PaxMondo
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quote:
ORIGINAL: el lobo BURMA Jul 3, 1942 Turn 209 I need some tactical advise. From the screen-shot below you can see Rio is building-up in the area. I expected this but in a couple of months. Reason; I would think that he would want more air power in the area. Does he have the resources to make a move in Burma at this time? If so, what should I be doing? The short answer is: YES. The longer answer is more involved. If he has been spending his PP's on US units, buying them out and shipping them to India, by 6/42 he can have quite a few. A rule of thumb is that you can buy out one ID each month, so at this point he could have up to 6 ID's bought out. If he has made some leader changes and set them to prep a relevant base, by this time they should also be trained up to their national limit (USA = 60, Brit/India=55) and they should have morale and fatigue fully recovered. Meaning these units won't be walk-overs. Now, the allied player has some trade-off's to decide. Buy out LCU's or air groups. Most do a mix, so while he could have bought out 6 USA ID's, likely it is more like 4 because he has had to spend some PP's on leaders and buying out air groups. Next, the allied player has a major weakness that you need to exploit: Brit and OZ replacement rates are really low. If you can trade at an even rate (or lower) device for device in combat against those units, you win. You can replace your devices, he has severe limits. This tactic will allow you to effectively remove several strong divisions from play on the allied side. Be aware, that the allied player will salvage devices from smaller units to keep his bigger units in play as long as he can. So this can take longer than you might think. Even so, the whole time you are forcing the allied player to destroy units, a good thing in any case. This is one of the reason that I like fighting in India. If I can get the Brit/OZ units into combat, I can weaken the allied side long term. The Indian/US replacement rates are such that they rarely ever struggle. You have to pull off very large victories to impact those forces. Air units are a similar thing. Replacement rates are low for the allies, but they get a lot of units coming and going. A good allied player, and you should assume your opponent is well "coached" can manipulate the number and model of aircraft exiting when units withdraw. So restricted B17 air groups arrive, but then they leave with Bolo's. So even though B17 replacement rates are nill, he still gets some via air group arrivals. Ditto all the other important models (P40/P39). Again the Brits/OZ units are very thin on replacement, but again by canabalizing some units, the allies can field a fair number of fighter and bomber groups. One of my key goals is to keep the allies engaged throughout 42/43. I do not want them to stockpile devices or air frames. I am committed to engaging them. India or OZ will generally work to that goal. Last: you have the KB in the Indian ocean. If your opponent knows that, or once you unveil them, be prepared for something in CENTPAC. Only the entire KB can fend off the allies at this point. mini-KB will not survive. Can't remember if you have gotten any of his CV's yet, but unless you know you have gotten 3 - 4, beware that he can mount an effective amphib operation anywhere the KB isn't. Be sure your NorPAC flank is WELL protected and has a ton of NavSearch. Your worst nightmare is a landing in Hokkaido. If he gets into Hokkaido in strength with supply, you are in serious trouble. Even if you eject him, and in '42 you should be able to, it will cost you dearly elsewhere ... you would likely lose Burma for example, a major setback that as an allied player I would trade almost anything except more than 2 CV's to attain.
< Message edited by PaxMondo -- 1/31/2016 3:37:43 PM >
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