bomccarthy
Posts: 414
Joined: 9/6/2013 From: L.A. Status: offline
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quote:
ORIGINAL: Garfieldthecat Also, any thoughts between this and WITW? I know the obvious, with one being mainly land/air, with this being more naval (and logistical) and of course a way larger OOB and area. The primary distinction between WITP and WITE/WITW is the naval/air vs. ground/air focus of the games. There are no ships in WITW, which means most WITP aficionados won’t warm to it. However, WITW’s ground system is much more detailed and exciting, with the developers promising to bring much of it (especially the logistics system) to WITE 2.0. I am taking a few months break from WITP and just started playing WITW. I kind of like the air system, although I am still learning all of the interface screens. It’s much more “HQ-oriented” – you plan “air directives” (missions) through the Air HQs and some of the parameters (such as altitude) of these directives are controlled by “air doctrines” for each Air HQ, although you can override them. Having said that, some of the interfaces aren’t all that intuitive – I wish I could see the fatigue and morale level of each air unit in the screen where I select the air groups to fly in an air directive, without having to open up the unit details screen for each air unit. Even though a turn represents seven days, you can select which day(s) an air directive will be carried out, although if you select only one day and weather or other factors scratch that mission, you’re out of luck for the week. Here too, I wish you could select alternative targets for a strategic bombing mission (unless I am missing something), rather than expand the geographic target area (a neat feature) and/or order the directive to fly on multiple days, which could mean the 8th AF attacking the same heavily defended city two or three days in the same week. I think WITP’s aerial combat replay is more exciting than WITW’s aerial combat resolution – it gives you an instant sense of how well your air units did in combat. In WITW you have to wade through air combat results screens to get spreadsheet-style reports. On the other hand, since each turn represents seven days, using a WITP-style combat replay would take forever in WITW. Overall, I bought WITW for the ground campaign and to compare the air campaign features to WITP. I haven’t been disappointed and am planning to buy WITE 2.0 when it is ready.
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