Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Soviet Corps: Nice Scenario Design

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Soviet Corps: Nice Scenario Design Page: [1]
Login
Message << Older Topic   Newer Topic >>
Soviet Corps: Nice Scenario Design - 2/19/2016 5:52:57 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
My compliments to scenario designer. Don't want to give too much away. but really liked you changing my objectives mid stream during one of the early scenarios in Soviet Corps. It literally happened right as I said to myself "I'm going to get wiped out"!
Very nice.
Also was thinking I'd been given too much prestige.. but no... sweating!
Thanks

< Message edited by lparkh -- 2/19/2016 7:04:19 PM >
Post #: 1
RE: Soviet Corps: Nice Scenario Design - 2/19/2016 6:04:41 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
Nice subsequent events. Very clever manipulation of player to recreate historical situation. Designer who are you? I'm impressed
Speak up!
And thanks

p.s. I've a feeling I'm doomed anyway but great fun.

(in reply to lparkh)
Post #: 2
RE: Soviet Corps: Nice Scenario Design - 2/20/2016 9:13:07 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
Thanks, I will pass on the compliments.

BTW it is the same scenario designer who did the original Panzer Corps: Wehrmacht, Afrika Korps and Allied Corps.

< Message edited by Lord Zimoa -- 2/20/2016 10:14:25 AM >


_____________________________


(in reply to lparkh)
Post #: 3
RE: Soviet Corps: Nice Scenario Design - 2/20/2016 1:09:55 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
Thanks enjoyed his work in AK too. Does he have a name or is it secret? :)

(in reply to Lord Zimoa)
Post #: 4
RE: Soviet Corps: Nice Scenario Design - 2/20/2016 3:14:23 PM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
Look up Kresimir in the Credits under scenario design. ;-)

_____________________________


(in reply to lparkh)
Post #: 5
RE: Soviet Corps: Nice Scenario Design - 2/20/2016 3:46:22 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
Doh!

(in reply to Lord Zimoa)
Post #: 6
RE: Soviet Corps: Nice Scenario Design - 3/1/2016 1:17:34 AM   
ChuckBerger

 

Posts: 278
Joined: 8/10/2006
Status: offline
Agree, the scenarios are interesting and varied. I'm up to Korsun and having a blast with it. Nice mix of defensive and offensive scenarios, and some that are intriguingly mixed, like Caucasus where you're retreating from one direction and attacking a different direction. Stalingrad is very well done, with the perimeter shrinking and compressing your troops into an uncomfortably small enclave!

The only one so far where I thought the design didn't work well was the expanding "zone of operations" concept in Operation Uranus... I like it in theory, but the fact that you have no ability to even scout ahead into the "Dark Zone" feels artificial, and leaves you open to a very strong German counterattack by troops sitting one hex away once the initial objectives are taken, but the player has no ability to "see" that it's coming, even though the troops are right there.

Well done designers.

(in reply to lparkh)
Post #: 7
RE: Soviet Corps: Nice Scenario Design - 3/1/2016 6:39:10 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
Agree. My only concern at this point is that the game seems a bit too easy compared to prior campaigns. Having essentially unlimited prestige allows buying the best of class, which is very very very good when it comes to Soviet tanks. I imagine this is trying to communicate the resource richness of the Soviets but I more enjoyed the German campaigns where every prestige point counted.
I had a hard time with many of the German campaigns but not this one (I play one level below the top level in all these campaigns and play iron man (no save srumm).

(in reply to ChuckBerger)
Post #: 8
RE: Soviet Corps: Nice Scenario Design - 5/26/2016 4:47:24 PM   
Byeohazard


Posts: 70
Joined: 8/3/2011
Status: offline
How many maps for multiplayer does Soviet Corp include? Thanks!





That many hu?

< Message edited by Byeohazard -- 9/29/2016 8:12:25 AM >


_____________________________

currently playing: Panzer Corps
learning Distant Worlds

(in reply to lparkh)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Soviet Corps: Nice Scenario Design Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500