play the PzC vanilla content or something else is entirely up to you. Niki`s Allied General and Panzer General campaigns that are available at Slitherine, among other mods, are fully compatible with it. I`ve used the mod to play my custom made scenarios for example. Nobody stops you to make new scenarios to suit your taste. At the same time, the fact that we lack the content necessary for the vanilla scenarios (like the graphics for some of the Finnish units or the desert camo for all factions) also means that anyone wanting to make a custom scenario will have troubles depicting such a battle too.



Excellent!
I think that a lot of guys will be happy!
I do not like playing against the AI. But a lot of guys on the contrary prefer to play with the AI. So it will be good news for them.

< Message edited by Brazenman -- 2/21/2016 4:13:19 PM >

(in reply to R35)
Post #: 480
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