Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question re: VC

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Question re: VC Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question re: VC - 2/28/2016 5:16:56 PM   
madorosh


Posts: 390
Joined: 3/2/2003
Status: offline


Bashed together a quick version of The Front in Flames. I figured out how to assign VP to buildings and troops, but I'm confused by the levels of victory. I understand when the manual says they are calculated independently, but it seems to me you could have a situation in which both side wins a major victory depending on how these figures are assigned.

Can anyone offer some tips on using this feature correctly?

_____________________________

Post #: 1
RE: Question re: VC - 2/28/2016 5:31:57 PM   
madorosh


Posts: 390
Joined: 3/2/2003
Status: offline


End results. GERMAN MAJOR victory, which is what happened on the map. Does the game compare the two sets of victory points, and use the high number to determine the side that won? The way I would think this works is that the German needs 8 more than the Russians to get a Major Victory, but the manual only says:

Bottom left panel shows Major Defeat, Minor Defeat, Draw, Minor Victory and Major Victory Levels. Each side is tracked individually.

< Message edited by Michael Dorosh -- 2/28/2016 5:33:42 PM >


_____________________________


(in reply to madorosh)
Post #: 2
RE: Question re: VC - 2/28/2016 5:55:28 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
Well if you are playing against the computer it will tell you your result.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to madorosh)
Post #: 3
RE: Question re: VC - 2/28/2016 6:17:14 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Don't mean to derail your thread Michael but just wanted to comment. When I opened it I saw the map and counters and a big smile came to my face. Just reminded me how I love boards and counters! I have tried the WW II games that simulate down to inches of terrain but these simulations are not for me. I love TotH and ASL-like games with their beautiful 2-d maps and counters.

(in reply to Paullus)
Post #: 4
RE: Question re: VC - 2/28/2016 6:22:57 PM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline
Michael, I think its correct 2 enemy forces can achieve both there objectives and both win , I don't know how the game would cope, if you had just one Victory point only one side could win, you don't have to assign VP for casualties

(in reply to Gerry4321)
Post #: 5
RE: Question re: VC - 2/28/2016 7:03:42 PM   
madorosh


Posts: 390
Joined: 3/2/2003
Status: offline

quote:

ORIGINAL: Paullus

Well if you are playing against the computer it will tell you your result.


Yes, but as a scenario designer I don't feel I know specifically how the game calculates that result. It will only tell you what you tell it to say, with the default being a draw every time you play.

_____________________________


(in reply to Paullus)
Post #: 6
RE: Question re: VC - 2/28/2016 7:05:03 PM   
madorosh


Posts: 390
Joined: 3/2/2003
Status: offline

quote:

ORIGINAL: Gerry

Don't mean to derail your thread Michael but just wanted to comment. When I opened it I saw the map and counters and a big smile came to my face. Just reminded me how I love boards and counters! I have tried the WW II games that simulate down to inches of terrain but these simulations are not for me. I love TotH and ASL-like games with their beautiful 2-d maps and counters.


There have been a lot of computer games that have tried to get something similar to ASL on a screen, and I've found most of them wanting. I do like this one a bit better, so far. I just got back into playing ASL, face to face as well as VASL, and have to admit, I do like playing with counters too...


_____________________________


(in reply to Gerry4321)
Post #: 7
RE: Question re: VC - 2/28/2016 7:19:38 PM   
Bulldog1

 

Posts: 63
Joined: 11/15/2006
Status: offline
Michael,

I too was confused at first. The victory conditions are the result for the side you are playing. I put together the Guards counterattack scenario and have two sets of VP's assigned for Germans on defense and Russians in attack to reflect the mission's goals.

I imagine if you have a meeting engagement the VP's would be more even VS attack VS defend.
Ed

(in reply to madorosh)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Question re: VC Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.422