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[ANSWERED] Mk48 ADCAP MOD/CBASS BOL Launch

 
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[ANSWERED] Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 1:32:25 AM   
IamFox


Posts: 3
Joined: 2/28/2016
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Forgive me if this is a newbie question, since I am a newbie and picked this game up a few days ago. I just learned today watching videos that you can do BOL with torpedoes. I have since tried to do it with my torpedoes and all I see is a message that says: Weapons Release Authorization (WRA): Do not use weapon against this type. Target type: None. I have set all my WRA to allow maximum range but I don't see anywhere where it says target type is none.

Is this something we just can not do with the newest version?

I appreciate any help anyone can give me on this. It would be nice to do BOL launches with torpedoes.

Sincerely,
IamFox

< Message edited by emsoy -- 2/28/2016 9:51:22 AM >
Post #: 1
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 1:46:37 AM   
charlee22009

 

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Joined: 6/28/2015
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Use control f1

(in reply to IamFox)
Post #: 2
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 1:46:41 AM   
mikmykWS

 

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Hi

Seems to work ok here.

Could you tell me how far your activation point is from the boat.

Do me a favor. Give it a shot (allocate the weapon) regardless of the notice in the allocation dialog and let me know if it fires.

Thanks!

Mike

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RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 2:17:28 AM   
IamFox


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Mike,

I think it was the distance, I wasn't paying attention to what I was doing before, when I set up a new scenario I noticed it did work if I launched it a bit closer to my sub rather than far out. I probably was firing it too far out. Thank you for that help.

Sincerely,
IamFox

P.S.
I think I might still be doing something wrong, I can't control it after firing. Are they not wire guided?

< Message edited by IamFox -- 2/28/2016 2:19:31 AM >

(in reply to mikmykWS)
Post #: 4
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 3:18:17 AM   
cns180784

 

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Click on the DB entry link to the torpedo you're firing and where it says guidance type: does it say wire guidance? also under COMMS/DATALINKS does it have torpedo wire? also how many torpedoes are you firing? because for example the Agosta class spanish hunter killer sub has a maximum of 2 torpedo wires which means if you fire 4 torpedoes then you can only guide 2 of them.

If you find they have wire guidance, you need to click on the torpedo and press F2 to adjust speed and F3 to plot its course. I found for adjusting speed you cant set it to the exact speed you want, only the speeds it has listed for its kinematic range. You set the speed using the throttle presets such as cruise and military...hope this helps.

(in reply to IamFox)
Post #: 5
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 4:17:12 AM   
IamFox


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Joined: 2/28/2016
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I am not sure what happened, my first torpedo wouldn't work like that but the remainder I fired a few moments later worked fine. I guess I did something wrong. Thank you all for your help.


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Aaron Fox
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You win some, and loose some, in my case
you loose them all!

(in reply to cns180784)
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RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 9:51:56 AM   
ComDev

 

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Joined: 5/12/2006
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In v1.11 you can also BOL-launch TACTOMs and then re-target them in flight

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to IamFox)
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RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 5:44:21 PM   
ExNusquam

 

Posts: 513
Joined: 3/4/2014
From: Washington, D.C.
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quote:

ORIGINAL: emsoy

In v1.11 you can also BOL-launch TACTOMs and then re-target them in flight

US OP Pls nerf. /s


(in reply to ComDev)
Post #: 8
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/28/2016 11:00:47 PM   
Veracity

 

Posts: 36
Joined: 11/13/2013
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quote:

ORIGINAL: emsoy

In v1.11 you can also BOL-launch TACTOMs and then re-target them in flight


With time on target too? Please? Been waiting years. Thanks :)

(in reply to ComDev)
Post #: 9
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/29/2016 6:29:34 AM   
ComDev

 

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Not yet, sorry! Are still a few game model missing or not fully implemented that we need to have in place before we can start on the advanced mission planning project

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to Veracity)
Post #: 10
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/29/2016 9:28:07 AM   
Aivlis

 

Posts: 63
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quote:

ORIGINAL: ExNusquam


quote:

ORIGINAL: emsoy

In v1.11 you can also BOL-launch TACTOMs and then re-target them in flight

US OP Pls nerf. /s




Stop triggering my Wargame: Red Dragon forums flashbacks!

(in reply to ExNusquam)
Post #: 11
RE: Mk48 ADCAP MOD/CBASS BOL Launch - 2/29/2016 9:49:29 AM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
quote:

ORIGINAL: Aivlis


quote:

ORIGINAL: ExNusquam


quote:

ORIGINAL: emsoy

In v1.11 you can also BOL-launch TACTOMs and then re-target them in flight

US OP Pls nerf. /s




Stop triggering my Wargame: Red Dragon forums flashbacks!



Ugggghhhhh I have been playing Red Dragon the last week or two. Reading the forums there is torture. Not to mention the naval combat in that game is boring AF

Makes me appreciate the community we have here; you ask a question and you get an answer. People discuss things rationally. It's really very different from any other gaming community I've been a part of.

< Message edited by apache85 -- 2/29/2016 9:51:24 AM >

(in reply to Aivlis)
Post #: 12
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