bo
Posts: 4176
Joined: 5/1/2009 Status: offline
|
quote:
ORIGINAL: Krys I strongly recommend TOTH for any & all ASL fans. Map graphics are great, I really like the look of the unit graphics, and having played through 3 full games (in addition to all the tutorials) I'm very much enjoying the game play. Would I like more information on a lot of areas? Yes; no question about it. I'd like either an appendix with a chart showing range and potential damage of all weapons, or perhaps a 'mouse roll-over popup' showing unit values, I'd like somewhere in the manual to point out that when adjacent to your target fire is double strength, that when you're outside of standard max range there is an "extended range" where you can still hit your target with reduced firepower. The existence of adjacent increased firepower and extended range reduced firepower have been clarified by Peter in posts - but to the best of my knowledge aren't mentioned in the game manual, and since we don't know what standard range of any weapon is, we can't possibly know what extended range is, where it begins, or how much damage it can do. Some things that pop up in the game leave me a bit non-plussed. AFVs can become bogged. Ok, but what's the impact? How do they become 'unbogged'? Are they more vulnerable when bogged down, or is the only impact that they can't more or change hull direction? But to me, none of these are game breakers. It's still so very much like ASL that I'm greatly enjoying it. And of course there's also the Scenario Editor, which overall is very nicely done. Lastly, Peter has absolutely dedicated massive efforts into what we have, and I am quite confident that he (and his associated) will keep working on and bettering TOTH for a long time to come. Bottom line: Buy it. Heck, buy a couple and give one to a friend, the more Peter sells, the better the resource pool on which he can draw to keep making improvements and adding features. (Heck, he even put a map graphics mod out that I switched to immediately. The map that comes with the game is very good, but Peter's mod does a better job with hills and other elevation items, and has a bit nicer look overall. Very nice! And I ask you - when was the last time you saw a game developer release an alternate map graphics package within a day or two of a game's launch? Like...never....would be my guess. Keep it up Peter!! And Jorgen - you guys are super!! I have learned to never buy a game until several weeks go by, and what I am reading I still feel it is the correct thing to do, I am having a problem with "heck buy a game or two and help Peter out" no thank you Krys, this is his baby and he lives or dies with what he produced. I rebel in paying for a programmers mistakes [not saying there is any here]. If their is one thing I have learned as being a beta tester for World In Flames is one person creators of a game is not a good idea. I realize that each player sees the game differently than another, but what I am reading is not good, Then again I prefer strategic games over tactile games but that is just me, just an opinion right or wrong. Bo
< Message edited by bo -- 2/29/2016 2:33:08 AM >
|