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Fired THROUGH a building bug

 
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Fired THROUGH a building bug - 3/6/2016 1:23:39 AM   
sdkfz181

 

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While playing 001 - With a Little Help from the StuGs, during the GE movement segment the AI fired the RU 8-0 leader stack THROUGH the intervening building hex at my GE 9-1 leader stack beyond! I checked with the LOS tool and it said there was an LOS, but is clear there should not be. This is what the Action Log Window contained:-

==================================================== FIRE ==================================================

Source HEX: [ 9, 28 ] >>> FIRE VS >>> Target HEX: [ 11, 28 ]

[RU] LEADER: Sergeant C ID#: 13
[RU] SQUAD: 1st Line ID#: 9
[RU] SQUAD: 1st Line ID#: 8

I have attached a photo of the screen, I also saved the game.

Attachment (1)

< Message edited by drnick.hart@yahoo.co.uk -- 3/6/2016 1:24:53 AM >
Post #: 1
RE: Fired THROUGH a building bug - 3/6/2016 1:37:03 AM   
Peter Fisla


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Hi drnick,

I can't duplicate this issue on my computer, I have a feeling the LOS image failed for whatever reason to be created. I suggest, updating your video card drivers. Also can you please post the saved game file ? Also try rebooting your computer and then please check again.

Thanks

< Message edited by Peter Fisla -- 3/6/2016 1:38:23 AM >

(in reply to sdkfz181)
Post #: 2
RE: Fired THROUGH a building bug - 3/6/2016 2:05:19 AM   
barkhorn45

 

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Also sturmgeschutz is spelled wrong in the history section.

(in reply to Peter Fisla)
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RE: Fired THROUGH a building bug - 3/6/2016 2:25:19 AM   
sdkfz181

 

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Save file upload

Attachment (1)

(in reply to sdkfz181)
Post #: 4
RE: Fired THROUGH a building bug - 3/6/2016 3:07:28 AM   
sdkfz181

 

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Peter,

A restart didn't make any difference. I already had the latest drivers installed, nevertheless I have reinstalled them but the problem persists, whether I load the saved game or start a new one the LOS tool still tells me there is an LOS.

(in reply to sdkfz181)
Post #: 5
RE: Fired THROUGH a building bug - 3/6/2016 3:39:13 AM   
Peter Fisla


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quote:

ORIGINAL: drnick.hart@yahoo.co.uk

Peter,

A restart didn't make any difference. I already had the latest drivers installed, nevertheless I have reinstalled them but the problem persists, whether I load the saved game or start a new one the LOS tool still tells me there is an LOS.



I have checked the saved game file and, there is NO LOS betweem the two hexes; so something is not right on your computer. Please see the picture, I still think it's the video card/video driver issue but it's hard to confirm.




Attachment (1)

(in reply to sdkfz181)
Post #: 6
RE: Fired THROUGH a building bug - 3/6/2016 4:12:49 AM   
sdkfz181

 

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Ok, in that case I will have to ask my son for help, fortunately he is professional games programmer .

I am running Windows 10 (DirectX 12) on an Intel i3-4330 with the integrated HD Graphics 4600.

_____________________________

Nick

(in reply to Peter Fisla)
Post #: 7
RE: Fired THROUGH a building bug - 3/6/2016 9:01:32 AM   
Paullus

 

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Thank you. Will be corrected. (Spelling error)

< Message edited by Paullus -- 3/6/2016 9:02:30 AM >


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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to barkhorn45)
Post #: 8
RE: Fired THROUGH a building bug - 3/6/2016 3:04:25 PM   
Peter Fisla


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From: Canada
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quote:

ORIGINAL: Paullus

Thank you. Will be corrected. (Spelling error)


Hi Jorgen,

There is nothing to correct here, it's the user's machine issue...

(in reply to Paullus)
Post #: 9
RE: Fired THROUGH a building bug - 3/6/2016 3:31:25 PM   
z1812


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I too have noticed unrealistic and illogical LOS results. For instance in " with a little help from the stugs " one unit clearly fires through a stone building at another.

I find generally that terrain elements do not always affect LOS in a way that would be expected.


(in reply to sdkfz181)
Post #: 10
RE: Fired THROUGH a building bug - 3/6/2016 3:54:10 PM   
Paullus

 

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Ohh the spelling error could be corrected in the scenario description file.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Peter Fisla)
Post #: 11
RE: Fired THROUGH a building bug - 3/6/2016 4:37:37 PM   
kylania

 

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Peter is correct, this is caused by a bug in the Advanced Squad Leader counter mod you're using. That front part of the building in hext 10,28 has an incorrect alpha mask in the terrain.png file which is causing LOS to trace through it.



Note the alpha mask for the 2nd building there is blue instead of white.

(in reply to Peter Fisla)
Post #: 12
RE: Fired THROUGH a building bug - 3/6/2016 4:40:52 PM   
z1812


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quote:

ORIGINAL: kylania

Peter is correct, this is caused by a bug in the Advanced Squad Leader counter mod you're using. That front part of the building in hext 10,28 has an incorrect alpha mask in the terrain.png file which is causing LOS to trace through it.



Note the alpha mask for the 2nd building there is blue instead of white.


Thank you for the clarification. That makes sense and explains my experience with that stone building. However that is not a computer problem it is a mod problem.



< Message edited by z1812 -- 3/6/2016 5:42:43 PM >

(in reply to kylania)
Post #: 13
RE: Fired THROUGH a building bug - 3/6/2016 5:50:57 PM   
Peter Fisla


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From: Canada
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quote:

ORIGINAL: z1812

quote:

ORIGINAL: kylania

Peter is correct, this is caused by a bug in the Advanced Squad Leader counter mod you're using. That front part of the building in hext 10,28 has an incorrect alpha mask in the terrain.png file which is causing LOS to trace through it.



Note the alpha mask for the 2nd building there is blue instead of white.


Thank you for the clarification. That makes sense and explains my experience with that stone building. However that is not a computer problem it is a mod problem.


My version of the ASL mod terrain file, does not have that problem. Note the Masks (the black & white image you are talking about) has to use only two colours, WHITE RGB(255,255,255) and BLACK RGB(0,0,0) otherwise the LOS won't work. For the masks, there is no alpha transparency...please keep this in mind.



< Message edited by Peter Fisla -- 3/6/2016 5:53:38 PM >

(in reply to z1812)
Post #: 14
RE: Fired THROUGH a building bug - 3/6/2016 5:53:43 PM   
z1812


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Thanks for the clarification.

(in reply to Peter Fisla)
Post #: 15
RE: Fired THROUGH a building bug - 3/6/2016 8:07:05 PM   
Richie61


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Updated 3/6/16 per a mask error on my part. Sorry. :(

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to z1812)
Post #: 16
RE: Fired THROUGH a building bug - 3/6/2016 8:51:49 PM   
sdkfz181

 

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Hi John & Ed,

Thank you. I am happy to report that I have just replaced the ASL Mod file with new one and the LOS is now correct. I am relieved there is nothing wrong with my computer after all.

_____________________________

Nick

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Post #: 17
RE: Fired THROUGH a building bug - 3/6/2016 10:41:19 PM   
z1812


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quote:

ORIGINAL: Richie61

Updated 3/6/16 per a mask error on my part. Sorry. :(



No need to be sorry, because " your mods rock!! " ( even with 1 very minor oversight )

(in reply to Richie61)
Post #: 18
RE: Fired THROUGH a building bug - 3/7/2016 3:56:22 AM   
Monkie

 

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it's kind of a pain with everything in one graphic file, so easy to mess up the alpha channel and screwing up the whole deal. Thankfully I make many backups of my backups.

(in reply to z1812)
Post #: 19
RE: Fired THROUGH a building bug - 3/7/2016 1:55:10 PM   
dox44

 

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yeah no need to be sorry at all.

Thanks for the mods!

(in reply to Richie61)
Post #: 20
RE: Fired THROUGH a building bug - 3/18/2016 1:33:33 AM   
pzgndr

 

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FYI, I've noticed another building in the default Terrain file and the recent mods that also appears to have a different alpha mask. It's not as obvious as the other one but could also cause problems? I've been cleaning it up on my end just in case.




Attachment (1)

(in reply to dox44)
Post #: 21
RE: Fired THROUGH a building bug - 3/18/2016 1:57:38 AM   
Peter Fisla


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From: Canada
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quote:

ORIGINAL: pzgndr

FYI, I've noticed another building in the default Terrain file and the recent mods that also appears to have a different alpha mask. It's not as obvious as the other one but could also cause problems? I've been cleaning it up on my end just in case.





Yes correct, that's a bug. Thank you pzgndr for bribing it up to my attention! I will provide an updated file in the update 1 which is due end of this month.

Cheers!

For those that don't want to wait for the first update, I'm attaching the updated Terrain.png witch has the mask issue corrected in this message.

Attachment (1)

< Message edited by Peter Fisla -- 3/18/2016 2:12:53 AM >

(in reply to pzgndr)
Post #: 22
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