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RE: New Units for PC - 2/21/2016 4:37:04 PM   
Ralle


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Joined: 11/11/2011
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I`m very interested.
But I`m a bit confused which units will be released. As I see it this whole mod only makes sense if every vanilla unit is covered.

(in reply to Brazenman)
Post #: 481
RE: New Units for PC - 2/21/2016 5:39:25 PM   
R35

 

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Joined: 8/10/2013
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quote:

ORIGINAL: Ralle
But I`m a bit confused which units will be released.

If by units you mean new unit graphics, then the answer is none. I can`t include any new graphics in a patch unless I have permission to do so and as far as I understand it H.Balck doesn`t want his newer graphics to be used in any mod here anymore. So that`s that.

What I could release is an update that makes the mod fully compatible with the current version of the game (v1.25).

In more details: the latest PzC patch adds a whole bunch of units, many of which we already have in the mod, but with different stats and different internal IDs, because the mod came before the official expansion. The problem is that any scenario (all of those of the Soviet Corps expansion for example) using this official patch will have the units designated according to their internal IDs. So, in any such scenario, if you use the equipment file of the mod, the new units introduced for Soviet Corps will simple disappear from maps made with the official equipment file. In addition, the new units from the official content will probably have different stats to their correspondents from the mod and could affect the balance of scenarios using them. The PzC developers have also adjusted a few other values as far as I can see. So, basically, the update I was proposing would merge things so that there are no more conflicts.

quote:


As I see it this whole mod only makes sense if every vanilla unit is covered.

Replacing every vanilla unit is what I consider the base requirement too. It simply did not happen. Still, there aren`t that many units that have the vanilla graphics. Just a few Finnish and soviet units(no more than a dozen I would guess) that were added for Soviet Corps, the captured units of the British and most captured units of the Germans. The captured units are mostly tanks and recons and I don`t think they`re that obvious in game. Where things are uglier is that most elite units (of all factions) don`t have specific graphics and end up looking the same to the regular units (i.e. the SE Bren Carrier is identical to the regular Bren Carrier etc.). Also, some of the Italian units only have desert uniforms and you`ll see them in shorts during the Russian winter. In the other direction, most German units and a large proportion of the British do not have a desert camo so you`ll see them in grey and green in African scenarios. That`s about it. Once I integrate everything I could make a more detailed list of exactly which units are still using the vanilla graphics (just so that I can tell people reporting them as bugs that they are mentioned in the readme file :D )


< Message edited by R35 -- 2/21/2016 6:47:33 PM >

(in reply to Ralle)
Post #: 482
RE: New Units for PC - 2/21/2016 5:40:18 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
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quote:

ORIGINAL: R35

Is there interest in an update that would make the mod compatible with the latest Panzer Corps patch?

As many of you may know, the latest PzC expansion is enabled by a patch (v1.25) which adds the new factions (Finland and Japan) and several units, among other things. The mod contains several units and other features that have different IDs in the newest PzC patch. This would result in conflicts if you install the mod after the v1.25 patch and try to play the official content. If I find time to implement this for my own use I may consider releasing it if people want that.

The proposed update would only contain the text files and will have several graphical limitations. H.Balck has not covered all the units that have been introduced with v1.25 and even those graphics that he released recently would not be included because he has already announced that he restricts their use to his personal projects. So for example, the Finnish Ski infantry will look just like the regular Finnish Infantry and so on.

quote:

I've long since how not to play vanilla

The mod simply changes the unit graphics and adds more entries for new units. Weather you use it to play the PzC vanilla content or something else is entirely up to you. Niki`s Allied General and Panzer General campaigns that are available at Slitherine, among other mods, are fully compatible with it. I`ve used the mod to play my custom made scenarios for example. Nobody stops you to make new scenarios to suit your taste. At the same time, the fact that we lack the content necessary for the vanilla scenarios (like the graphics for some of the Finnish units or the desert camo for all factions) also means that anyone wanting to make a custom scenario will have troubles depicting such a battle too.



+1000
I think that it's a great idea!

(in reply to R35)
Post #: 483
RE: New Units for PC - 2/21/2016 6:03:53 PM   
Ralle


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Sure I meant unit graphics.
I`m not absolutely sure what`s the difference between the graphics in this mod and the newer graphics which will be kept private.

(in reply to Kompolka)
Post #: 484
RE: New Units for PC - 2/21/2016 8:03:22 PM   
R35

 

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You mean which of the graphics posted after the release of the mod is meant to be private and which is public? I`m not sure either. Which is why I won`t add any graphics whatsoever.

(in reply to Ralle)
Post #: 485
RE: New Units for PC - 2/21/2016 9:06:21 PM   
Ralle


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If even you don`t know then it must be more complicated than I thought.
But you`re right of course not to do anything without Micheal`s permission.

(in reply to R35)
Post #: 486
RE: New Units for PC - 2/21/2016 11:03:32 PM   
Cataphract88


Posts: 728
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From: Britannia
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A 1.25 update for the mod is a great idea.

_____________________________

Richard

(in reply to Ralle)
Post #: 487
RE: New Units for PC - 2/22/2016 6:17:45 AM   
Svetlanka


Posts: 89
Joined: 7/13/2015
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quote:

ORIGINAL: Brazenman

quote:

ORIGINAL: Svetlanka

After the release of Soviet Corps
it would be good to add

AT-1
Autocar_Halftrack
IS-3
SU-11
SU-6
T-34-57
Yermolayev Yer-2
Finnish Ski
Axis 76.2mm M1942
Axis Bofors 40mm


AT-1 is ready
https://www.facebook.com/Panzer-Corps-PG3D-Campaign-938268412916111/?skip_nax_wizard=true


My employer blocks facebook. I can not see it.

(in reply to Brazenman)
Post #: 488
RE: New Units for PC - 2/22/2016 6:32:41 AM   
Svetlanka


Posts: 89
Joined: 7/13/2015
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Guys what are you arguing?

quote:

ORIGINAL: Brazenman

H.Balck wrote:
BTW - you can answer Svetlanka, that my newest units (new generation) only stay with my own mod and with Karaganows Barbarossa scenario.
If R-35 works again - all units I uploaded (from the older typ generation) can be used by the community.



I understand that you can use all the units that have been posted on the forum (workpiece units of the new generation - were not post on the forum)

Brazenman and H.Balck
Is not it?

(in reply to Brazenman)
Post #: 489
RE: New Units for PC - 2/23/2016 9:59:58 AM   
R35

 

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Thanks! I don`t know how to distinguish the units of the "new generation" from the ones of the "older generation", but the meaning of that quote seems to be that everything uploaded in this thread is part of the older generation and can be used.

Now, here`s a list of units released with PzC v1.25 that I can`t find graphics for:

Soviet units:

T-34-57
KV-2_ATY
IS-3
AT-1
SU-6
Autocar Halftrack

American units:

US_Panther_D
US_Panther_G
US_SdKfz_234-1_8Rad
US_SdKfz_234-2_8Rad
US_SdKfz_251-1
US_SdKfz_250-1


Does anyone recognize any of them as having been completed and released previously here? Also, very importantly, does anyone know what the Autocar Halftrack is supposed to represent? It`s not the same with the M3 Halftrack (which also exists in game) and I don`t know what to replace it with. If someone has any suggestions it would be great.



< Message edited by R35 -- 3/16/2016 9:42:47 PM >

(in reply to Svetlanka)
Post #: 490
RE: New Units for PC - 2/23/2016 10:21:47 AM   
Ballermann

 

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quote:

ORIGINAL: R35
does anyone know what the Autocar Halftrack is supposed to represent?


I found this here:
http://www.o5m6.de/autocar.html


_____________________________

Sorry, for my bad school english...

(in reply to R35)
Post #: 491
RE: New Units for PC - 2/23/2016 10:44:46 AM   
R35

 

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Joined: 8/10/2013
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Thank you! So, basically it`s an unarmoured version of the M3 Halftrack. Unless someone knows otherwise, this unit hasn`t been uploaded so far and will have to remain vanilla.

@Brazenman what graphics would you say are more appropriate for the new SE Guards Cavalry? The current Soviet Cavalry or the Cossack Cavalry?

< Message edited by R35 -- 2/23/2016 10:46:14 AM >

(in reply to Ballermann)
Post #: 492
RE: New Units for PC - 2/23/2016 10:51:10 AM   
Kompolka


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R-35
About M3A1 Scout Car

I understand that it is Light Armored Car M3A1
http://www.matrixgames.com/forums/tm.asp?m=3958374&mpage=12&key=

(in reply to R35)
Post #: 493
RE: New Units for PC - 2/23/2016 10:56:34 AM   
Kompolka


Posts: 108
Joined: 12/7/2015
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R-35
About SE Guards Cavalry

As part of the Red Army were both
Guards Cossack Cavalry Division
Guards Cavalry Division

(in reply to Kompolka)
Post #: 494
RE: New Units for PC - 2/23/2016 10:59:18 AM   
Kompolka


Posts: 108
Joined: 12/7/2015
Status: offline
R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-PG3D-Campaign-938268412916111/?skip_nax_wizard=true
but I understand so that it is a new generation

(in reply to Kompolka)
Post #: 495
RE: New Units for PC - 2/23/2016 11:26:47 AM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline

quote:

ORIGINAL: Kompolka

R-35
About M3A1 Scout Car

I understand that it is Light Armored Car M3A1
http://www.matrixgames.com/forums/tm.asp?m=3958374&mpage=12&key=

Thank you! Good find! One less unit that has to remain vanilla.

(in reply to Kompolka)
Post #: 496
RE: New Units for PC - 2/23/2016 1:57:01 PM   
Kompolka


Posts: 108
Joined: 12/7/2015
Status: offline

quote:

ORIGINAL: Kompolka

R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-PG3D-Campaign-938268412916111/?skip_nax_wizard=true
but I understand so that it is a new generation


BTW
AT-1 as well as High Speed Artillery Tractor Stalinez S-2 it is very nice units, and I am very sorry that we can not add it to mod

Brazenman
please talk with H.Balck
it is possible he permit use these units in the game.

(in reply to Kompolka)
Post #: 497
RE: New Units for PC - 2/23/2016 5:22:18 PM   
Svetlanka


Posts: 89
Joined: 7/13/2015
Status: offline

quote:

ORIGINAL: Kompolka


quote:

ORIGINAL: Kompolka

R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-PG3D-Campaign-938268412916111/?skip_nax_wizard=true
but I understand so that it is a new generation


BTW
AT-1 as well as High Speed Artillery Tractor Stalinez S-2 it is very nice units, and I am very sorry that we can not add it to mod

Brazenman
please talk with H.Balck
it is possible he permit use these units in the game.


Really Brazenman
you should talk with H.Balck, he's a great guy and I think he will allow R-35 to use these units.

(in reply to Kompolka)
Post #: 498
RE: New Units for PC - 2/23/2016 8:50:43 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline
quote:

ORIGINAL: Svetlanka


quote:

ORIGINAL: Kompolka


quote:

ORIGINAL: Kompolka

R-35
about AT-1

It is here
https://www.facebook.com/Panzer-Corps-PG3D-Campaign-938268412916111/?skip_nax_wizard=true
but I understand so that it is a new generation


BTW
AT-1 as well as High Speed Artillery Tractor Stalinez S-2 it is very nice units, and I am very sorry that we can not add it to mod

Brazenman
please talk with H.Balck
it is possible he permit use these units in the game.


Really Brazenman
you should talk with H.Balck, he's a great guy and I think he will allow R-35 to use these units.




I wrote to him about it. But unfortunately H.Balck did not change his opinion. This is new generation units and, therefore, these units can not be used for other mods.

Sorry, but I can not help you. I have no right to post these units on the forum.





H.Balck wrote:

You can answer also:

Why should I work for other persons projects ?
Nobody gives me critics and join as Multiplayer with my scenarios and my own campaign.

I work no more for the boring Vanilla game and not for fast spewed out soviet campaign.
Its a insult to play this unhistorical soviet maps. I am annoyed that I bought it.





< Message edited by Brazenman -- 2/23/2016 9:23:48 PM >

(in reply to Svetlanka)
Post #: 499
RE: New Units for PC - 2/23/2016 9:21:15 PM   
Brazenman

 

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Joined: 1/23/2015
Status: offline
quote:

ORIGINAL: R35

@Brazenman what graphics would you say are more appropriate for the new SE Guards Cavalry? The current Soviet Cavalry or the Cossack Cavalry?



R-35
I so understand that the developers did not possess historical information.

Guard - this honorary title for the most distinguished parts.
As part of the Red Army were:
Rifle Division and Guards Rifle Divisions
Motorized Rifle Divisions and Guards Motorized Rifle Divisions
Cavalry Division and Guards Cavalry Division
Cossack Cavalry Division and Guards Cossack Cavalry Division
Armored Brigades and Guards Armored Brigades
Artillery Regiments and Guards Artillery Regiments
Aviation Divisions and Guards Aviation Divisions
Mountain Divisions and Guards Mountain Divisions
Motorcycle Regiments and Guards Motorcycle Regiments
Mortar Regiments and Guards Mortar Regiments
and so on

They had to duplicate the whole range of units of the Red Army
Or just do not do special units for Guards.

< Message edited by Brazenman -- 2/23/2016 9:31:01 PM >

(in reply to R35)
Post #: 500
RE: New Units for PC - 2/24/2016 6:46:39 PM   
mkrass

 

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I've checked almost all the units of the mod for SC and IMHO graphics for two units from R35's list are already in the mod:

SU-11 is ZSU-37 and
37 PstK/36 is 37mm_wz_36 (in Polish units)

(in reply to Brazenman)
Post #: 501
RE: New Units for PC - 2/24/2016 7:41:16 PM   
R35

 

Posts: 362
Joined: 8/10/2013
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quote:

ORIGINAL: mkrass

I've checked almost all the units of the mod for SC and IMHO graphics for two units from R35's list are already in the mod:

SU-11 is ZSU-37

Thanks alot! That`s a very good find. I will adjust the entry and I think I`ll keep the name as ZSU-37, given that the SU-11 was just a prototype.

quote:

37 PstK/36 is 37mm_wz_36 (in Polish units)

Well, yes, the Finnish 40 ItK/36 and 37 PstK/36 are local designations of the commonly available Bofors anti-aircraft and anti-tank guns. Poland, among other factions is also using them. The problem is that H.Balck`s graphics contain the crew and I think the Polish uniform looks nothing like the Finnish one. Editing the graphics would be no big deal for anyone with basic 2d skills, but H.Balck does not allow that in a public mod (among other things).

Btw, has the soviet mountain transport (with mules) ever been released? I have two soviet mountain guns, but with no specific transport I don`t think it`s worth the effort to add them.

(in reply to mkrass)
Post #: 502
RE: New Units for PC - 2/24/2016 8:09:49 PM   
Kompolka


Posts: 108
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R-35
Soviet Mountain Transport
http://www.matrixgames.com/forums/tm.asp?m=3958374&mpage=12&key=

(in reply to Karaganov)
Post #: 503
RE: New Units for PC - 2/24/2016 9:49:25 PM   
R35

 

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Thanks! I`ve located the file now.

(in reply to Kompolka)
Post #: 504
RE: New Units for PC - 2/25/2016 6:59:43 PM   
R35

 

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Joined: 8/10/2013
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Could someone please suggest what transport to use for the 76.2mm M1927 regimental gun? From what I`ve read it was towed by horses and also tractors so I`m open to suggestions as to what the later might be. :D

(in reply to R35)
Post #: 505
RE: New Units for PC - 2/25/2016 7:34:50 PM   
Karaganov

 

Posts: 382
Joined: 1/13/2015
From: Moscow - Hero City
Status: offline

quote:

ORIGINAL: R35

Could someone please suggest what transport to use for the 76.2mm M1927 regimental gun? From what I`ve read it was towed by horses and also tractors so I`m open to suggestions as to what the later might be. :D



Small Horse
Light artillery tractor Pioneer
T-20 Komsomolets
Dodge WC

(in reply to R35)
Post #: 506
RE: New Units for PC - 2/25/2016 8:54:01 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline
Thank you!

quote:

Light artillery tractor Pioneer

Do we have such a thing?

Btw, should I give any transport to the recoiless guns used by the paratroopers? And if so which transport?

EDIT: also, we have a Siberian Infantry apparently. I personally see no reason why such a unit should exist (unless we also add the Krasnodar infantry ) and I have no idea how it should be different from the Soviet Regular infantry, but since it`s already there, what do people want to do with this unit?

< Message edited by R35 -- 2/25/2016 10:03:48 PM >

(in reply to Karaganov)
Post #: 507
RE: New Units for PC - 2/26/2016 7:12:05 AM   
Brazenman

 

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Joined: 1/23/2015
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quote:

ORIGINAL: R35

quote:

Light artillery tractor Pioneer

Do we have such a thing?


No, we do not have such a unit. Sorry Karaganov. I completely forgot about this unit.

quote:

ORIGINAL: R35
Btw, should I give any transport to the recoiless guns used by the paratroopers? And if so which transport?


Maybe Horch?

quote:

ORIGINAL: R35
EDIT: also, we have a Siberian Infantry apparently. I personally see no reason why such a unit should exist (unless we also add the Krasnodar infantry ) and I have no idea how it should be different from the Soviet Regular infantry, but since it`s already there, what do people want to do with this unit?


Sibirian Divisions of the Red Army were formed from the Siberian and Turkic peoples of Asia. All Siberians were hereditary hunters, they were stalwart and hardy soldiers. Siberians are well oriented themselves on the ground. These guys have had a completely different mentality, they are not accustomed to retreat.

According to a number of Soviet military leaders (such as Rokossovsky) - Soviet troops in Siberia and the Far East were best prepared (than the troops in the western and central districts) for combat operations.

Eight fresh Siberian divisions perfectly proved in the counteroffensive at Moscow in winter 1941.

But I think that this unit should not be available for hire. This elite unit.
This improved version of the regular infantry. Just as the border guards were an improved version of NKVD troops.

< Message edited by Brazenman -- 2/26/2016 7:13:50 AM >

(in reply to R35)
Post #: 508
RE: New Units for PC - 2/26/2016 10:07:10 AM   
R35

 

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Joined: 8/10/2013
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Thank you!

quote:

ORIGINAL: Brazenman
Maybe Horch?

Can you be more specific about the unit`s name?

Has the SdKfz 2 been released?

quote:

Sibirian Divisions of the Red Army were formed from the Siberian and Turkic peoples of Asia. All Siberians were hereditary hunters, they were stalwart and hardy soldiers. Siberians are well oriented themselves on the ground. These guys have had a completely different mentality, they are not accustomed to retreat.

Yeah, but that`s like saying units recruited from Moscow should be better at urban combat. You can have the same argument about the highlanders being better prepared for military life than the people from the London region and so on. In my opinion, if a unit is not equipped and/or trained radically differently form the other units in the same class, than it`s not a special case, no matter from which manpool it takes its soldiers. Otherwise, all nations should have such a thing.

Anyway, I`ll add it as a bonus unit so people have a graphical extra when playing campaigns and will see in what way it can be distinguished in terms of unit stats.

Btw, how has Karaganov implemented the Mountain cavalry in his mod? Alpine movement and 5 hex movement?

(in reply to Brazenman)
Post #: 509
RE: New Units for PC - 2/26/2016 1:21:16 PM   
Brazenman

 

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quote:

ORIGINAL: R35

quote:

ORIGINAL: Brazenman
Maybe Horch?

Can you be more specific about the unit`s name?


Kfz 69 Horch

quote:

ORIGINAL: R35
Has the SdKfz 2 been released?


http://www.matrixgames.com/forums/tm.asp?m=3958374&mpage=13&key=

quote:

ORIGINAL: R35
Btw, how has Karaganov implemented the Mountain cavalry in his mod? Alpine movement and 5 hex movement?


I understand that you need this

Movement for Mountian Horse
Hills 2 2 3
Mountains 3 -50 -50
High Mountains -50 -100 -100

(in reply to R35)
Post #: 510
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