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2560x1440 Graphics Problem - 2/25/2016 7:43:42 PM   
Thomasew

 

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From: Bluewater Bay, South Africa
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Hi,

When I run the screen in 2560x1440, .. the tops of the grey boxes at the bottom of the screen are cut off.

Consequently, . if you click on a stack of units, .. the 1st couple of units can not be seen in the grey box.

Tried in both full screen and windowed, .. with the same result.

Running in 1920x1080 windowed works fine, .. but, then I end up with a small window in the centre of my screen, .. workable, .. but, not ideal.


Cheers
Tom




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RE: 2560x1440 Graphics Problem - 2/25/2016 7:56:17 PM   
zakblood


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have you seen or read the information in this thread?

does it help?

http://www.matrixgames.com/forums/tm.asp?m=4030859

if not please reply here

(in reply to Thomasew)
Post #: 2
RE: 2560x1440 Graphics Problem - 2/25/2016 8:03:57 PM   
Thomasew

 

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From: Bluewater Bay, South Africa
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Hi,

Nope, .. not at all I'm afraid, .. except that I've now realized that I can't scroll the map in 1920x1080 windowed mode.


Cheers
Tom

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Post #: 3
RE: 2560x1440 Graphics Problem - 2/25/2016 8:07:03 PM   
zakblood


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while you can't scroll by going to the edge of the screen, but can using the arrow keys.

does that work?

if not the developer will reply soon, sorry about this, but did you alter the ini in the last thread posted? need to ask, as that does work, as i've used it myself.

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Post #: 4
RE: 2560x1440 Graphics Problem - 2/25/2016 8:17:52 PM   
Thomasew

 

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From: Bluewater Bay, South Africa
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Hi,

Yeah, .. the arrow keys work .. in 1920x1080 windowed.

Yes, .. I made changes in the ini, .. in order to change resolution and/or windowed mode.

Are you saying that you can get 2560x1440 working, .. without text being cut off?, .. as per my pic.


Cheers
Tom

< Message edited by Thomasew -- 2/25/2016 8:18:40 PM >


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RE: 2560x1440 Graphics Problem - 2/25/2016 8:49:14 PM   
Zero One

 

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Hi

It seems I have the same problem
Extra info: The grey logwindow at the bottom centre has the same cut off
Further at the right side the hexborder is missing.
If a start the editor nothing seems to be wrong

I have done the suggestions mentioned here before and it all works except for the 2560x1440 mode

Thank you in advance
Harry

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Post #: 6
RE: 2560x1440 Graphics Problem - 2/25/2016 9:08:26 PM   
Peter Fisla


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From: Canada
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Hmmm, I'm not sure what the problem is as I tested 2560 x 1440 resolution a while back. I will PM you...

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Post #: 7
RE: 2560x1440 Graphics Problem - 2/25/2016 10:18:02 PM   
Dreader1962

 

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I can confirm the graphics error, but I only saw it when I used the default non-Windowed option. When I set it to Windowed, the interface is centered on the screen at a smaller resolution than my display and cannot be minimized or moved (so it's not really windowed).

OS is Windows 10. Display is set to 2560X1440 (native resolution for my monitor).

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Post #: 8
RE: 2560x1440 Graphics Problem - 2/25/2016 10:19:53 PM   
Peter Fisla


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quote:

ORIGINAL: Dreader1962

I can confirm the graphics error, but I only saw it when I used the default non-Windowed option. When I set it to Windowed, the interface is centered on the screen at a smaller resolution than my display and cannot be minimized or moved (so it's not really windowed).

OS is Windows 10. Display is set to 2560X1440 (native resolution for my monitor).


I have just updated the zero day patch, can you download it again and see it fixes the problem...thanks!

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Post #: 9
RE: 2560x1440 Graphics Problem - 2/25/2016 10:45:52 PM   
Zero One

 

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Hi Peter

Downloaded the new version 11a
The 2 bottom windows still cut off at the top
There is a right side now but it is not hex-shaped
I will send you the new screen shot

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Post #: 10
RE: 2560x1440 Graphics Problem - 2/25/2016 10:58:49 PM   
Peter Fisla


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From: Canada
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Hmm, I don't have at home 2560x1440 LCD so this will take a bit of time to fix...sorry guys

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Post #: 11
RE: 2560x1440 Graphics Problem - 2/25/2016 11:12:00 PM   
Dreader1962

 

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'Installed' the patch - it does not fix the problem.

BTW - need a ReadMeFirst in the Patch zip file - there wasn't any indication that I had to overwrite files from the zip file to my installation directory, and it's not something that is pleasant to do without worrying about borking the installation.

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Post #: 12
RE: 2560x1440 Graphics Problem - 2/26/2016 10:10:00 PM   
Peter Fisla


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Just a thought, are you guys using DPI set to 100%?

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Post #: 13
RE: 2560x1440 Graphics Problem - 2/27/2016 3:41:14 AM   
Thomasew

 

Posts: 80
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From: Bluewater Bay, South Africa
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Hi Peter,


Yes, .. I am ..


Cheers
Tom

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Post #: 14
RE: 2560x1440 Graphics Problem - 2/27/2016 4:54:36 AM   
DaveyJJ


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From: Waterloo, Ontario
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I can also confirm this exact same graphics issue at 2560x1440 full screen per OP screen shot.

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Post #: 15
RE: 2560x1440 Graphics Problem - 2/27/2016 12:51:41 PM   
Andy52

 

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And exactly the same problem for me.

I'm running Windows 10, NVidia GTX 780 graphics card, 2560x1440 resolution.

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Post #: 16
RE: 2560x1440 Graphics Problem - 2/27/2016 1:01:24 PM   
VPaulus

 

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Nvidia players could you please check if your have the DSR factors turned off:
Nvidia Control Panel < Manage 3D Settings < DSR Factors

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Post #: 17
RE: 2560x1440 Graphics Problem - 2/27/2016 2:30:47 PM   
Andy52

 

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quote:

ORIGINAL: VPaulus

Nvidia players could you please check if your have the DSR factors turned off:
Nvidia Control Panel < Manage 3D Settings < DSR Factors


My DSR factors are set to off.

Game is patched to 1.0.11.

Running in "windowed" mode at 1920x1080 seems to resolve the problem. I prefer to run my games full screen, but this will work as a temporary measure until a more permanent solution is found.

(in reply to VPaulus)
Post #: 18
RE: 2560x1440 Graphics Problem - 2/27/2016 2:52:06 PM   
Peter Fisla


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From: Canada
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I will be working on fixing the 2560x1440 resolution issue this weekend. Of course since I'm one person development team, I will need to go out and buy LCD with 2560x1440 resolution.

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Post #: 19
RE: 2560x1440 Graphics Problem - 2/27/2016 3:15:44 PM   
Thomasew

 

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From: Bluewater Bay, South Africa
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quote:

ORIGINAL: Peter Fisla

I will be working on fixing the 2560x1440 resolution issue this weekend. Of course since I'm one person development team, I will need to go out and buy LCD with 2560x1440 resolution.


Sorry 'bout that Peter ..

.. however, .. once you go big .. you'll never go back ..

.. and think of all the big addons for TotH you can do now ..

Enjoy your new BIG monitor ..

Cheers
Tom

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Post #: 20
RE: 2560x1440 Graphics Problem - 2/27/2016 4:03:25 PM   
Peter Fisla


Posts: 2503
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From: Canada
Status: offline
quote:

ORIGINAL: Thomasew


quote:

ORIGINAL: Peter Fisla

I will be working on fixing the 2560x1440 resolution issue this weekend. Of course since I'm one person development team, I will need to go out and buy LCD with 2560x1440 resolution.


Sorry 'bout that Peter ..

.. however, .. once you go big .. you'll never go back ..

.. and think of all the big addons for TotH you can do now ..

Enjoy your new BIG monitor ..

Cheers

Tom



What I wouldn't do for fans/customers ;) I hope to get this issue fixed today ;)


< Message edited by Peter Fisla -- 2/27/2016 4:11:33 PM >

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Post #: 21
RE: 2560x1440 Graphics Problem - 2/27/2016 7:47:06 PM   
Peter Fisla


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From: Canada
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Ok guys, the full screen/windowed mode for 2560x1440 resolution is now working file, please download the Zero Day patch please again :) Tigers on the Hunt 1.0.11c.zip

NOTE: Going forward I will be using the proper Matrix Games update process..


< Message edited by Peter Fisla -- 2/27/2016 7:49:59 PM >

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Post #: 22
RE: 2560x1440 Graphics Problem - 2/27/2016 9:07:12 PM   
Thomasew

 

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From: Bluewater Bay, South Africa
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... Tanks Peter () .. much appreciated.

I can confirm that 2560x1440 is working great now ..

At least you got a new monitor outta the problem, .. and you can write if off as a business expense ..

Roll on the BIG Addons/DLC etc ..


Thanks again ..

Cheers
Tom

< Message edited by Thomasew -- 2/27/2016 9:08:19 PM >


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Post #: 23
RE: 2560x1440 Graphics Problem - 2/27/2016 9:17:46 PM   
Werewolf13

 

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quote:

ORIGINAL: Peter Fisla

Ok guys, the full screen/windowed mode for 2560x1440 resolution is now working file, please download the Zero Day patch please again :) Tigers on the Hunt 1.0.11c.zip

NOTE: Going forward I will be using the proper Matrix Games update process..



Now that's what I call GREAT customer support.

EDIT: To heck with waiting - I'm gonna buy this NOW!

< Message edited by Werewolf1326 -- 2/27/2016 9:38:13 PM >


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Post #: 24
RE: 2560x1440 Graphics Problem - 2/27/2016 9:50:30 PM   
Peter Fisla


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From: Canada
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quote:

ORIGINAL: Thomasew

... Tanks Peter () .. much appreciated.

I can confirm that 2560x1440 is working great now ..

At least you got a new monitor outta the problem, .. and you can write if off as a business expense ..

Roll on the BIG Addons/DLC etc ..


Thanks again ..

Cheers
Tom


I'm so happy to hear that! :)

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Post #: 25
RE: 2560x1440 Graphics Problem - 2/27/2016 9:50:46 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Werewolf1326

quote:

ORIGINAL: Peter Fisla

Ok guys, the full screen/windowed mode for 2560x1440 resolution is now working file, please download the Zero Day patch please again :) Tigers on the Hunt 1.0.11c.zip

NOTE: Going forward I will be using the proper Matrix Games update process..



Now that's what I call GREAT customer support.

EDIT: To heck with waiting - I'm gonna buy this NOW!


Thank You kindly :)

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Post #: 26
RE: 2560x1440 Graphics Problem - 2/27/2016 11:54:32 PM   
Zero One

 

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2560x1440 resolution is working fine now

Thank you Peter

Harry

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Post #: 27
RE: 2560x1440 Graphics Problem - 2/28/2016 1:20:27 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Zero One

2560x1440 resolution is working fine now

Thank you Peter

Harry



Glad to hear it Zero One! :)

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Post #: 28
RE: 2560x1440 Graphics Problem - 2/28/2016 4:34:36 PM   
dynaman216

 

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Had the same problem, can report it is working for me as well.

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Post #: 29
RE: 2560x1440 Graphics Problem - 3/2/2016 2:36:40 AM   
grofaz

 

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All my TOTH posts are gone...why?

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Post #: 30
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