WCG
Posts: 138
Joined: 5/30/2013 Status: offline
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I'm no expert, but I might add that your private sector seems to be hurting. At least, in my games, the private sector has a higher profit margin than that (83K from 329K revenue). I typically run in the red on cashflow, since I keep taxes so low. But the private sector keeps me afloat by buying ships (mostly) and by taking vacations. This game really seems to have a libertarian economic model. At least, it helps for me to think of it like that. It's not at all plausible, but that's how the game works. If you keep the tax rate as low as possible - zero at first, as long as you can, at least - then your colonies will grow faster and the private sector will buy more ships. So, what do you do now? Again, I'm no expert, but the first thing I'd do is disband a lot of your ground troops. If you leave that automated, the AI will bankrupt you with an enormous standing army. Note that you're paying 39K in troop maintenance! Admittedly, you have a lot of colonies, but you just don't have enough people to support such a huge army. If you have to, disband anything else you don't absolutely need, too, because you have to pay maintenance on all state ships and bases. If you can cut your expenses, you'll be able to lower your tax rate (I hope you're only taxing your home world right now, anyway) and that will help your population grow faster. Of course, there are other things you can do, too. Make sure there are plenty of luxury goods around. And I always start with the cheapest station I can build - not even any weapons - so that my new colonies will get medical and entertainment centers ASAP (then refit them to a better design, afterwards). Most likely, it will just take time until your population grows a bit more. But keep a close eye on that. Check each colony to see its growth rate and what is affecting that. More people = more money. There's no such thing as overpopulation in Distant Worlds.
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