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RE: CMANO v1.10 Release Candidate

 
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RE: CMANO v1.10 Release Candidate - 1/27/2016 2:39:18 PM   
ojms


Posts: 230
Joined: 9/16/2014
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quote:

ORIGINAL: Sunburn
* Includes updated versions of the scenarios "Green Tide" and "Operation Brass Drum".


One issue I've noticed with the latest version of Brass Drum is that the Reapers don't have the range to get around the larger exclusion zone.

(in reply to Dimitris)
Post #: 31
RE: CMANO v1.10 Release Candidate - 1/27/2016 6:04:15 PM   
FTBSS

 

Posts: 201
Joined: 8/25/2014
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RC2 does not seem to over write RC1 when I extract to Command Folder. Any suggestions?

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Post #: 32
RE: CMANO v1.10 Release Candidate - 1/27/2016 10:26:50 PM   
Mini_Von


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Joined: 12/17/2013
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@ FTBSS

You can try to extract the files to a folder on your desktop and manually move the files to their appropriate place. Select YES when Windows asks if you would like to overwrite the files.

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Post #: 33
RE: CMANO v1.10 Release Candidate - 1/27/2016 11:36:31 PM   
FTBSS

 

Posts: 201
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quote:

ORIGINAL: Mini_Von

@ FTBSS

You can try to extract the files to a folder on your desktop and manually move the files to their appropriate place. Select YES when Windows asks if you would like to overwrite the files.


Thanks did it from inside command file but worked like a charm thanks.

(in reply to Mini_Von)
Post #: 34
RE: CMANO v1.10 Release Candidate - 1/29/2016 10:37:10 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

Windows SmartScreen on my PC seems to be having issues with Command.exe from Post #30. (Yes, I know I can override it).

Interestingly it didn't mind mind RC1 from post #1.

Gotta love MicroSoft......



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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Dimitris)
Post #: 35
RE: CMANO v1.10 Release Candidate - 1/30/2016 4:40:57 AM   
FlyingBear

 

Posts: 133
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Not sure where the v1.10 release party will be held... But if it was around here I would totally buy you guys a round. Your stuff is awesome.

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Post #: 36
RE: CMANO v1.10 Release Candidate - 1/31/2016 5:43:49 PM   
rmwilsonjr

 

Posts: 109
Joined: 1/8/2011
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I have Build 757.12 (v 1.092) up and running and have downloaded v 1.10, B757.10 and B757.11, but I can't get either of them to update my program. They seem to download from the Matrix link much faster than the 48M file size would typically download, but nothing hangs up and the "extract all" function seems to work fine also. I've been waiting to play the new version for some time as the updates look awesome. Any ideas?

(in reply to Dimitris)
Post #: 37
RE: CMANO v1.10 Release Candidate - 1/31/2016 5:48:31 PM   
Dimitris

 

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Command v1.10 Release Candidate 3 - Build 775.12

This is an incremental update to CMANO v1.09.

Superseded by v1.10 RC4 - B775.13: http://www.matrixgames.com/forums/fb.asp?m=4018151

==========================================
CHANGES FROM v1.10 RC2 - B775.11
==========================================

FIXED: No installation icon displayed for "naval base"-type group
FIXED: [B775.11] - Super binoculars / weather

* Significant enhancements to unguided weapon accuracy calculations, and ship gunnery in particular:

1) The moving-target accuracy penalty (as target speed increases, accuracy errors may increase up to double) applies only for local-control mounts, e.g. a pedestal-mounted machine gun with no automated sight or a main gun that has lost its normal FC director and is used in emergency "manual" mode. Weapons that retain their FC director are assumed to easily compensate for target movement (if the TDC could do it in WW2...).

2) As more than 5 rounds in a salvo are shot, the accuracy of each shot/burst gradually increases, eventually stabilising to 33% of original CEP (against land/sea targets) and double the original PoK (against air targets) after the 25th shot. This models the ability of FC systems (particularly those with radar) to observe the errors on the first firings and adjust their aim.

For example, with an LCS shooting 100 bursts of 57mm gunfire against a target ship, the first 5 bursts use the nominal CEP and PoK values, and then accuracy starts to improve:
* Bursts #6-#10: CEP reduced by 10%, PoK improved by 10%
* Bursts #11-#15: CEP reduced by 20%, PoK improved by 25%
* Bursts #16-#20: CEP reduced by 30%, PoK improved by 50%
* Bursts #20-#25: CEP reduced by 50%, PoK improved by 75%
* Subsequent bursts: CEP reduced by 70%, PoK improved by 100%

(This, incidentally, also means that "one pass, haul a$$" becomes even more critical for aircraft in penetrating AAA-heavy areas. If you stick around to re-attack or observe/DBA, not only do the gunners get more shots are you but each shot gets ever more likely to nail you.)

3) As range to target decreases and shots become flatter-trajectory, the siluette of the target becomes more visible to the weapon aim rather than the flat target area. This significantly increases the probability of a direct hit. (It also makes it more imperative to control the "open fire" range through WRA rather than simply blast at maximum range.)

< Message edited by Sunburn -- 2/2/2016 10:09:18 AM >


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Post #: 38
RE: CMANO v1.10 Release Candidate - 1/31/2016 6:41:15 PM   
rmwilsonjr

 

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Don't know what you did, but I just downloaded B 775.12, RC3, and it worked like a charm. Not sure why RC1 and 2, wouldn't (per my last post) but not going to fret the small stuff now. Thanks.

(in reply to Dimitris)
Post #: 39
RE: CMANO v1.10 Release Candidate - 1/31/2016 9:28:12 PM   
FoxZz

 

Posts: 92
Joined: 4/28/2015
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Those new updates are brilliant, I love it so far :).

However, with the new aircraft weight and maneuvrability mechanic, which is great, will the aircrafts loadouts be updated new loadouts with 1 fueltank or no fueltank ?

Like for example :

- 6 AAM or 4 AAM or 2 wingtip AAM ?
- 1 central line tank and 6 AAM or 4 AAM ?

Indeed, such air defense loadouts give the plane the ability to move in its entire flight domain without restriction and with no to very low maneuvrability decrease (outside fuel load).

Also, in the next updates, can you include a jettison fuel tanks/armements(except self defense AAM) function ?
As well as an option in the loadouts screen which would be like take off with 50% inboard fuel with a little check box ? Indeed, this fuel setup is very common for air-defense scenarios and is often use as a benchmark to compare aircraft. So since it's quiet common, it would spare the time of setting a fuel value manually.

Thanks :)

(in reply to rmwilsonjr)
Post #: 40
RE: CMANO v1.10 Release Candidate - 2/1/2016 3:15:49 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
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quote:

ORIGINAL: Sunburn

2) As more than 5 rounds in a salvo are shot, the accuracy of each shot/burst gradually increases,

The overheating/worn auto-cannon barrels said "The hell it is!".

Might be as well implement the gun/cannon condition, and add penalty of CEP when barrel is overheating or worn out. It can be repaired when replaceable spares (as ammunition) can be used.

Some vintage and shoddy-built barrels still have issues with that, compare to the much advanced guns with >90s tech.

(in reply to Dimitris)
Post #: 41
RE: CMANO v1.10 Release Candidate - 2/1/2016 3:20:37 PM   
mikmykWS

 

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quote:

ORIGINAL: Dysta

quote:

ORIGINAL: Sunburn

2) As more than 5 rounds in a salvo are shot, the accuracy of each shot/burst gradually increases,

The overheating/worn auto-cannon barrels said "The hell it is!".

Might be as well implement the gun/cannon condition, and add penalty of CEP when barrel is overheating or worn out. It can be repaired when replaceable spares (as ammunition) can be used.

Some vintage and shoddy-built barrels still have issues with that, compare to the much advanced guns with >90s tech.


Barrel overheating won't be approached in build 1000.1 . We hope to get there by 2025

Mike


_____________________________


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Post #: 42
RE: CMANO v1.10 Release Candidate - 2/1/2016 3:30:05 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
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quote:

ORIGINAL: mikmyk

Barrel overheating won't be approached in build 1000.1 . We hope to get there by 2025

Mike


At least you made a response.

(in reply to mikmykWS)
Post #: 43
RE: CMANO v1.10 Release Candidate - 2/1/2016 4:01:42 PM   
kaburke61

 

Posts: 225
Joined: 9/25/2013
Status: offline
Thanks guys, this is a great improvement.

Quick test playthrough of Goblin on the Doorstep, it now didn't take a Frigate over 40+ shells to badly damage an AGI from Medium range. Whether it's realistic or not (I've never served on a Frigate!), but it seems more, and it is definitely more enjoyable.

(in reply to mikmykWS)
Post #: 44
RE: CMANO v1.10 Release Candidate - 2/1/2016 7:43:14 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline

quote:

ORIGINAL: FoxZz

Those new updates are brilliant, I love it so far :).

However, with the new aircraft weight and maneuvrability mechanic, which is great, will the aircrafts loadouts be updated new loadouts with 1 fueltank or no fueltank ?

Like for example :

- 6 AAM or 4 AAM or 2 wingtip AAM ?
- 1 central line tank and 6 AAM or 4 AAM ?

Indeed, such air defense loadouts give the plane the ability to move in its entire flight domain without restriction and with no to very low maneuvrability decrease (outside fuel load).

Also, in the next updates, can you include a jettison fuel tanks/armements(except self defense AAM) function ?
As well as an option in the loadouts screen which would be like take off with 50% inboard fuel with a little check box ? Indeed, this fuel setup is very common for air-defense scenarios and is often use as a benchmark to compare aircraft. So since it's quiet common, it would spare the time of setting a fuel value manually.

Thanks :)


Is it common for aircraft to take off with only 50% fuel on a combat mission? I've heard of this when dealing with an ord load that would exceed max take off weight with full onboard fuel, then tanking after climbing to altitude. But I haven't heard of reducing fuel to improve kinematics for an air superiority mission. Is this really a thing?

(in reply to FoxZz)
Post #: 45
RE: CMANO v1.10 Release Candidate - 2/1/2016 8:47:34 PM   
Mini_Von


Posts: 134
Joined: 12/17/2013
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quote:


ORIGINAL: Primarchx

Is it common for aircraft to take off with only 50% fuel on a combat mission? I've heard of this when dealing with an ord load that would exceed max take off weight with full onboard fuel, then tanking after climbing to altitude. But I haven't heard of reducing fuel to improve kinematics for an air superiority mission. Is this really a thing?


I can't speak for all fighters, but I was a USAF F-16 Crew Chief for 4 years in the 90s. I always refueled the aircraft to its maximum fuel load. The only variable was how many external fuel tanks were loaded. Usually 1 centerline tank for air to air loadouts or 2 wing tanks for air to ground.

Usually having to much fuel is not a problem for the pilots. Most of the time they can't get enough of it. The pilots can adjust their fuel burn by throttle setting and cruise altitude. It's better to have a little extra than not enough.

Typically an F-16 flight is between 1.0 to 1.5 hours long with 1 or 2 external tanks fully fueled. Any longer and the pilots will have to hit a tanker.

< Message edited by Mini_Von -- 2/4/2016 3:56:26 PM >


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Post #: 46
RE: CMANO v1.10 Release Candidate - 2/1/2016 10:05:28 PM   
mikmykWS

 

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Joined: 3/22/2005
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I wouldn't expect us to tackle fuel logistics to the point of players dialing in fuel levels to the liter ( or is that gallon) regularly although there will be a lua function. Additionally we'll definitely add more load outs though if we can show they exist.

Jettison has been asked for a bunch and we'll take a look to see what we can do. We totally get the modeling concern, it's valid but we've got to make sure players can't easily crash their planes. That's bigger.

Otherwise wait and see where we are going with our flight planning models. At the end of the day this sim is doing more than most and we'll continue forward on that path as long as we are happy doing so.

Mike

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Post #: 47
RE: CMANO v1.10 Release Candidate - 2/1/2016 10:30:06 PM   
Excroat3

 

Posts: 436
Joined: 1/24/2015
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quote:

ORIGINAL: mikmyk
it's valid but we've got to make sure players can't easily crash their planes. That's bigger.


Just throwing out ideas here, but would it be possible to add a jettison fuel tanks button, and if needed, a window will pop up saying "if you jettison tanks, the plane will not be able to make it back to base", then a yes/no option to follow through with the jettison.

(in reply to mikmykWS)
Post #: 48
RE: CMANO v1.10 Release Candidate - 2/1/2016 10:40:01 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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quote:

ORIGINAL: Excroat3


quote:

ORIGINAL: mikmyk
it's valid but we've got to make sure players can't easily crash their planes. That's bigger.


Just throwing out ideas here, but would it be possible to add a jettison fuel tanks button, and if needed, a window will pop up saying "if you jettison tanks, the plane will not be able to make it back to base", then a yes/no option to follow through with the jettison.


Sure that's a possible solution but we can do better I think.

Mike

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Post #: 49
RE: CMANO v1.10 Release Candidate - 2/2/2016 9:07:34 AM   
Dimitris

 

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Joined: 7/31/2005
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Command v1.10 Release Candidate 4 - Build 775.13

This is an incremental update to CMANO v1.09.

Superseded by RC5: http://www.matrixgames.com/forums/fb.asp?m=4018652

==========================================
CHANGES FROM v1.10 RC3 - B775.12
==========================================

FIXED: Aircraft/boats do not re-apply correct Mission EMCON on take-off/deploying
FIXED: Game freezes on saving a scenario after importing .inst
FIXED: Passive-only ARMs not switching to only available suitable target contact
FIXED: File-overwrite error on workshop copy
ADDED: #7727: Suggestion: Sort side listings alphabetically
Significant speed improvement for sonobuoy-heavy scenarios
FIXED: Ships chase after ID'ed false targets
FIXED: Damage trigger fires twice when ship sunk
FIXED: #10302: Aircraft on runway access points not damaged/destroyed
FIXED: Logical flaw in calculating hit probability (based on CEP) for ship gunnery
FIXED: Submarine is engaged defensive against neutral false target

< Message edited by Sunburn -- 2/3/2016 10:44:38 AM >


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Post #: 50
RE: CMANO v1.10 Release Candidate - 2/3/2016 9:43:13 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Command v1.10 Release Candidate 5 - Build 775.14

This is an incremental update to CMANO v1.09.

Superseded by RC6: http://www.matrixgames.com/forums/fb.asp?m=4019047

==========================================
CHANGES FROM v1.10 RC4 - B775.13
==========================================

FIXED: Properties of selected mission not auto-populated the first time the Mission Editor is shown
FIXED: [B775.13] #10310: Strike Missions Instantly RTB'ing
FIXED: [B775.13] #10307: JDAMs using Waypoints

* You can now add a new magazine to a unit directly through the ScenEdit UI (instead of using the SBR). To do this, select the unit, bring up the "Magazines" window and click on the "Add Magazine" button.
* Off-axis (dogleg) release of weapons from aircraft is restricted by slipstream to 45 degrees maximum.

< Message edited by Sunburn -- 2/4/2016 6:32:39 AM >


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Post #: 51
RE: CMANO v1.10 Release Candidate - 2/3/2016 10:32:42 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Gosh. I just download RC4 and installed.. And now there is a new one.

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Michael

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Post #: 52
RE: CMANO v1.10 Release Candidate - 2/3/2016 12:07:21 PM   
TheOriginalOverlord

 

Posts: 440
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From: The Marines
Status: offline
to clarify...do I need to grab all the updates and apply them in order or do I just grab RC5 and go from there?

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Semper Fi!

Jeremy


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Post #: 53
RE: CMANO v1.10 Release Candidate - 2/3/2016 1:38:23 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
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quote:

ORIGINAL: Overlord

to clarify...do I need to grab all the updates and apply them in order or do I just grab RC5 and go from there?

No. You can just skip older updates for the newest.

(in reply to TheOriginalOverlord)
Post #: 54
RE: CMANO v1.10 Release Candidate - 2/4/2016 5:31:20 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Command v1.10 Release Candidate 6 - Build 775.15

This is an incremental update to CMANO v1.09.

-------------------
Installation
-------------------

***Please ensure you have v1.09 properly installed and running before proceeding.***
Download from here: https://drive.google.com/file/d/0B205vpZC1pGmcElMYTVQTzNtb28/view?usp=sharing
Unzip to your CMANO installation folder, answering "yes" to any overwrite prompts.

==========================================
CHANGES FROM v1.10 RC5 - B775.14
==========================================

* FIXED: [B775.14] Planes never RTBing
* FIXED: [B775.12] Workshop update selection

_____________________________


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Post #: 55
RE: CMANO v1.10 Release Candidate - 2/6/2016 1:52:24 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Command v1.10 Release Candidate 7 - Build 775.16

This is an incremental update to CMANO v1.09.

-------------------
Installation
-------------------

***Please ensure you have v1.09 properly installed and running before proceeding.***
Download from here: https://drive.google.com/file/d/0B205vpZC1pGmdkRkSmNVRExXZTA/view?usp=sharing
Unzip to your CMANO installation folder, answering "yes" to any overwrite prompts.

==========================================
CHANGES FROM v1.10 RC6 - B775.15
==========================================

* FIXED: [B775.15] Slowdown and crash
* FIXED: [B775.15] All contacts auto-marked as hostile
* FIXED: [B775.15] Unit-damaged trigger not firing

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Post #: 56
RE: CMANO v1.10 Release Candidate - 2/8/2016 4:10:43 AM   
tjhkkr


Posts: 2428
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Ooops a little behind on the updates... thank you!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Dimitris)
Post #: 57
RE: CMANO v1.10 Release Candidate - 2/12/2016 10:01:53 PM   
sergiopl

 

Posts: 39
Joined: 2/10/2016
Status: offline
Are updates beyond RC2 available to Steam users?

Thank you for your outstanding work

< Message edited by sergiopl -- 2/12/2016 11:05:59 PM >

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Post #: 58
RE: CMANO v1.10 Release Candidate - 2/13/2016 3:49:44 AM   
Eggstor

 

Posts: 349
Joined: 1/24/2016
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quote:

ORIGINAL: sergiopl

Are updates beyond RC2 available to Steam users?

Thank you for your outstanding work

Yes. The linked downloads for RC3-RC7 will work for Steam users (I am one). Just unzip to the CMANO folder and override anything Windows prompts you to override.

(in reply to sergiopl)
Post #: 59
RE: CMANO v1.10 Release Candidate - 2/13/2016 11:27:27 AM   
sergiopl

 

Posts: 39
Joined: 2/10/2016
Status: offline
Thank you very much, Eggstor!

I was sitting like a dumb, waiting for Steam to do the updates and fearing to spoil something if I did it manually

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Post #: 60
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