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Army Group Sectors - 1/2/2016 1:45:03 AM   
governato

 

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Looking at the original German situational maps it seems to me that the Army Group boundaries were not fixed in stone and evolved with Hitler's Directives. Why not allow to flip some hexes form one sector to the other, at some PPs cost. This would be an alternative to having penalties for individual units straddling the boundaries. Rules should be enforced to make sure that the boundaries'd remain reasonably simple (for example hexes 'd have to be adjacent to at least three hexes from the same sector).
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RE: Army Group Sectors - 1/2/2016 2:13:41 AM   
WingedIncubus


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I simply eat my -1PP penalty by unit when I straddle the theater border. I find it is a cost-effective way to support action that does not directly concern my theater.

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RE: Army Group Sectors - 1/2/2016 2:15:17 AM   
Gunnulf


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So rather than paying PP penalties for units to cross boundaries you'd prefer to pay PP costs for boundaries to cross units? :)
You point about boundaries changing is absolutely correct of course but the net result is pretty much the same isn't it in the grand scheme of things and I suspect that the former is much easier to code and implement.

Fantastic map resource that though, really interesting.

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RE: Army Group Sectors - 1/2/2016 2:21:25 AM   
governato

 

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Yes but an infantry army in the wrong sector for a month...it gets expensive soon.

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RE: Army Group Sectors - 1/2/2016 2:34:29 AM   
willgamer


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The problem in the Pripyat Marsh is that the boundary (illogically, IMHO), zig-zags across the main line of communication- the road.

I'd like to see this boundary at least 2 or mores hexes from the road.

_____________________________

Rex Lex or Lex Rex?

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RE: Army Group Sectors - 1/2/2016 3:20:47 PM   
James Ward

 

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Perhaps the boundrys could be flexed so that one hex on either side has no effect.

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RE: Army Group Sectors - 1/2/2016 4:41:01 PM   
willgamer


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quote:

ORIGINAL: James Ward

Perhaps the boundrys could be flexed so that one hex on either side has no effect.


Yes, and I'm not just talking about the PP penalty effect.

The way it is now sharply limits the number of attacking divisions from the same army.

It's the ability to attack down the road with supplied divisions from one army.

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Rex Lex or Lex Rex?

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RE: Army Group Sectors - 2/26/2016 1:09:22 AM   
goodpoints

 

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quote:

ORIGINAL: willgamer

The problem in the Pripyat Marsh is that the boundary (illogically, IMHO), zig-zags across the main line of communication- the road.

I'd like to see this boundary at least 2 or mores hexes from the road.


Agreed, the AGC/AGS boundary needs to be further south. OP's maps, David Glantz, and West Point (see map 1) all put the border somewhere south of the Pripet River.

I ended up having to send all of 2nd Army pretty much single file along the railroad there to clear it out, and difficult for any AGS units to get to the first row of hexes south of the army boundary since they have to cross a major river in the marsh.

The other option would be to have the AG boundaries overlap each other by a few hexes. But for me the biggest problem with Army Groups is the way PG reassign works. Since you can only reassign one PG at a time, it's impossible to use their historical deployments in September when 4PG is reassigned to AGC and joins 3PG for the Vyazma encirclement, and 2PG swings south for the Kiev encirclement. (see map 2)

I'm also a bit skeptical of how permissible to movement the railroad makes the marshes in-game. I'm quite sure there was not any army level operations deep in the marshes. Glantz shows German 6A's axis of advice, Potopov's Sov 5A positions before/during the June 24/25 counterattack, and then Sov 5A's line of retreat as all having a northern limit roughly from Kovel to what would be Chernobyl. That would be no more than 50km = 2 hexes north of Rovno, barely into the marshes.

Agh, won't let me embed links since I don't have 10 posts, it's a good thing I love this series (esp. Barbarossa) so much b/c there's no way I'd normally put up with that. so here's the 2 west point maps:

map 1: westpoint (dot) edu/history/SiteAssets/SitePages/World%20War%20II%20Europe/WWIIEurope19.pdf

map 2: westpoint (dot) edu/history/SiteAssets/SitePages/World%20War%20II%20Europe/WWIIEurope20.pdf

< Message edited by goodpoints -- 2/26/2016 4:34:12 AM >

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