Retreat1970
Posts: 948
Joined: 11/6/2013 From: Wisconsin Status: offline
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Mordachai it's good to see you. I hope I haven't overstepped my bounds. All I'm doing is adding a icemania AI mod, but on steroids. So UEIII won't be for everyone, but if you want a challenge then it's for you. I'm almost done, but work is getting in the way of finishing. There are a few things you might want to know for UEI and II since I've been watching the AI for the past 3 weeks. The AI doesn't upgrade fighter bays. It shows as an upgrade for players, but the AI never upgrades. I've found the repair rate isn't the indicator for an upgrade. I changed the fighter capacity to 4, 6, 8 and the racial to 6, 8, 10. It worked. Size may work also. I was having a problem getting the AI to upgrade from ion engines to proton. Again no problem for player. I changed the size from 6, 7 to 7, 6 which worked. A straight size 6 for all engines may work as well. The AI won't upgrade from gerax to phoenix. I assumed it was because of the energy usage which it was. A few other things: I extended the dhayut drive line and the keskudon reactor line. Altered the haakonish fuel cell to be more competitive. Added 5 races (could've done more but I'm at 50 race shipsets). I know there's more but I don't remember. Oh, I changed all of the policy files, because some of the settings actually matter lol. Tech focus (AI builds more research stations in that focus). Capture settings were wrong etc... I've enjoyed your mod, but I didn't know if you were ever coming back. I'll quit messing with it if you want.
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