goodpoints
Posts: 4
Joined: 9/4/2015 Status: offline
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quote:
ORIGINAL: willgamer The problem in the Pripyat Marsh is that the boundary (illogically, IMHO), zig-zags across the main line of communication- the road. I'd like to see this boundary at least 2 or mores hexes from the road. Agreed, the AGC/AGS boundary needs to be further south. OP's maps, David Glantz, and West Point (see map 1) all put the border somewhere south of the Pripet River. I ended up having to send all of 2nd Army pretty much single file along the railroad there to clear it out, and difficult for any AGS units to get to the first row of hexes south of the army boundary since they have to cross a major river in the marsh. The other option would be to have the AG boundaries overlap each other by a few hexes. But for me the biggest problem with Army Groups is the way PG reassign works. Since you can only reassign one PG at a time, it's impossible to use their historical deployments in September when 4PG is reassigned to AGC and joins 3PG for the Vyazma encirclement, and 2PG swings south for the Kiev encirclement. (see map 2) I'm also a bit skeptical of how permissible to movement the railroad makes the marshes in-game. I'm quite sure there was not any army level operations deep in the marshes. Glantz shows German 6A's axis of advice, Potopov's Sov 5A positions before/during the June 24/25 counterattack, and then Sov 5A's line of retreat as all having a northern limit roughly from Kovel to what would be Chernobyl. That would be no more than 50km = 2 hexes north of Rovno, barely into the marshes. Agh, won't let me embed links since I don't have 10 posts, it's a good thing I love this series (esp. Barbarossa) so much b/c there's no way I'd normally put up with that. so here's the 2 west point maps: map 1: westpoint (dot) edu/history/SiteAssets/SitePages/World%20War%20II%20Europe/WWIIEurope19.pdf map 2: westpoint (dot) edu/history/SiteAssets/SitePages/World%20War%20II%20Europe/WWIIEurope20.pdf
< Message edited by goodpoints -- 2/26/2016 4:34:12 AM >
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